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-#N struct template3 float x float y float w float h float q;
-#N canvas 401 39 621 469 12;
-#X floatatom 60 371 0 0 0 0 - - -;
-#X floatatom 60 323 0 0 0 0 - - -;
-#X floatatom 60 275 0 0 0 0 - - -;
-#X floatatom 60 227 0 0 0 0 - - -;
-#X floatatom 324 322 0 0 0 0 - - -;
-#X floatatom 283 322 0 0 0 0 - - -;
-#X floatatom 240 322 0 0 0 0 - - -;
-#X obj 197 274 pointer;
-#X msg 205 249 next;
-#X floatatom 197 322 0 0 0 0 - - -;
-#N canvas 19 29 363 341 data3 1;
-#X scalar template3 18 25 43 18 741 \;;
-#X scalar template3 111 109 75 25 72 \;;
-#X scalar template3 111 32 4 15 163 \;;
-#X scalar template3 59 1 13 34 563 \;;
-#X scalar template3 148 26 37 20 566 \;;
-#X scalar template3 173 221 76 48 763 \;;
-#X scalar template3 250 127 18 36 543 \;;
-#X scalar template3 124 210 78 21 107 \;;
-#X scalar template3 264 183 32 32 178 \;;
-#X scalar template3 26 28 56 60 132 \;;
-#X scalar template3 2 202 66 2 808 \;;
-#X scalar template3 246 33 74 51 642 \;;
-#X scalar template3 214 226 8 43 180 \;;
-#X scalar template3 57 145 51 58 939 \;;
-#X scalar template3 216 102 36 43 505 \;;
-#X scalar template3 166 86 68 9 614 \;;
-#X scalar template3 144 191 56 28 886 \;;
-#X scalar template3 228 2 62 1 758 \;;
-#X scalar template3 168 169 48 22 644 \;;
-#X scalar template3 223 248 73 50 727 \;;
-#X restore 269 425 pd data3;
-#N canvas 100 436 466 223 template3 1;
-#X obj 25 68 filledpolygon q 0 1 0 0 w 0 w h 0 h;
-#X obj 26 163 drawnumber q 0 0 0;
-#X text 22 39 five numeric ("float") fields;
-#X text 25 88 drawing a rectangle \, interior color q \, border black
-and one unit thick \, through the points (0 \, 0) \, (w \, 0) \, (w
-\, h) \, and (0 \, h). Note that the three points containing variables
-become hot spots for mouse dragging.;
-#X text 26 184 Draw the value of q as an Araboc numeral \, at (0 \,
-0) \, in black.;
-#X obj 24 19 struct template3 float x float y float w float h float
-q;
-#X restore 269 446 pd template3;
-#N canvas 313 223 587 367 stuff 0;
-#X obj 352 180 pointer;
-#X obj 352 204 t b b p;
-#X obj 222 333 append template3 x y w h q;
-#X obj 288 9 loadbang;
-#X obj 288 62 t b b b;
-#X msg 331 138 traverse pd-data3;
-#X msg 477 136 \; pd-data3 clear;
-#X msg 240 110 0;
-#X obj 187 136 f;
-#X obj 220 136 + 1;
-#X obj 189 112 until;
-#X obj 201 159 sel 20;
-#X obj 251 159 t b;
-#X msg 290 32 bang;
-#X obj 25 237 random 300;
-#X obj 100 237 random 300;
-#X obj 323 236 random 1000;
-#X obj 177 237 random 80;
-#X obj 252 237 random 80;
-#X obj 101 263 - 30;
-#X obj 354 11 inlet;
-#X connect 0 0 1 0;
-#X connect 1 0 14 0;
-#X connect 1 1 15 0;
-#X connect 1 1 16 0;
-#X connect 1 1 17 0;
-#X connect 1 1 18 0;
-#X connect 1 2 2 5;
-#X connect 3 0 13 0;
-#X connect 4 0 10 0;
-#X connect 4 1 5 0;
-#X connect 4 1 7 0;
-#X connect 4 2 6 0;
-#X connect 5 0 0 0;
-#X connect 7 0 8 1;
-#X connect 8 0 11 0;
-#X connect 8 0 9 0;
-#X connect 9 0 8 1;
-#X connect 10 0 8 0;
-#X connect 11 0 10 1;
-#X connect 11 1 12 0;
-#X connect 12 0 0 0;
-#X connect 13 0 4 0;
-#X connect 14 0 2 0;
-#X connect 15 0 19 0;
-#X connect 16 0 2 4;
-#X connect 17 0 2 2;
-#X connect 18 0 2 3;
-#X connect 19 0 2 1;
-#X connect 20 0 13 0;
-#X restore 269 404 pd stuff;
-#X msg 269 379 remake;
-#X obj 197 298 get template3 x y w h q;
-#X floatatom 356 322 0 0 0 0 - - -;
-#X obj 60 251 set template3 x;
-#X obj 60 299 set template3 y;
-#X obj 60 347 set template3 w;
-#X obj 60 394 set template3 h;
-#X floatatom 60 418 0 0 0 0 - - -;
-#X obj 60 441 set template3 q;
-#X msg 197 226 traverse pd-data3;
-#X text 46 5 The "set" object allows you to change numeric values.
-In this example \, the template specifies five fields describing the
-(x \, y) location \, width \, height \, and color. A new feature is
-that the color is also getting printed out under the rectangles. This
-is done using the "drawnumber" object in the template.;
-#X text 323 378 <- click to randomize;
-#X text 45 99 Getting parameter values is as in the previous patch
-\; however \, as you traverse the list with "next" messages the new
-pointers are also sent to the five "set" objects. These have as arguments
-the template name and the name of the field they will set. You can
-drag on the five number boxes (after selecting an object with "traverse"
-and "next" messages) to change its location \, shape \, and color.
-;
-#X connect 0 0 19 0;
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-#X connect 7 0 14 0;
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-#X connect 14 0 9 0;
-#X connect 14 1 6 0;
-#X connect 14 2 5 0;
-#X connect 14 3 4 0;
-#X connect 14 4 15 0;
-#X connect 20 0 21 0;
-#X connect 22 0 7 0;