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-rw-r--r--pd/doc/5.reference/cos~-help.pd28
1 files changed, 15 insertions, 13 deletions
diff --git a/pd/doc/5.reference/cos~-help.pd b/pd/doc/5.reference/cos~-help.pd
index ba6f918e..5e4d67b2 100644
--- a/pd/doc/5.reference/cos~-help.pd
+++ b/pd/doc/5.reference/cos~-help.pd
@@ -1,27 +1,29 @@
-#N canvas 134 143 768 332 12;
+#N canvas 190 40 698 331 12;
#X obj 112 12 cos~;
#X obj 23 200 cos~;
#X obj 23 249 snapshot~;
#X obj 23 152 sig~;
-#X floatatom 23 275 0 0 0;
+#X floatatom 23 275 7 0 0 0 - - -;
#X obj 23 125 * 0.01;
-#X floatatom 23 98 0 0 0;
+#X floatatom 23 98 0 0 0 0 - - -;
#X obj 90 215 metro 500;
#X obj 90 189 r metro;
-#X msg 540 93 \; metro 0;
-#X msg 521 39 \; pd dsp 1 \; metro 1;
+#X msg 469 157 \; metro 0;
+#X msg 450 103 \; pd dsp 1 \; metro 1;
#X text 159 13 - COSINE WAVESHAPER;
#X text 86 125 Divide by 100;
#X text 71 153 convert to audio;
#X text 78 100 <-- Scroll to set input value;
-#X text 64 276 <-- output of the cos~ object;
-#X text 291 195 see also:;
-#X obj 379 197 osc~;
-#X obj 423 197 tabread4~;
-#X text 494 293 updated for Pd version 0.33;
-#X text 608 54 <-Click to start;
-#X text 609 99 <-Click to stop;
-#X text 9 45 The cos~ object outputs the cosine of its signal input.;
+#X text 97 275 <-- output of the cos~ object;
+#X text 83 305 see also:;
+#X obj 171 307 osc~;
+#X obj 215 307 tabread4~;
+#X text 537 118 <-Click to start;
+#X text 538 163 <-Click to stop;
+#X text 13 41 The cos~ object outputs the cosine of two pi times its
+signal input. So -1 \, 0 \, 1 and 2 give 1 out \, 0.5 gives -1 \, and
+so on.;
+#X text 411 298 updated for Pd version 0.41;
#X connect 1 0 2 0;
#X connect 2 0 4 0;
#X connect 2 0 4 0;