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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/glsl_program-help.pd')
-rw-r--r--packages/noncvs/windows/extra/Gem/glsl_program-help.pd224
1 files changed, 112 insertions, 112 deletions
diff --git a/packages/noncvs/windows/extra/Gem/glsl_program-help.pd b/packages/noncvs/windows/extra/Gem/glsl_program-help.pd
index e343cd03..9ce3a318 100644
--- a/packages/noncvs/windows/extra/Gem/glsl_program-help.pd
+++ b/packages/noncvs/windows/extra/Gem/glsl_program-help.pd
@@ -1,112 +1,112 @@
-#N canvas 23 79 651 581 10;
-#X text 452 8 GEM object;
-#X obj 8 307 cnv 15 430 260 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 11 308 Inlets:;
-#X text 10 524 Outlets:;
-#X obj 8 272 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#X text 17 272 Arguments:;
-#X obj 7 56 cnv 15 430 210 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
-0;
-#X text 453 60 Example:;
-#X obj 450 138 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577
-0;
-#X text 63 283 <none>;
-#X text 14 537 Outlet 1: gemlist;
-#X text 21 322 Inlet 1: gemlist;
-#X obj 10 213 cnv 15 420 50 empty empty empty 20 12 0 14 -225280 -66577
-0;
-#X text 71 31 Class: shader object;
-#X text 451 345 see also:;
-#X obj 451 188 glsl_program;
-#X msg 451 272 gemList;
-#X obj 453 362 glsl_fragment;
-#X obj 453 382 glsl_vertex;
-#X text 50 12 Synopsis: [glsl_program];
-#X text 13 56 Description: link GLSL-modules into a shader program
-;
-#X text 14 75 [glsl_program] links together GLSL-modules (created by
-[glsl_fragment] and [glsl_vertex]) and sets up the resulting openGL-2.0
-shader program.;
-#X text 16 118 [glsl_program] detects which parameters of the shader
-can be modified by the user ("uniform variables") \, and allows the
-user to modify them via messages. If the shader-program has a uniform
-variable named "bla" of type float \, then you can send a message [bla
-0.5( to the [glsl_program] to set this variable to "0.5".;
-#X text 14 217 IMPORTANT NOTE: your openGL-implementation (gfx-card
-driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0)
-in order to make use of this object.;
-#X text 21 364 Inlet 1: "shader <list>": list of shader-module IDs
-as reported generated by [glsl_fragment] and [glsl_vertex];
-#X text 21 395 Inlet 1: "link": link the shader-modules given via the
-"shader"-message;
-#X text 21 425 Inlet 1: "link <list>": link the shader-modules given
-\; (this is the same as "shader <list>"+"link");
-#X text 17 198 An ID of the generated program is sent to the 2nd outlet.
-;
-#X text 14 552 Outlet 2: <float>: ID of the linked glsl_program;
-#X text 21 456 Inlet 1: "<uniformName> <uniformParm>...": set the uniform
-variable of name uniformName to the (list of) uniformParms. this is
-only valid after successfully linking a program;
-#X floatatom 530 211 5 0 0 0 ID - -;
-#X msg 462 162 link;
-#X msg 518 140 shader 1 3;
-#X obj 451 86 gemhead;
-#X msg 460 140 print;
-#X msg 518 161 link 1 3;
-#X obj 513 257 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#N canvas 0 0 450 300 gemwin 0;
-#X obj 132 136 gemwin;
-#X obj 67 89 outlet;
-#X obj 67 10 inlet;
-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
-#X msg 142 68 set create;
-#X msg 197 134 destroy;
-#X msg 132 112 reset \, create \, 1;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 3 0 7 0;
-#X connect 3 1 5 0;
-#X connect 3 1 6 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 0 0 0;
-#X connect 7 0 0 0;
-#X restore 518 296 pd gemwin;
-#X msg 518 277 create;
-#X text 514 256 Create window:;
-#X text 21 335 Inlet 1: "print": print info about the GLSL-support
-in your openGL implementation and about the linked program;
-#N canvas 74 576 496 338 geometry 0;
-#X obj 28 27 cnv 15 430 280 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 33 47 when using geometry-shaders (with [glsl_geometry]) you
-have to tell [glsl_program] about the input-type (depending on the
-geometry you feed to the glsl-program) \, the output-type (that you
-create by the shader) and the number of vertices generated;
-#X text 31 158 Inlet 1: "geometry_intype <inputtype>": input type of
-geometry (default: GL_TRIANGLES);
-#X text 31 188 Inlet 1: "geometry_outtype <outputtype>": output type
-of geometry (default: GL_TRIANGLE_STRIP);
-#X text 31 223 Inlet 1: "geometry_type <inputtype> <outputtype>": combination
-of "intype" and "outtype";
-#X text 31 262 Inlet 1: "geometry_outvertices <#vertices> <outputtype>":
-number of vertices to be created (default: MAX_OUTPUT_VERTICES);
-#X text 38 128 you might want to set these before linking the shaders!!
-;
-#X restore 29 503 pd geometry shaders;
-#X obj 453 402 glsl_geometry;
-#X connect 16 0 17 0;
-#X connect 16 1 31 0;
-#X connect 32 0 16 0;
-#X connect 33 0 16 0;
-#X connect 34 0 16 0;
-#X connect 35 0 16 0;
-#X connect 36 0 16 0;
-#X connect 38 0 39 0;
-#X connect 39 0 38 0;
+#N canvas 23 79 651 581 10;
+#X text 452 8 GEM object;
+#X obj 8 307 cnv 15 430 260 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X text 11 308 Inlets:;
+#X text 10 524 Outlets:;
+#X obj 8 272 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#X text 17 272 Arguments:;
+#X obj 7 56 cnv 15 430 210 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
+0;
+#X text 453 60 Example:;
+#X obj 450 138 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577
+0;
+#X text 63 283 <none>;
+#X text 14 537 Outlet 1: gemlist;
+#X text 21 322 Inlet 1: gemlist;
+#X obj 10 213 cnv 15 420 50 empty empty empty 20 12 0 14 -225280 -66577
+0;
+#X text 71 31 Class: shader object;
+#X text 451 345 see also:;
+#X obj 451 188 glsl_program;
+#X msg 451 272 gemList;
+#X obj 453 362 glsl_fragment;
+#X obj 453 382 glsl_vertex;
+#X text 50 12 Synopsis: [glsl_program];
+#X text 13 56 Description: link GLSL-modules into a shader program
+;
+#X text 14 75 [glsl_program] links together GLSL-modules (created by
+[glsl_fragment] and [glsl_vertex]) and sets up the resulting openGL-2.0
+shader program.;
+#X text 16 118 [glsl_program] detects which parameters of the shader
+can be modified by the user ("uniform variables") \, and allows the
+user to modify them via messages. If the shader-program has a uniform
+variable named "bla" of type float \, then you can send a message [bla
+0.5( to the [glsl_program] to set this variable to "0.5".;
+#X text 14 217 IMPORTANT NOTE: your openGL-implementation (gfx-card
+driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0)
+in order to make use of this object.;
+#X text 21 364 Inlet 1: "shader <list>": list of shader-module IDs
+as reported generated by [glsl_fragment] and [glsl_vertex];
+#X text 21 395 Inlet 1: "link": link the shader-modules given via the
+"shader"-message;
+#X text 21 425 Inlet 1: "link <list>": link the shader-modules given
+\; (this is the same as "shader <list>"+"link");
+#X text 17 198 An ID of the generated program is sent to the 2nd outlet.
+;
+#X text 14 552 Outlet 2: <float>: ID of the linked glsl_program;
+#X text 21 456 Inlet 1: "<uniformName> <uniformParm>...": set the uniform
+variable of name uniformName to the (list of) uniformParms. this is
+only valid after successfully linking a program;
+#X floatatom 530 211 5 0 0 0 ID - -;
+#X msg 462 162 link;
+#X msg 518 140 shader 1 3;
+#X obj 451 86 gemhead;
+#X msg 460 140 print;
+#X msg 518 161 link 1 3;
+#X obj 513 257 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#N canvas 0 0 450 300 gemwin 0;
+#X obj 132 136 gemwin;
+#X obj 67 89 outlet;
+#X obj 67 10 inlet;
+#X obj 67 41 route create;
+#X msg 67 70 set destroy;
+#X msg 142 68 set create;
+#X msg 197 134 destroy;
+#X msg 132 112 reset \, create \, 1;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 3 0 7 0;
+#X connect 3 1 5 0;
+#X connect 3 1 6 0;
+#X connect 4 0 1 0;
+#X connect 5 0 1 0;
+#X connect 6 0 0 0;
+#X connect 7 0 0 0;
+#X restore 518 296 pd gemwin;
+#X msg 518 277 create;
+#X text 514 256 Create window:;
+#X text 21 335 Inlet 1: "print": print info about the GLSL-support
+in your openGL implementation and about the linked program;
+#N canvas 74 576 496 338 geometry 0;
+#X obj 28 27 cnv 15 430 280 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X text 33 47 when using geometry-shaders (with [glsl_geometry]) you
+have to tell [glsl_program] about the input-type (depending on the
+geometry you feed to the glsl-program) \, the output-type (that you
+create by the shader) and the number of vertices generated;
+#X text 31 158 Inlet 1: "geometry_intype <inputtype>": input type of
+geometry (default: GL_TRIANGLES);
+#X text 31 188 Inlet 1: "geometry_outtype <outputtype>": output type
+of geometry (default: GL_TRIANGLE_STRIP);
+#X text 31 223 Inlet 1: "geometry_type <inputtype> <outputtype>": combination
+of "intype" and "outtype";
+#X text 31 262 Inlet 1: "geometry_outvertices <#vertices> <outputtype>":
+number of vertices to be created (default: MAX_OUTPUT_VERTICES);
+#X text 38 128 you might want to set these before linking the shaders!!
+;
+#X restore 29 503 pd geometry shaders;
+#X obj 453 402 glsl_geometry;
+#X connect 16 0 17 0;
+#X connect 16 1 31 0;
+#X connect 32 0 16 0;
+#X connect 33 0 16 0;
+#X connect 34 0 16 0;
+#X connect 35 0 16 0;
+#X connect 36 0 16 0;
+#X connect 38 0 39 0;
+#X connect 39 0 38 0;