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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/world_light-help.pd')
-rw-r--r--packages/noncvs/windows/extra/Gem/world_light-help.pd184
1 files changed, 92 insertions, 92 deletions
diff --git a/packages/noncvs/windows/extra/Gem/world_light-help.pd b/packages/noncvs/windows/extra/Gem/world_light-help.pd
index 04d25b88..9176316d 100644
--- a/packages/noncvs/windows/extra/Gem/world_light-help.pd
+++ b/packages/noncvs/windows/extra/Gem/world_light-help.pd
@@ -1,92 +1,92 @@
-#N canvas 20 260 710 507 10;
-#X text 475 59 Example:;
-#X obj 7 64 cnv 15 450 200 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 8 316 cnv 15 450 100 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 9 321 Inlets:;
-#X obj 8 276 cnv 15 450 30 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#X text 17 275 Arguments:;
-#X text 452 8 GEM object;
-#X text 27 333 Inlet 1: gemlist;
-#X text 9 387 Outlets:;
-#X text 21 400 Outlet 1: gemlist;
-#X obj 469 77 cnv 15 170 320 empty empty empty 20 12 0 14 -228992 -66577
-0;
-#X obj 474 331 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#N canvas 0 0 450 300 gemwin 0;
-#X obj 132 136 gemwin;
-#X obj 67 89 outlet;
-#X obj 67 10 inlet;
-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
-#X msg 142 68 set create;
-#X msg 256 112 destroy;
-#X obj 322 45 inlet;
-#X msg 132 112 create \, 1;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 3 0 8 0;
-#X connect 3 1 5 0;
-#X connect 3 1 6 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 0 0 0;
-#X connect 7 0 0 0;
-#X connect 8 0 0 0;
-#X restore 479 370 pd gemwin;
-#X msg 479 351 create;
-#X text 475 330 Create window:;
-#X obj 475 170 cnv 15 150 100 empty empty empty 20 12 0 14 -24198 -66577
-0;
-#X obj 483 84 gemhead;
-#X text 53 30 Class: non-geometric object;
-#X text 7 69 Description: adds a point-light to the scene;
-#X text 27 360 Inlet 1: message: debug 1|0;
-#X text 28 375 Inlet 2: list: 3(RGB) or 4(RGBA) float values;
-#X msg 570 223 1 1 1;
-#X obj 497 198 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
-1;
-#X msg 497 219 debug \$1;
-#X text 19 189 Keep in mind that the attributes have to be set before
-rendering the vertices \, so if you are trying for frame accurate rendering
-\, you will want to set the gemhead order to a low nuber so that all
-of the values of the light get set first.;
-#X obj 472 306 sphere;
-#X floatatom 563 88 5 0 0 0 - - -;
-#X obj 483 106 rotateXYZ 0 -120 0;
-#X obj 472 284 gemhead 40;
-#X obj 549 271 cnv 15 85 50 empty empty empty 20 12 0 14 -24198 -66577
-0;
-#X msg 551 298 lighting \$1;
-#X obj 551 276 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
-1;
-#X msg 569 200 1 1 0;
-#X text 18 169 The second inlet sets the color of the light-source.
-;
-#X text 63 287 light-number;
-#X obj 483 245 world_light;
-#X text 19 86 [world_light] produces a light which is at an infinite
-distance from the scene. This means that all of the light rays are
-parallel \, which reduces the computation somewhat.;
-#X text 17 135 You can adjust the light with [rotate]. If you are lost
-use "debug" to display the light source as a small cone.;
-#X text 33 14 Synopsis: [world_light];
-#X obj 492 175 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1
--1 0 1;
-#X text 27 347 Inlet 1: float: turn light on(1)/off(0);
-#X connect 12 0 13 0;
-#X connect 13 0 12 0;
-#X connect 16 0 27 0;
-#X connect 21 0 35 1;
-#X connect 22 0 23 0;
-#X connect 23 0 35 0;
-#X connect 26 0 27 2;
-#X connect 27 0 35 0;
-#X connect 28 0 25 0;
-#X connect 30 0 12 1;
-#X connect 31 0 30 0;
-#X connect 32 0 35 1;
-#X connect 39 0 35 0;
+#N canvas 20 260 710 507 10;
+#X text 475 59 Example:;
+#X obj 7 64 cnv 15 450 200 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X obj 8 316 cnv 15 450 100 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X text 9 321 Inlets:;
+#X obj 8 276 cnv 15 450 30 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#X text 17 275 Arguments:;
+#X text 452 8 GEM object;
+#X text 27 333 Inlet 1: gemlist;
+#X text 9 387 Outlets:;
+#X text 21 400 Outlet 1: gemlist;
+#X obj 469 77 cnv 15 170 320 empty empty empty 20 12 0 14 -228992 -66577
+0;
+#X obj 474 331 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#N canvas 0 0 450 300 gemwin 0;
+#X obj 132 136 gemwin;
+#X obj 67 89 outlet;
+#X obj 67 10 inlet;
+#X obj 67 41 route create;
+#X msg 67 70 set destroy;
+#X msg 142 68 set create;
+#X msg 256 112 destroy;
+#X obj 322 45 inlet;
+#X msg 132 112 create \, 1;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 3 0 8 0;
+#X connect 3 1 5 0;
+#X connect 3 1 6 0;
+#X connect 4 0 1 0;
+#X connect 5 0 1 0;
+#X connect 6 0 0 0;
+#X connect 7 0 0 0;
+#X connect 8 0 0 0;
+#X restore 479 370 pd gemwin;
+#X msg 479 351 create;
+#X text 475 330 Create window:;
+#X obj 475 170 cnv 15 150 100 empty empty empty 20 12 0 14 -24198 -66577
+0;
+#X obj 483 84 gemhead;
+#X text 53 30 Class: non-geometric object;
+#X text 7 69 Description: adds a point-light to the scene;
+#X text 27 360 Inlet 1: message: debug 1|0;
+#X text 28 375 Inlet 2: list: 3(RGB) or 4(RGBA) float values;
+#X msg 570 223 1 1 1;
+#X obj 497 198 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X msg 497 219 debug \$1;
+#X text 19 189 Keep in mind that the attributes have to be set before
+rendering the vertices \, so if you are trying for frame accurate rendering
+\, you will want to set the gemhead order to a low nuber so that all
+of the values of the light get set first.;
+#X obj 472 306 sphere;
+#X floatatom 563 88 5 0 0 0 - - -;
+#X obj 483 106 rotateXYZ 0 -120 0;
+#X obj 472 284 gemhead 40;
+#X obj 549 271 cnv 15 85 50 empty empty empty 20 12 0 14 -24198 -66577
+0;
+#X msg 551 298 lighting \$1;
+#X obj 551 276 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X msg 569 200 1 1 0;
+#X text 18 169 The second inlet sets the color of the light-source.
+;
+#X text 63 287 light-number;
+#X obj 483 245 world_light;
+#X text 19 86 [world_light] produces a light which is at an infinite
+distance from the scene. This means that all of the light rays are
+parallel \, which reduces the computation somewhat.;
+#X text 17 135 You can adjust the light with [rotate]. If you are lost
+use "debug" to display the light source as a small cone.;
+#X text 33 14 Synopsis: [world_light];
+#X obj 492 175 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1
+-1 0 1;
+#X text 27 347 Inlet 1: float: turn light on(1)/off(0);
+#X connect 12 0 13 0;
+#X connect 13 0 12 0;
+#X connect 16 0 27 0;
+#X connect 21 0 35 1;
+#X connect 22 0 23 0;
+#X connect 23 0 35 0;
+#X connect 26 0 27 2;
+#X connect 27 0 35 0;
+#X connect 28 0 25 0;
+#X connect 30 0 12 1;
+#X connect 31 0 30 0;
+#X connect 32 0 35 1;
+#X connect 39 0 35 0;