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-#N canvas 36 68 701 588 12;
-#X text 444 567 updated for Pd version 0.34;
-#X text 39 14 PART 1 REVIEW;
-#X obj 66 131 tabwrite~;
-#X obj 66 105 line~;
-#X obj 54 298 +;
-#X obj 66 79 +~;
-#X obj 66 209 cos~;
-#X obj 66 157 osc~;
-#X obj 66 183 phasor~;
-#X obj 54 324 pack;
-#X obj 52 536 r;
-#X obj 53 512 s;
-#X obj 54 433 inlet;
-#X obj 53 487 f;
-#X obj 53 461 t;
-#X obj 54 350 moses;
-#X obj 54 403 dbtorms;
-#X obj 97 376 mtof;
-#X obj 54 375 ftom;
-#X obj 105 433 outlet;
-#X obj 66 235 dac~;
-#X text 26 52 So far we've seen these audio ("tilde") objects:;
-#X text 123 104 -- ramp generator;
-#X text 157 131 -- sampler (which we've only used for graphing so far)
-;
-#X text 111 157 -- a cosine wave oscillator;
-#X text 139 183 -- phase generator for making your own oscillator;
-#X text 112 209 -- cosine waveshape lookup;
-#X text 112 236 -- audio output ("digital/analog converter" -- a misnomer)
-;
-#X text 31 266 ... and these "control" objects:;
-#X text 145 374 -- frequency to pitch conversion;
-#X text 126 403 -- decibel to amplitude conversion;
-#X text 167 434 -- input and output to a subpatch;
-#X text 90 462 ("trigger") -- message ordering and conversion;
-#X text 93 487 ("float") -- store a (floating point) number;
-#X text 90 513 ("send") -- wireless message sending;
-#X text 91 538 ("receive") ... and receiving;
-#X text 106 78 (etc.) -- arithmetic on audio signals;
-#X text 92 296 (etc.) -- arithmetic;
-#X text 99 323 -- combine two or more values in a single message;
-#X text 107 350 -- arithmetic "if";