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-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]">
- <meta name="Author" content="Phil Burk">
- <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
- <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
- <title>PortAudio Tutorial</title>
-</head>
-<body>
-&nbsp;
-<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" >
-<tr>
-<td>
-<center>
-<h1>
-PortAudio Tutorial</h1></center>
-</td>
-</tr>
-</table></center>
-
-<h2>
-Overview of PortAudio</h2>
-
-<blockquote>PortAudio is a library that provides streaming audio input
-and output. It is a cross-platform API (Application Programming Interface)
-that works on Windows, Macintosh, Unix running OSS, SGI, BeOS, and perhaps
-other platforms by the time you read this. This means that you can write
-a simple 'C' program to process or generate an audio signal, and that program
-can run on several different types of computer just by recompiling the
-source code.
-<p>Here are the steps to writing a PortAudio application:
-<ol>
-<li>
-Write a callback function that will be called by PortAudio when audio processing
-is needed.</li>
-
-<li>
-Initialize the PA library and open a stream for audio I/O.</li>
-
-<li>
-Start the stream. Your callback function will be now be called repeatedly
-by PA in the background.</li>
-
-<li>
-In your callback you can read audio data from the inputBuffer and/or write
-data to the outputBuffer.</li>
-
-<li>
-Stop the stream by returning 1 from your callback, or by calling a stop
-function.</li>
-
-<li>
-Close the stream and terminate the library.</li>
-</ol>
-</blockquote>
-
-<blockquote>There is also <a href="pa_tut_rw.html">another interface</a>
-provided that allows you to generate audio in the foreground. You then
-simply write data to the stream and the tool will not return until it is
-ready to accept more data. This interface is simpler to use but is usually
-not preferred for large applications because it requires that you launch
-a thread to perform the synthesis. Launching a thread may be difficult
-on non-multi-tasking systems such as the Macintosh prior to MacOS X.
-<p>Let's continue by building a simple application that will play a sawtooth
-wave.
-<p>Please select the page for the specific implementation you would like
-to use:
-<ul>
-<li>
-<a href="pa_tut_pc.html">Windows (WMME or DirectSound)</a></li>
-
-<li>
-<a href="pa_tut_mac.html">Macintosh SoundManager for OS 7,8,9</a></li>
-
-<li>
-<a href="pa_tut_mac_osx.html">Macintosh CoreAudio for OS X</a></li>
-
-<li>
-<a href="pa_tut_asio.html">ASIO on Windows or Macintosh</a></li>
-
-<li>
-<a href="pa_tut_oss.html">Unix OSS</a></li>
-</ul>
-or continue with the <a href="pa_tut_callback.html">next page of the programming
-tutorial</a>.</blockquote>
-<font size=+2><a href="http://www.portaudio.com/">home</a> |
-<a href="pa_tutorial.html">contents</a>
-| <a href="pa_tutorial.html">previous</a></font>
-</body>
-</html>