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-README for PortAudio
-Implementations for PC DirectSound and Mac SoundManager
-
-/*
- * PortAudio Portable Real-Time Audio Library
- * Latest Version at: http://www.portaudio.com//
- *
- * Copyright (c) 1999-2000 Phil Burk and Ross Bencina
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files
- * (the "Software"), to deal in the Software without restriction,
- * including without limitation the rights to use, copy, modify, merge,
- * publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * Any person wishing to distribute modifications to the Software is
- * requested to send the modifications to the original developer so that
- * they can be incorporated into the canonical version.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-PortAudio is a portable audio I/O library designed for cross-platform
-support of audio. It uses a callback mechanism to request audio processing.
-Audio can be generated in various formats, including 32 bit floating point,
-and will be converted to the native format internally.
-
-Documentation:
- See "pa_common/portaudio.h" for API spec.
- See docs folder for a tutorial.
- Also see http://www.portaudio.com/docs/
- And see "pa_tests/patest_saw.c" for an example.
-
-For information on compiling programs with PortAudio, please see the
-tutorial at:
-
- http://www.portaudio.com/docs/pa_tutorial.html
-
-Important Files and Folders:
- pa_common/ = platform independant code
- pa_common/portaudio.h = header file for PortAudio API. Specifies API.
- pa_common/pa_lib.c = host independant code for all implementations.
-
- pablio = simple blocking read/write interface
-
-Platform Implementations
- pa_asio = ASIO for Windows and Macintosh
- pa_beos = BeOS
- pa_mac_sm = Macintosh Sound Manager for OS 8,9 and Carbon
- pa_mac_core = Macintosh Core Audio for OS X
- pa_sgi = Silicon Graphics AL
- pa_unix_oss = OSS implementation for various Unixes
- pa_win_ds = Windows Direct Sound
- pa_win_wmme = Windows MME (most widely supported)
-
-Test Programs
- pa_tests/pa_fuzz.c = guitar fuzz box
- pa_tests/pa_devs.c = print a list of available devices
- pa_tests/pa_minlat.c = determine minimum latency for your machine
- pa_tests/paqa_devs.c = self test that opens all devices
- pa_tests/paqa_errs.c = test error detection and reporting
- pa_tests/patest_clip.c = hear a sine wave clipped and unclipped
- pa_tests/patest_dither.c = hear effects of dithering (extremely subtle)
- pa_tests/patest_pink.c = fun with pink noise
- pa_tests/patest_record.c = record and playback some audio
- pa_tests/patest_maxsines.c = how many sine waves can we play? Tests Pa_GetCPULoad().
- pa_tests/patest_sine.c = output a sine wave in a simple PA app
- pa_tests/patest_sync.c = test syncronization of audio and video
- pa_tests/patest_wire.c = pass input to output, wire simulator