diff options
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/separator-help.pd')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/separator-help.pd | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/packages/noncvs/windows/extra/Gem/separator-help.pd b/packages/noncvs/windows/extra/Gem/separator-help.pd index 83e492cd..36e9d98a 100644 --- a/packages/noncvs/windows/extra/Gem/separator-help.pd +++ b/packages/noncvs/windows/extra/Gem/separator-help.pd @@ -1,131 +1,131 @@ -#N canvas 3 44 880 555 10; -#X text 452 8 GEM object; -#X text 71 31 Class: manipulation object; -#X text 50 12 Synopsis: [separator]; -#X obj 8 337 cnv 15 430 60 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 39 339 Inlets:; -#X text 63 352 Inlet 1: gemlist; -#X text 39 368 Outlets:; -#X text 57 381 Outlet 1: gemlist; -#X obj 8 204 cnv 15 430 120 empty empty empty 20 12 0 14 -195568 -66577 -0; -#X text 17 206 Arguments:; -#X obj 8 76 cnv 15 430 120 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 29 77 Description: separate render chains; -#X text 72 236 "modelview" = "model" = "m"; -#X text 72 249 "color" = "c"; -#X text 72 262 "texture" = "t"; -#X text 72 276 "projection" = "p"; -#X text 63 217 list of matrices to work on; -#X text 63 298 default: "m c t p" (all matrices); -#X text 42 135 for the openGL-savvy: [separator] pushes (saves) the -modelview \, color \, texture and projection matrices to the stack -(unless the stack is full). Once rendering below [separator] is done -\, the matrices are popped \, thus restoring the state before [separator] -was called.; -#X text 42 95 [separator] isolates parallel render-chains with regard -to transformation effects (translation \, rotation \, ...) \, so you -don't get side-effects; -#X obj 8 411 cnv 15 430 130 empty empty empty 20 12 0 14 -195568 -66577 -0; -#X obj 162 448 pix_separator; -#X text 53 420 NOTE: [separator] has no effect on pixel-operations. -to isolate [pix_*]-chains from each other \, use:; -#X text 55 476 NOTE: the color will not be affected by [separator]. -if you change the [color] in the subchain rendered first \, the same -color will automatically be applied to subchains rendered later. the -only way to work around this \, is to reset the color in the other -subchains.; -#X obj 602 440 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 -0; -#N canvas 0 0 450 300 gemwin 0; -#X obj 132 136 gemwin; -#X obj 67 89 outlet; -#X obj 67 10 inlet; -#X obj 67 41 route create; -#X msg 67 70 set destroy; -#X msg 142 68 set create; -#X msg 198 112 destroy; -#X msg 132 112 create \, 1; -#X connect 2 0 3 0; -#X connect 3 0 4 0; -#X connect 3 0 7 0; -#X connect 3 1 5 0; -#X connect 3 1 6 0; -#X connect 4 0 1 0; -#X connect 5 0 1 0; -#X connect 6 0 0 0; -#X connect 7 0 0 0; -#X restore 607 479 pd gemwin; -#X msg 607 460 create; -#X text 603 439 Create window:; -#X obj 439 229 cnv 15 210 40 empty empty empty 20 12 0 14 -24198 -66577 -0; -#X obj 658 229 cnv 15 210 40 empty empty empty 20 12 0 14 -24198 -66577 -0; -#X obj 446 241 separator; -#X obj 446 188 translateXYZ 2 0 0; -#X obj 520 242 separator; -#X obj 446 148 gemhead; -#X obj 446 168 color 1 0 0; -#X obj 446 119 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 -1; -#X obj 661 122 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X obj 446 55 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 -; -#X obj 446 73 t f f; -#X obj 661 96 == 0; -#X floatatom 581 197 5 0 0 0 - - -; -#X obj 446 33 loadbang; -#X text 472 56 toggle between separated/unseparated rendering; -#X text 694 117 blue; -#X text 482 119 red; -#X obj 661 188 translateXYZ 2 0 0; -#X obj 661 148 gemhead; -#X obj 661 168 color 0 0 1; -#X obj 446 208 t a a; -#X obj 661 208 t a a; -#X text 465 326 If you did not use a [separator] in the example \, -then one of the chains would have an extra rotation (depending on which -subchain is rendered first).; -#X obj 747 273 rotateXYZ 0 45 0; -#X obj 747 293 square; -#X obj 520 273 rotateXYZ 0 45 0; -#X obj 661 293 cube 0.5; -#X obj 661 273 color 1 1 0; -#X obj 446 271 color 0 1 1; -#X obj 520 293 circle; -#X obj 446 293 cone; -#X text 464 364 With the [separator] \, both objects will by translated -\, but the rotation in one branch will not effect the other branch. -; -#X connect 25 0 26 0; -#X connect 26 0 25 0; -#X connect 30 0 56 0; -#X connect 31 0 48 0; -#X connect 32 0 53 0; -#X connect 33 0 34 0; -#X connect 34 0 31 0; -#X connect 35 0 33 0; -#X connect 36 0 46 0; -#X connect 37 0 38 0; -#X connect 38 0 35 0; -#X connect 38 1 39 0; -#X connect 39 0 36 0; -#X connect 40 0 51 1; -#X connect 40 0 53 1; -#X connect 41 0 37 0; -#X connect 45 0 49 0; -#X connect 46 0 47 0; -#X connect 47 0 45 0; -#X connect 48 0 30 0; -#X connect 48 1 32 0; -#X connect 49 0 55 0; -#X connect 49 1 51 0; -#X connect 51 0 52 0; -#X connect 53 0 57 0; -#X connect 55 0 54 0; -#X connect 56 0 58 0; +#N canvas 3 44 880 555 10;
+#X text 452 8 GEM object;
+#X text 71 31 Class: manipulation object;
+#X text 50 12 Synopsis: [separator];
+#X obj 8 337 cnv 15 430 60 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X text 39 339 Inlets:;
+#X text 63 352 Inlet 1: gemlist;
+#X text 39 368 Outlets:;
+#X text 57 381 Outlet 1: gemlist;
+#X obj 8 204 cnv 15 430 120 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#X text 17 206 Arguments:;
+#X obj 8 76 cnv 15 430 120 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X text 29 77 Description: separate render chains;
+#X text 72 236 "modelview" = "model" = "m";
+#X text 72 249 "color" = "c";
+#X text 72 262 "texture" = "t";
+#X text 72 276 "projection" = "p";
+#X text 63 217 list of matrices to work on;
+#X text 63 298 default: "m c t p" (all matrices);
+#X text 42 135 for the openGL-savvy: [separator] pushes (saves) the
+modelview \, color \, texture and projection matrices to the stack
+(unless the stack is full). Once rendering below [separator] is done
+\, the matrices are popped \, thus restoring the state before [separator]
+was called.;
+#X text 42 95 [separator] isolates parallel render-chains with regard
+to transformation effects (translation \, rotation \, ...) \, so you
+don't get side-effects;
+#X obj 8 411 cnv 15 430 130 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#X obj 162 448 pix_separator;
+#X text 53 420 NOTE: [separator] has no effect on pixel-operations.
+to isolate [pix_*]-chains from each other \, use:;
+#X text 55 476 NOTE: the color will not be affected by [separator].
+if you change the [color] in the subchain rendered first \, the same
+color will automatically be applied to subchains rendered later. the
+only way to work around this \, is to reset the color in the other
+subchains.;
+#X obj 602 440 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#N canvas 0 0 450 300 gemwin 0;
+#X obj 132 136 gemwin;
+#X obj 67 89 outlet;
+#X obj 67 10 inlet;
+#X obj 67 41 route create;
+#X msg 67 70 set destroy;
+#X msg 142 68 set create;
+#X msg 198 112 destroy;
+#X msg 132 112 create \, 1;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 3 0 7 0;
+#X connect 3 1 5 0;
+#X connect 3 1 6 0;
+#X connect 4 0 1 0;
+#X connect 5 0 1 0;
+#X connect 6 0 0 0;
+#X connect 7 0 0 0;
+#X restore 607 479 pd gemwin;
+#X msg 607 460 create;
+#X text 603 439 Create window:;
+#X obj 439 229 cnv 15 210 40 empty empty empty 20 12 0 14 -24198 -66577
+0;
+#X obj 658 229 cnv 15 210 40 empty empty empty 20 12 0 14 -24198 -66577
+0;
+#X obj 446 241 separator;
+#X obj 446 188 translateXYZ 2 0 0;
+#X obj 520 242 separator;
+#X obj 446 148 gemhead;
+#X obj 446 168 color 1 0 0;
+#X obj 446 119 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
+1;
+#X obj 661 122 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X obj 446 55 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+;
+#X obj 446 73 t f f;
+#X obj 661 96 == 0;
+#X floatatom 581 197 5 0 0 0 - - -;
+#X obj 446 33 loadbang;
+#X text 472 56 toggle between separated/unseparated rendering;
+#X text 694 117 blue;
+#X text 482 119 red;
+#X obj 661 188 translateXYZ 2 0 0;
+#X obj 661 148 gemhead;
+#X obj 661 168 color 0 0 1;
+#X obj 446 208 t a a;
+#X obj 661 208 t a a;
+#X text 465 326 If you did not use a [separator] in the example \,
+then one of the chains would have an extra rotation (depending on which
+subchain is rendered first).;
+#X obj 747 273 rotateXYZ 0 45 0;
+#X obj 747 293 square;
+#X obj 520 273 rotateXYZ 0 45 0;
+#X obj 661 293 cube 0.5;
+#X obj 661 273 color 1 1 0;
+#X obj 446 271 color 0 1 1;
+#X obj 520 293 circle;
+#X obj 446 293 cone;
+#X text 464 364 With the [separator] \, both objects will by translated
+\, but the rotation in one branch will not effect the other branch.
+;
+#X connect 25 0 26 0;
+#X connect 26 0 25 0;
+#X connect 30 0 56 0;
+#X connect 31 0 48 0;
+#X connect 32 0 53 0;
+#X connect 33 0 34 0;
+#X connect 34 0 31 0;
+#X connect 35 0 33 0;
+#X connect 36 0 46 0;
+#X connect 37 0 38 0;
+#X connect 38 0 35 0;
+#X connect 38 1 39 0;
+#X connect 39 0 36 0;
+#X connect 40 0 51 1;
+#X connect 40 0 53 1;
+#X connect 41 0 37 0;
+#X connect 45 0 49 0;
+#X connect 46 0 47 0;
+#X connect 47 0 45 0;
+#X connect 48 0 30 0;
+#X connect 48 1 32 0;
+#X connect 49 0 55 0;
+#X connect 49 1 51 0;
+#X connect 51 0 52 0;
+#X connect 53 0 57 0;
+#X connect 55 0 54 0;
+#X connect 56 0 58 0;
|