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-#N canvas 6 2 588 513 12;
-#X obj 108 109 osc~ 440;
-#X obj 108 168 dac~;
-#X text 187 111 <-- 440 Hz. sine wave at full blast;
-#X obj 108 138 *~ 0.05;
-#X text 202 3 MAKING A SINE WAVE;
-#X text 32 195 Audio computation can be turned on and off by sending
-messages to the global "pd" object as follows:;
-#X msg 98 239 \; pd dsp 1;
-#X msg 202 239 \; pd dsp 0;
-#X text 113 276 ON;
-#X text 222 276 OFF;
-#X text 29 297 You should see the Pd window change to reflect whether
-audio is on or off. You can also turn audio on and off using the "audio"
-menu \, but the buttons are provided as a shortcut.;
-#X text 30 368 When DSP is on \, you should hear a tone whose pitch
-is A 440 and whose amplitude is 0.05. If instead you are greeted with
-silence \, you might want to read the HTML documentation on setting
-up audio.;
-#X text 28 434 In general when you start a work session with Pd \,
-you will want to choose "test audio and MIDI" from the help window
-\, which opens a more comprehensive test patch than this one.;
-#X text 296 247 <-- click these;
-#X text 187 139 <-- reduce amplitude to 0.05;
-#X text 160 168 <----- send to the audio output device;
-#X text 32 23 Audio computation in Pd is done using "tilde objects"
-such as the three below. They use continuous audio streams to intercommunicate
-\, as well as communicating with other ("control") Pd objects using
-messages.;
-#X text 342 490 updated for Pd version 0.36;
-#X connect 0 0 3 0;
-#X connect 3 0 1 0;