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+#N canvas 36 68 701 588 12;
+#X text 444 542 updated for Pd version 0.34;
+#X text 39 14 PART 1 REVIEW;
+#X obj 66 131 tabwrite~;
+#X obj 66 105 line~;
+#X obj 54 298 +;
+#X obj 66 79 +~;
+#X obj 66 209 cos~;
+#X obj 66 157 osc~;
+#X obj 66 183 phasor~;
+#X obj 54 324 pack;
+#X obj 52 511 r;
+#X obj 53 487 s;
+#X obj 54 408 inlet;
+#X obj 53 462 f;
+#X obj 53 436 t;
+#X obj 54 378 dbtorms;
+#X obj 97 351 mtof;
+#X obj 54 350 ftom;
+#X obj 105 408 outlet;
+#X obj 66 235 dac~;
+#X text 26 52 So far we've seen these audio ("tilde") objects:;
+#X text 123 104 -- ramp generator;
+#X text 157 131 -- sampler (which we've only used for graphing so far)
+;
+#X text 111 157 -- a cosine wave oscillator;
+#X text 139 183 -- phase generator for making your own oscillator;
+#X text 112 209 -- cosine waveshape lookup;
+#X text 112 236 -- audio output ("digital/analog converter" -- a misnomer)
+;
+#X text 31 266 ... and these "control" objects:;
+#X text 145 349 -- frequency to pitch conversion;
+#X text 126 378 -- decibel to amplitude conversion;
+#X text 167 409 -- input and output to a subpatch;
+#X text 90 437 ("trigger") -- message ordering and conversion;
+#X text 93 462 ("float") -- store a (floating point) number;
+#X text 90 488 ("send") -- wireless message sending;
+#X text 91 513 ("receive") ... and receiving;
+#X text 106 78 (etc.) -- arithmetic on audio signals;
+#X text 92 296 (etc.) -- arithmetic;
+#X text 99 323 -- combine two or more values in a single message;