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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]">
+ <meta name="Author" content="Phil Burk">
+ <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
+ <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
+ <title>PortAudio Tutorial</title>
+</head>
+<body>
+&nbsp;
+<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" >
+<tr>
+<td>
+<center>
+<h1>
+PortAudio Tutorial</h1></center>
+</td>
+</tr>
+</table></center>
+
+<h2>
+Overview of PortAudio</h2>
+
+<blockquote>PortAudio is a library that provides streaming audio input
+and output. It is a cross-platform API (Application Programming Interface)
+that works on Windows, Macintosh, Unix running OSS, SGI, BeOS, and perhaps
+other platforms by the time you read this. This means that you can write
+a simple 'C' program to process or generate an audio signal, and that program
+can run on several different types of computer just by recompiling the
+source code.
+<p>Here are the steps to writing a PortAudio application:
+<ol>
+<li>
+Write a callback function that will be called by PortAudio when audio processing
+is needed.</li>
+
+<li>
+Initialize the PA library and open a stream for audio I/O.</li>
+
+<li>
+Start the stream. Your callback function will be now be called repeatedly
+by PA in the background.</li>
+
+<li>
+In your callback you can read audio data from the inputBuffer and/or write
+data to the outputBuffer.</li>
+
+<li>
+Stop the stream by returning 1 from your callback, or by calling a stop
+function.</li>
+
+<li>
+Close the stream and terminate the library.</li>
+</ol>
+</blockquote>
+
+<blockquote>There is also <a href="pa_tut_rw.html">another interface</a>
+provided that allows you to generate audio in the foreground. You then
+simply write data to the stream and the tool will not return until it is
+ready to accept more data. This interface is simpler to use but is usually
+not preferred for large applications because it requires that you launch
+a thread to perform the synthesis. Launching a thread may be difficult
+on non-multi-tasking systems such as the Macintosh prior to MacOS X.
+<p>Let's continue by building a simple application that will play a sawtooth
+wave.
+<p>Please select the page for the specific implementation you would like
+to use:
+<ul>
+<li>
+<a href="pa_tut_pc.html">Windows (WMME or DirectSound)</a></li>
+
+<li>
+<a href="pa_tut_mac.html">Macintosh SoundManager for OS 7,8,9</a></li>
+
+<li>
+<a href="pa_tut_mac_osx.html">Macintosh CoreAudio for OS X</a></li>
+
+<li>
+<a href="pa_tut_asio.html">ASIO on Windows or Macintosh</a></li>
+
+<li>
+<a href="pa_tut_oss.html">Unix OSS</a></li>
+</ul>
+or continue with the <a href="pa_tut_callback.html">next page of the programming
+tutorial</a>.</blockquote>
+<font size=+2><a href="http://www.portaudio.com/">home</a> |
+<a href="pa_tutorial.html">contents</a>
+| <a href="pa_tutorial.html">previous</a></font>
+</body>
+</html>