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-rw-r--r--packages/noncvs/windows/extra/Gem/vertex_program-help.pd356
1 files changed, 178 insertions, 178 deletions
diff --git a/packages/noncvs/windows/extra/Gem/vertex_program-help.pd b/packages/noncvs/windows/extra/Gem/vertex_program-help.pd
index cac61e4c..d087f9b6 100644
--- a/packages/noncvs/windows/extra/Gem/vertex_program-help.pd
+++ b/packages/noncvs/windows/extra/Gem/vertex_program-help.pd
@@ -1,178 +1,178 @@
-#N canvas 35 199 694 458 10;
-#X text 452 8 GEM object;
-#X obj 8 335 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 11 336 Inlets:;
-#X text 10 386 Outlets:;
-#X obj 8 296 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#X text 17 295 Arguments:;
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-0;
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-#N canvas 0 0 450 300 gemwin 0;
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-#X obj 67 89 outlet;
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-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
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-#X msg 132 112 create \, 1;
-#X msg 198 112 destroy;
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-#X obj 450 158 cnv 15 160 70 empty empty empty 20 12 0 14 -24198 -66577
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-#X obj 451 84 gemhead;
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--1 -1;
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-#X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG;
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-#X text 509 118 (JPEG \, TIFF \, ..);
-#X obj 451 136 pix_texture;
-#X obj 10 211 cnv 15 420 70 empty empty empty 20 12 0 14 -225280 -66577
-0;
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-#X text 71 31 Class: shader object;
-#X text 13 76 Description: set the ARB vertex shader;
-#X text 24 95 [vertex_program] loads and applies an ARB (or NV) vertex
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-#X obj 81 248 GEMglProgramEnvParameter4fvARB;
-#X obj 88 175 loadbang;
-#X obj 88 207 GLdefine GL_VERTEX_PROGRAM_ARB;
-#X text 99 191 GL_VERTEX_PROGRAM_ARB = 34336;
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-#X obj 286 121 pack 0 35 1 0;
-#X text 301 250 "glProgramEnvParameter" to work on "GL_VERTEX_PROGRAM_ARB"
-;
-#X text 301 158 which parameter we want to modify;
-#X text 398 122 the values for the parameter;
-#X connect 0 0 9 0;
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-#X restore 451 256 pd parameter;
-#X text 11 123 If you want to modify the parameters of the shader-program
-\, you have to set the modification up yourself \, via [GEMglProgramEnvParameter*]
-working on GL_VERTEX_PROGRAM_ARB.;
-#X text 14 219 IMPORTANT NOTE: your openGL-implementation (gfx-card
-driver \, ...) has to support either (or both) the ARB shader extensions
-or the NV shader extensions in order to make use of this object.;
-#X text 10 176 Of course \, you also have to supply anything else needed
-for the shader to work (like textures \, ...);
-#X text 35 362 Inlet 1: messsage: open <filename> : vertex shader program
-to load;
-#X obj 451 296 teapot;
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-#X text 451 405 see also:;
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+#X text 509 118 (JPEG \, TIFF \, ..);
+#X obj 451 136 pix_texture;
+#X obj 10 211 cnv 15 420 70 empty empty empty 20 12 0 14 -225280 -66577
+0;
+#X text 50 12 Synopsis: [vertex_program];
+#X text 71 31 Class: shader object;
+#X text 13 76 Description: set the ARB vertex shader;
+#X text 24 95 [vertex_program] loads and applies an ARB (or NV) vertex
+shader.;
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+#X obj 81 248 GEMglProgramEnvParameter4fvARB;
+#X obj 88 175 loadbang;
+#X obj 88 207 GLdefine GL_VERTEX_PROGRAM_ARB;
+#X text 99 191 GL_VERTEX_PROGRAM_ARB = 34336;
+#N canvas 0 0 450 300 defaults 0;
+#X obj 112 43 loadbang;
+#X msg 161 122 0 35 1;
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+#X text 101 208 param#;
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+#X obj 179 44 inlet;
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+#X msg 217 8 default;
+#X obj 286 121 pack 0 35 1 0;
+#X text 301 250 "glProgramEnvParameter" to work on "GL_VERTEX_PROGRAM_ARB"
+;
+#X text 301 158 which parameter we want to modify;
+#X text 398 122 the values for the parameter;
+#X connect 0 0 9 0;
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+#X restore 451 256 pd parameter;
+#X text 11 123 If you want to modify the parameters of the shader-program
+\, you have to set the modification up yourself \, via [GEMglProgramEnvParameter*]
+working on GL_VERTEX_PROGRAM_ARB.;
+#X text 14 219 IMPORTANT NOTE: your openGL-implementation (gfx-card
+driver \, ...) has to support either (or both) the ARB shader extensions
+or the NV shader extensions in order to make use of this object.;
+#X text 10 176 Of course \, you also have to supply anything else needed
+for the shader to work (like textures \, ...);
+#X text 35 362 Inlet 1: messsage: open <filename> : vertex shader program
+to load;
+#X obj 451 296 teapot;
+#X obj 453 422 fragment_program;
+#X text 451 405 see also:;
+#X obj 451 206 vertex_program toon.vp;
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