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-rw-r--r--pd/portaudio_v18/pa_win_ds/dsound_wrapper.c466
-rw-r--r--pd/portaudio_v18/pa_win_ds/dsound_wrapper.h106
-rw-r--r--pd/portaudio_v18/pa_win_ds/pa_dsound.c1042
-rw-r--r--pd/portaudio_v18/pa_win_ds/portaudio.def28
4 files changed, 1642 insertions, 0 deletions
diff --git a/pd/portaudio_v18/pa_win_ds/dsound_wrapper.c b/pd/portaudio_v18/pa_win_ds/dsound_wrapper.c
new file mode 100644
index 00000000..527f0eb3
--- /dev/null
+++ b/pd/portaudio_v18/pa_win_ds/dsound_wrapper.c
@@ -0,0 +1,466 @@
+/*
+ * $Id: dsound_wrapper.c,v 1.1.1.1 2002/01/22 00:52:45 phil Exp $
+ * Simplified DirectSound interface.
+ *
+ * Author: Phil Burk & Robert Marsanyi
+ *
+ * PortAudio Portable Real-Time Audio Library
+ * For more information see: http://www.softsynth.com/portaudio/
+ * DirectSound Implementation
+ * Copyright (c) 1999-2000 Phil Burk & Robert Marsanyi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * Any person wishing to distribute modifications to the Software is
+ * requested to send the modifications to the original developer so that
+ * they can be incorporated into the canonical version.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define INITGUID // Needed to build IID_IDirectSoundNotify. See objbase.h for info.
+#include <objbase.h>
+#include <unknwn.h>
+#include "dsound_wrapper.h"
+#include "pa_trace.h"
+
+/************************************************************************************/
+void DSW_Term( DSoundWrapper *dsw )
+{
+ // Cleanup the sound buffers
+ if (dsw->dsw_OutputBuffer)
+ {
+ IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );
+ IDirectSoundBuffer_Release( dsw->dsw_OutputBuffer );
+ dsw->dsw_OutputBuffer = NULL;
+ }
+#if SUPPORT_AUDIO_CAPTURE
+ if (dsw->dsw_InputBuffer)
+ {
+ IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );
+ IDirectSoundCaptureBuffer_Release( dsw->dsw_InputBuffer );
+ dsw->dsw_InputBuffer = NULL;
+ }
+ if (dsw->dsw_pDirectSoundCapture)
+ {
+ IDirectSoundCapture_Release( dsw->dsw_pDirectSoundCapture );
+ dsw->dsw_pDirectSoundCapture = NULL;
+ }
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ if (dsw->dsw_pDirectSound)
+ {
+ IDirectSound_Release( dsw->dsw_pDirectSound );
+ dsw->dsw_pDirectSound = NULL;
+ }
+}
+/************************************************************************************/
+HRESULT DSW_Init( DSoundWrapper *dsw )
+{
+ memset( dsw, 0, sizeof(DSoundWrapper) );
+ return 0;
+}
+/************************************************************************************/
+HRESULT DSW_InitOutputDevice( DSoundWrapper *dsw, LPGUID lpGUID )
+{
+ // Create the DS object
+ HRESULT hr = DirectSoundCreate( lpGUID, &dsw->dsw_pDirectSound, NULL );
+ if( hr != DS_OK ) return hr;
+ return hr;
+}
+
+/************************************************************************************/
+HRESULT DSW_InitOutputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, int nChannels, int bytesPerBuffer )
+{
+ DWORD dwDataLen;
+ DWORD playCursor;
+ HRESULT result;
+ LPDIRECTSOUNDBUFFER pPrimaryBuffer;
+ HWND hWnd;
+ HRESULT hr;
+ WAVEFORMATEX wfFormat;
+ DSBUFFERDESC primaryDesc;
+ DSBUFFERDESC secondaryDesc;
+ unsigned char* pDSBuffData;
+ LARGE_INTEGER counterFrequency;
+ dsw->dsw_OutputSize = bytesPerBuffer;
+ dsw->dsw_OutputRunning = FALSE;
+ dsw->dsw_OutputUnderflows = 0;
+ dsw->dsw_FramesWritten = 0;
+ dsw->dsw_BytesPerFrame = nChannels * sizeof(short);
+ // We were using getForegroundWindow() but sometimes the ForegroundWindow may not be the
+ // applications's window. Also if that window is closed before the Buffer is closed
+ // then DirectSound can crash. (Thanks for Scott Patterson for reporting this.)
+ // So we will use GetDesktopWindow() which was suggested by Miller Puckette.
+ // hWnd = GetForegroundWindow();
+ hWnd = GetDesktopWindow();
+ // Set cooperative level to DSSCL_EXCLUSIVE so that we can get 16 bit output, 44.1 KHz.
+ // Exclusize also prevents unexpected sounds from other apps during a performance.
+ if ((hr = IDirectSound_SetCooperativeLevel( dsw->dsw_pDirectSound,
+ hWnd, DSSCL_EXCLUSIVE)) != DS_OK)
+ {
+ return hr;
+ }
+ // -----------------------------------------------------------------------
+ // Create primary buffer and set format just so we can specify our custom format.
+ // Otherwise we would be stuck with the default which might be 8 bit or 22050 Hz.
+ // Setup the primary buffer description
+ ZeroMemory(&primaryDesc, sizeof(DSBUFFERDESC));
+ primaryDesc.dwSize = sizeof(DSBUFFERDESC);
+ primaryDesc.dwFlags = DSBCAPS_PRIMARYBUFFER; // all panning, mixing, etc done by synth
+ primaryDesc.dwBufferBytes = 0;
+ primaryDesc.lpwfxFormat = NULL;
+ // Create the buffer
+ if ((result = IDirectSound_CreateSoundBuffer( dsw->dsw_pDirectSound,
+ &primaryDesc, &pPrimaryBuffer, NULL)) != DS_OK) return result;
+ // Define the buffer format
+ wfFormat.wFormatTag = WAVE_FORMAT_PCM;
+ wfFormat.nChannels = nChannels;
+ wfFormat.nSamplesPerSec = nFrameRate;
+ wfFormat.wBitsPerSample = 8 * sizeof(short);
+ wfFormat.nBlockAlign = wfFormat.nChannels * wfFormat.wBitsPerSample / 8;
+ wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;
+ wfFormat.cbSize = 0; /* No extended format info. */
+ // Set the primary buffer's format
+ if((result = IDirectSoundBuffer_SetFormat( pPrimaryBuffer, &wfFormat)) != DS_OK) return result;
+ // ----------------------------------------------------------------------
+ // Setup the secondary buffer description
+ ZeroMemory(&secondaryDesc, sizeof(DSBUFFERDESC));
+ secondaryDesc.dwSize = sizeof(DSBUFFERDESC);
+ secondaryDesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
+ secondaryDesc.dwBufferBytes = bytesPerBuffer;
+ secondaryDesc.lpwfxFormat = &wfFormat;
+ // Create the secondary buffer
+ if ((result = IDirectSound_CreateSoundBuffer( dsw->dsw_pDirectSound,
+ &secondaryDesc, &dsw->dsw_OutputBuffer, NULL)) != DS_OK) return result;
+ // Lock the DS buffer
+ if ((result = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, 0, dsw->dsw_OutputSize, (LPVOID*)&pDSBuffData,
+ &dwDataLen, NULL, 0, 0)) != DS_OK) return result;
+ // Zero the DS buffer
+ ZeroMemory(pDSBuffData, dwDataLen);
+ // Unlock the DS buffer
+ if ((result = IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, pDSBuffData, dwDataLen, NULL, 0)) != DS_OK) return result;
+ if( QueryPerformanceFrequency( &counterFrequency ) )
+ {
+ int framesInBuffer = bytesPerBuffer / (nChannels * sizeof(short));
+ dsw->dsw_CounterTicksPerBuffer.QuadPart = (counterFrequency.QuadPart * framesInBuffer) / nFrameRate;
+ AddTraceMessage("dsw_CounterTicksPerBuffer = %d\n", dsw->dsw_CounterTicksPerBuffer.LowPart );
+ }
+ else
+ {
+ dsw->dsw_CounterTicksPerBuffer.QuadPart = 0;
+ }
+ // Let DSound set the starting write position because if we set it to zero, it looks like the
+ // buffer is full to begin with. This causes a long pause before sound starts when using large buffers.
+ hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &dsw->dsw_WriteOffset );
+ if( hr != DS_OK )
+ {
+ return hr;
+ }
+ dsw->dsw_FramesWritten = dsw->dsw_WriteOffset / dsw->dsw_BytesPerFrame;
+ /* printf("DSW_InitOutputBuffer: playCursor = %d, writeCursor = %d\n", playCursor, dsw->dsw_WriteOffset ); */
+ return DS_OK;
+}
+
+/************************************************************************************/
+HRESULT DSW_StartOutput( DSoundWrapper *dsw )
+{
+ HRESULT hr;
+ QueryPerformanceCounter( &dsw->dsw_LastPlayTime );
+ dsw->dsw_LastPlayCursor = 0;
+ dsw->dsw_FramesPlayed = 0;
+ hr = IDirectSoundBuffer_SetCurrentPosition( dsw->dsw_OutputBuffer, 0 );
+ if( hr != DS_OK )
+ {
+ return hr;
+ }
+ // Start the buffer playback in a loop.
+ if( dsw->dsw_OutputBuffer != NULL )
+ {
+ hr = IDirectSoundBuffer_Play( dsw->dsw_OutputBuffer, 0, 0, DSBPLAY_LOOPING );
+ if( hr != DS_OK )
+ {
+ return hr;
+ }
+ dsw->dsw_OutputRunning = TRUE;
+ }
+
+ return 0;
+}
+/************************************************************************************/
+HRESULT DSW_StopOutput( DSoundWrapper *dsw )
+{
+ // Stop the buffer playback
+ if( dsw->dsw_OutputBuffer != NULL )
+ {
+ dsw->dsw_OutputRunning = FALSE;
+ return IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );
+ }
+ else return 0;
+}
+
+/************************************************************************************/
+HRESULT DSW_QueryOutputSpace( DSoundWrapper *dsw, long *bytesEmpty )
+{
+ HRESULT hr;
+ DWORD playCursor;
+ DWORD writeCursor;
+ long numBytesEmpty;
+ long playWriteGap;
+ // Query to see how much room is in buffer.
+ // Note: Even though writeCursor is not used, it must be passed to prevent DirectSound from dieing
+ // under WinNT. The Microsoft documentation says we can pass NULL but apparently not.
+ // Thanks to Max Rheiner for the fix.
+ hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );
+ if( hr != DS_OK )
+ {
+ return hr;
+ }
+ AddTraceMessage("playCursor", playCursor);
+ AddTraceMessage("dsw_WriteOffset", dsw->dsw_WriteOffset);
+ // Determine size of gap between playIndex and WriteIndex that we cannot write into.
+ playWriteGap = writeCursor - playCursor;
+ if( playWriteGap < 0 ) playWriteGap += dsw->dsw_OutputSize; // unwrap
+ /* DirectSound doesn't have a large enough playCursor so we cannot detect wrap-around. */
+ /* Attempt to detect playCursor wrap-around and correct it. */
+ if( dsw->dsw_OutputRunning && (dsw->dsw_CounterTicksPerBuffer.QuadPart != 0) )
+ {
+ /* How much time has elapsed since last check. */
+ LARGE_INTEGER currentTime;
+ LARGE_INTEGER elapsedTime;
+ long bytesPlayed;
+ long bytesExpected;
+ long buffersWrapped;
+ QueryPerformanceCounter( &currentTime );
+ elapsedTime.QuadPart = currentTime.QuadPart - dsw->dsw_LastPlayTime.QuadPart;
+ dsw->dsw_LastPlayTime = currentTime;
+ /* How many bytes does DirectSound say have been played. */
+ bytesPlayed = playCursor - dsw->dsw_LastPlayCursor;
+ if( bytesPlayed < 0 ) bytesPlayed += dsw->dsw_OutputSize; // unwrap
+ dsw->dsw_LastPlayCursor = playCursor;
+ /* Calculate how many bytes we would have expected to been played by now. */
+ bytesExpected = (long) ((elapsedTime.QuadPart * dsw->dsw_OutputSize) / dsw->dsw_CounterTicksPerBuffer.QuadPart);
+ buffersWrapped = (bytesExpected - bytesPlayed) / dsw->dsw_OutputSize;
+ if( buffersWrapped > 0 )
+ {
+ AddTraceMessage("playCursor wrapped! bytesPlayed", bytesPlayed );
+ AddTraceMessage("playCursor wrapped! bytesExpected", bytesExpected );
+ playCursor += (buffersWrapped * dsw->dsw_OutputSize);
+ bytesPlayed += (buffersWrapped * dsw->dsw_OutputSize);
+ }
+ /* Maintain frame output cursor. */
+ dsw->dsw_FramesPlayed += (bytesPlayed / dsw->dsw_BytesPerFrame);
+ }
+ numBytesEmpty = playCursor - dsw->dsw_WriteOffset;
+ if( numBytesEmpty < 0 ) numBytesEmpty += dsw->dsw_OutputSize; // unwrap offset
+ /* Have we underflowed? */
+ if( numBytesEmpty > (dsw->dsw_OutputSize - playWriteGap) )
+ {
+ if( dsw->dsw_OutputRunning )
+ {
+ dsw->dsw_OutputUnderflows += 1;
+ AddTraceMessage("underflow detected! numBytesEmpty", numBytesEmpty );
+ }
+ dsw->dsw_WriteOffset = writeCursor;
+ numBytesEmpty = dsw->dsw_OutputSize - playWriteGap;
+ }
+ *bytesEmpty = numBytesEmpty;
+ return hr;
+}
+
+/************************************************************************************/
+HRESULT DSW_ZeroEmptySpace( DSoundWrapper *dsw )
+{
+ HRESULT hr;
+ LPBYTE lpbuf1 = NULL;
+ LPBYTE lpbuf2 = NULL;
+ DWORD dwsize1 = 0;
+ DWORD dwsize2 = 0;
+ long bytesEmpty;
+ hr = DSW_QueryOutputSpace( dsw, &bytesEmpty ); // updates dsw_FramesPlayed
+ if (hr != DS_OK) return hr;
+ if( bytesEmpty == 0 ) return DS_OK;
+ // Lock free space in the DS
+ hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, bytesEmpty, (void **) &lpbuf1, &dwsize1,
+ (void **) &lpbuf2, &dwsize2, 0);
+ if (hr == DS_OK)
+ {
+ // Copy the buffer into the DS
+ ZeroMemory(lpbuf1, dwsize1);
+ if(lpbuf2 != NULL)
+ {
+ ZeroMemory(lpbuf2, dwsize2);
+ }
+ // Update our buffer offset and unlock sound buffer
+ dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
+ IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
+ dsw->dsw_FramesWritten += bytesEmpty / dsw->dsw_BytesPerFrame;
+ }
+ return hr;
+}
+
+/************************************************************************************/
+HRESULT DSW_WriteBlock( DSoundWrapper *dsw, char *buf, long numBytes )
+{
+ HRESULT hr;
+ LPBYTE lpbuf1 = NULL;
+ LPBYTE lpbuf2 = NULL;
+ DWORD dwsize1 = 0;
+ DWORD dwsize2 = 0;
+ // Lock free space in the DS
+ hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, numBytes, (void **) &lpbuf1, &dwsize1,
+ (void **) &lpbuf2, &dwsize2, 0);
+ if (hr == DS_OK)
+ {
+ // Copy the buffer into the DS
+ CopyMemory(lpbuf1, buf, dwsize1);
+ if(lpbuf2 != NULL)
+ {
+ CopyMemory(lpbuf2, buf+dwsize1, dwsize2);
+ }
+ // Update our buffer offset and unlock sound buffer
+ dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
+ IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
+ dsw->dsw_FramesWritten += numBytes / dsw->dsw_BytesPerFrame;
+ }
+ return hr;
+}
+
+/************************************************************************************/
+DWORD DSW_GetOutputStatus( DSoundWrapper *dsw )
+{
+ DWORD status;
+ if (IDirectSoundBuffer_GetStatus( dsw->dsw_OutputBuffer, &status ) != DS_OK)
+ return( DSERR_INVALIDPARAM );
+ else
+ return( status );
+}
+
+#if SUPPORT_AUDIO_CAPTURE
+/* These routines are used to support audio input.
+ * Do NOT compile these calls when using NT4 because it does
+ * not support the entry points.
+ */
+/************************************************************************************/
+HRESULT DSW_InitInputDevice( DSoundWrapper *dsw, LPGUID lpGUID )
+{
+ HRESULT hr = DirectSoundCaptureCreate( lpGUID, &dsw->dsw_pDirectSoundCapture, NULL );
+ if( hr != DS_OK ) return hr;
+ return hr;
+}
+/************************************************************************************/
+HRESULT DSW_InitInputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, int nChannels, int bytesPerBuffer )
+{
+ DSCBUFFERDESC captureDesc;
+ WAVEFORMATEX wfFormat;
+ HRESULT result;
+ // Define the buffer format
+ wfFormat.wFormatTag = WAVE_FORMAT_PCM;
+ wfFormat.nChannels = nChannels;
+ wfFormat.nSamplesPerSec = nFrameRate;
+ wfFormat.wBitsPerSample = 8 * sizeof(short);
+ wfFormat.nBlockAlign = wfFormat.nChannels * (wfFormat.wBitsPerSample / 8);
+ wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;
+ wfFormat.cbSize = 0; /* No extended format info. */
+ dsw->dsw_InputSize = bytesPerBuffer;
+ // ----------------------------------------------------------------------
+ // Setup the secondary buffer description
+ ZeroMemory(&captureDesc, sizeof(DSCBUFFERDESC));
+ captureDesc.dwSize = sizeof(DSCBUFFERDESC);
+ captureDesc.dwFlags = 0;
+ captureDesc.dwBufferBytes = bytesPerBuffer;
+ captureDesc.lpwfxFormat = &wfFormat;
+ // Create the capture buffer
+ if ((result = IDirectSoundCapture_CreateCaptureBuffer( dsw->dsw_pDirectSoundCapture,
+ &captureDesc, &dsw->dsw_InputBuffer, NULL)) != DS_OK) return result;
+ dsw->dsw_ReadOffset = 0; // reset last read position to start of buffer
+ return DS_OK;
+}
+
+/************************************************************************************/
+HRESULT DSW_StartInput( DSoundWrapper *dsw )
+{
+ // Start the buffer playback
+ if( dsw->dsw_InputBuffer != NULL )
+ {
+ return IDirectSoundCaptureBuffer_Start( dsw->dsw_InputBuffer, DSCBSTART_LOOPING );
+ }
+ else return 0;
+}
+
+/************************************************************************************/
+HRESULT DSW_StopInput( DSoundWrapper *dsw )
+{
+ // Stop the buffer playback
+ if( dsw->dsw_InputBuffer != NULL )
+ {
+ return IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );
+ }
+ else return 0;
+}
+
+/************************************************************************************/
+HRESULT DSW_QueryInputFilled( DSoundWrapper *dsw, long *bytesFilled )
+{
+ HRESULT hr;
+ DWORD capturePos;
+ DWORD readPos;
+ long filled;
+ // Query to see how much data is in buffer.
+ // We don't need the capture position but sometimes DirectSound doesn't handle NULLS correctly
+ // so let's pass a pointer just to be safe.
+ hr = IDirectSoundCaptureBuffer_GetCurrentPosition( dsw->dsw_InputBuffer, &capturePos, &readPos );
+ if( hr != DS_OK )
+ {
+ return hr;
+ }
+ filled = readPos - dsw->dsw_ReadOffset;
+ if( filled < 0 ) filled += dsw->dsw_InputSize; // unwrap offset
+ *bytesFilled = filled;
+ return hr;
+}
+
+/************************************************************************************/
+HRESULT DSW_ReadBlock( DSoundWrapper *dsw, char *buf, long numBytes )
+{
+ HRESULT hr;
+ LPBYTE lpbuf1 = NULL;
+ LPBYTE lpbuf2 = NULL;
+ DWORD dwsize1 = 0;
+ DWORD dwsize2 = 0;
+ // Lock free space in the DS
+ hr = IDirectSoundCaptureBuffer_Lock ( dsw->dsw_InputBuffer, dsw->dsw_ReadOffset, numBytes, (void **) &lpbuf1, &dwsize1,
+ (void **) &lpbuf2, &dwsize2, 0);
+ if (hr == DS_OK)
+ {
+ // Copy from DS to the buffer
+ CopyMemory( buf, lpbuf1, dwsize1);
+ if(lpbuf2 != NULL)
+ {
+ CopyMemory( buf+dwsize1, lpbuf2, dwsize2);
+ }
+ // Update our buffer offset and unlock sound buffer
+ dsw->dsw_ReadOffset = (dsw->dsw_ReadOffset + dwsize1 + dwsize2) % dsw->dsw_InputSize;
+ IDirectSoundCaptureBuffer_Unlock ( dsw->dsw_InputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
+ }
+ return hr;
+}
+
+#endif /* SUPPORT_AUDIO_CAPTURE */
diff --git a/pd/portaudio_v18/pa_win_ds/dsound_wrapper.h b/pd/portaudio_v18/pa_win_ds/dsound_wrapper.h
new file mode 100644
index 00000000..b04b0020
--- /dev/null
+++ b/pd/portaudio_v18/pa_win_ds/dsound_wrapper.h
@@ -0,0 +1,106 @@
+#ifndef __DSOUND_WRAPPER_H
+#define __DSOUND_WRAPPER_H
+/*
+ * $Id: dsound_wrapper.h,v 1.1.1.1 2002/01/22 00:52:45 phil Exp $
+ * Simplified DirectSound interface.
+ *
+ * Author: Phil Burk & Robert Marsanyi
+ *
+ * For PortAudio Portable Real-Time Audio Library
+ * For more information see: http://www.softsynth.com/portaudio/
+ * DirectSound Implementation
+ * Copyright (c) 1999-2000 Phil Burk & Robert Marsanyi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * Any person wishing to distribute modifications to the Software is
+ * requested to send the modifications to the original developer so that
+ * they can be incorporated into the canonical version.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+#include <DSound.h>
+#if !defined(BOOL)
+#define BOOL short
+#endif
+#ifndef SUPPORT_AUDIO_CAPTURE
+#define SUPPORT_AUDIO_CAPTURE (1)
+#endif
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+#define DSW_NUM_POSITIONS (4)
+#define DSW_NUM_EVENTS (5)
+#define DSW_TERMINATION_EVENT (DSW_NUM_POSITIONS)
+
+typedef struct
+{
+ /* Output */
+ LPDIRECTSOUND dsw_pDirectSound;
+ LPDIRECTSOUNDBUFFER dsw_OutputBuffer;
+ DWORD dsw_WriteOffset; /* last write position */
+ INT dsw_OutputSize;
+ INT dsw_BytesPerFrame;
+ /* Try to detect play buffer underflows. */
+ LARGE_INTEGER dsw_CounterTicksPerBuffer; /* counter ticks it should take to play a full buffer */
+ LARGE_INTEGER dsw_LastPlayTime;
+ UINT dsw_LastPlayCursor;
+ UINT dsw_OutputUnderflows;
+ BOOL dsw_OutputRunning;
+ /* use double which lets us can play for several thousand years with enough precision */
+ double dsw_FramesWritten;
+ double dsw_FramesPlayed;
+#if SUPPORT_AUDIO_CAPTURE
+ /* Input */
+ LPDIRECTSOUNDCAPTURE dsw_pDirectSoundCapture;
+ LPDIRECTSOUNDCAPTUREBUFFER dsw_InputBuffer;
+ UINT dsw_ReadOffset; /* last read position */
+ UINT dsw_InputSize;
+#endif /* SUPPORT_AUDIO_CAPTURE */
+
+}
+DSoundWrapper;
+HRESULT DSW_Init( DSoundWrapper *dsw );
+void DSW_Term( DSoundWrapper *dsw );
+HRESULT DSW_InitOutputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate,
+ int nChannels, int bufSize );
+HRESULT DSW_StartOutput( DSoundWrapper *dsw );
+HRESULT DSW_StopOutput( DSoundWrapper *dsw );
+DWORD DSW_GetOutputStatus( DSoundWrapper *dsw );
+HRESULT DSW_WriteBlock( DSoundWrapper *dsw, char *buf, long numBytes );
+HRESULT DSW_ZeroEmptySpace( DSoundWrapper *dsw );
+HRESULT DSW_QueryOutputSpace( DSoundWrapper *dsw, long *bytesEmpty );
+HRESULT DSW_Enumerate( DSoundWrapper *dsw );
+
+#if SUPPORT_AUDIO_CAPTURE
+HRESULT DSW_InitInputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate,
+ int nChannels, int bufSize );
+HRESULT DSW_StartInput( DSoundWrapper *dsw );
+HRESULT DSW_StopInput( DSoundWrapper *dsw );
+HRESULT DSW_ReadBlock( DSoundWrapper *dsw, char *buf, long numBytes );
+HRESULT DSW_QueryInputFilled( DSoundWrapper *dsw, long *bytesFilled );
+#endif /* SUPPORT_AUDIO_CAPTURE */
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+#endif /* __DSOUND_WRAPPER_H */
diff --git a/pd/portaudio_v18/pa_win_ds/pa_dsound.c b/pd/portaudio_v18/pa_win_ds/pa_dsound.c
new file mode 100644
index 00000000..52532625
--- /dev/null
+++ b/pd/portaudio_v18/pa_win_ds/pa_dsound.c
@@ -0,0 +1,1042 @@
+/*
+ * $Id: pa_dsound.c,v 1.2.4.1 2002/11/19 20:46:06 philburk Exp $
+ * PortAudio Portable Real-Time Audio Library
+ * Latest Version at: http://www.softsynth.com/portaudio/
+ * DirectSound Implementation
+ *
+ * Copyright (c) 1999-2000 Phil Burk
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * Any person wishing to distribute modifications to the Software is
+ * requested to send the modifications to the original developer so that
+ * they can be incorporated into the canonical version.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/* Modifications
+ * 7/19/01 Mike Berry - casts for compiling with __MWERKS__ CodeWarrior
+ * 9/27/01 Phil Burk - use number of frames instead of real-time for CPULoad calculation.
+ * 4/19/02 Phil Burk - Check for Win XP for system latency calculation.
+ */
+/* Compiler flags:
+ SUPPORT_AUDIO_CAPTURE - define this flag if you want to SUPPORT_AUDIO_CAPTURE
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#ifndef __MWERKS__
+#include <malloc.h>
+#include <memory.h>
+#endif //__MWERKS__
+#include <math.h>
+#include "portaudio.h"
+#include "pa_host.h"
+#include "pa_trace.h"
+#include "dsound_wrapper.h"
+
+#define PRINT(x) { printf x; fflush(stdout); }
+#define ERR_RPT(x) PRINT(x)
+#define DBUG(x) /* PRINT(x) */
+#define DBUGX(x) /* PRINT(x) */
+
+#define PA_USE_HIGH_LATENCY (0)
+#if PA_USE_HIGH_LATENCY
+#define PA_WIN_9X_LATENCY (500)
+#define PA_WIN_NT_LATENCY (600)
+#else
+#define PA_WIN_9X_LATENCY (140)
+#define PA_WIN_NT_LATENCY (280)
+#endif
+
+#define PA_WIN_WDM_LATENCY (120)
+
+/* Trigger an underflow for testing purposes. Should normally be (0). */
+#define PA_SIMULATE_UNDERFLOW (0)
+#if PA_SIMULATE_UNDERFLOW
+static gUnderCallbackCounter = 0;
+#define UNDER_START_GAP (10)
+#define UNDER_STOP_GAP (UNDER_START_GAP + 4)
+#endif
+
+/************************************************* Definitions ********/
+typedef struct internalPortAudioStream internalPortAudioStream;
+typedef struct internalPortAudioDevice
+{
+ GUID pad_GUID;
+ GUID *pad_lpGUID;
+ double pad_SampleRates[10]; /* for pointing to from pad_Info FIXME?!*/
+ PaDeviceInfo pad_Info;
+}
+internalPortAudioDevice;
+
+/* Define structure to contain all DirectSound and Windows specific data. */
+typedef struct PaHostSoundControl
+{
+ DSoundWrapper pahsc_DSoundWrapper;
+ MMRESULT pahsc_TimerID;
+ BOOL pahsc_IfInsideCallback; /* Test for reentrancy. */
+ short *pahsc_NativeBuffer;
+ unsigned int pahsc_BytesPerBuffer; /* native buffer size in bytes */
+ double pahsc_ValidFramesWritten;
+ int pahsc_FramesPerDSBuffer;
+ /* For measuring CPU utilization. */
+ LARGE_INTEGER pahsc_EntryCount;
+ double pahsc_InverseTicksPerUserBuffer;
+}
+PaHostSoundControl;
+
+/************************************************* Shared Data ********/
+/* FIXME - put Mutex around this shared data. */
+static int sNumDevices = 0;
+static int sDeviceIndex = 0;
+static internalPortAudioDevice *sDevices = NULL;
+static int sDefaultInputDeviceID = paNoDevice;
+static int sDefaultOutputDeviceID = paNoDevice;
+static int sEnumerationError;
+static int sPaHostError = 0;
+/************************************************* Prototypes **********/
+static internalPortAudioDevice *Pa_GetInternalDevice( PaDeviceID id );
+static BOOL CALLBACK Pa_EnumProc(LPGUID lpGUID,
+ LPCTSTR lpszDesc,
+ LPCTSTR lpszDrvName,
+ LPVOID lpContext );
+static BOOL CALLBACK Pa_CountDevProc(LPGUID lpGUID,
+ LPCTSTR lpszDesc,
+ LPCTSTR lpszDrvName,
+ LPVOID lpContext );
+static Pa_QueryDevices( void );
+static void CALLBACK Pa_TimerCallback(UINT uID, UINT uMsg,
+ DWORD dwUser, DWORD dw1, DWORD dw2);
+
+/********************************* BEGIN CPU UTILIZATION MEASUREMENT ****/
+static void Pa_StartUsageCalculation( internalPortAudioStream *past )
+{
+ PaHostSoundControl *pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return;
+ /* Query system timer for usage analysis and to prevent overuse of CPU. */
+ QueryPerformanceCounter( &pahsc->pahsc_EntryCount );
+}
+
+static void Pa_EndUsageCalculation( internalPortAudioStream *past )
+{
+ LARGE_INTEGER CurrentCount = { 0, 0 };
+ PaHostSoundControl *pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return;
+ /*
+ ** Measure CPU utilization during this callback. Note that this calculation
+ ** assumes that we had the processor the whole time.
+ */
+#define LOWPASS_COEFFICIENT_0 (0.9)
+#define LOWPASS_COEFFICIENT_1 (0.99999 - LOWPASS_COEFFICIENT_0)
+ if( QueryPerformanceCounter( &CurrentCount ) )
+ {
+ LONGLONG InsideCount = CurrentCount.QuadPart - pahsc->pahsc_EntryCount.QuadPart;
+ double newUsage = InsideCount * pahsc->pahsc_InverseTicksPerUserBuffer;
+ past->past_Usage = (LOWPASS_COEFFICIENT_0 * past->past_Usage) +
+ (LOWPASS_COEFFICIENT_1 * newUsage);
+ }
+}
+
+/****************************************** END CPU UTILIZATION *******/
+static PaError Pa_QueryDevices( void )
+{
+ int numBytes;
+ sDefaultInputDeviceID = paNoDevice;
+ sDefaultOutputDeviceID = paNoDevice;
+ /* Enumerate once just to count devices. */
+ sNumDevices = 0; // for default device
+ DirectSoundEnumerate( (LPDSENUMCALLBACK)Pa_CountDevProc, NULL );
+#if SUPPORT_AUDIO_CAPTURE
+ DirectSoundCaptureEnumerate( (LPDSENUMCALLBACK)Pa_CountDevProc, NULL );
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ /* Allocate structures to hold device info. */
+ numBytes = sNumDevices * sizeof(internalPortAudioDevice);
+ sDevices = (internalPortAudioDevice *)PaHost_AllocateFastMemory( numBytes ); /* MEM */
+ if( sDevices == NULL ) return paInsufficientMemory;
+ /* Enumerate again to fill in structures. */
+ sDeviceIndex = 0;
+ sEnumerationError = 0;
+ DirectSoundEnumerate( (LPDSENUMCALLBACK)Pa_EnumProc, (void *)0 );
+#if SUPPORT_AUDIO_CAPTURE
+ if( sEnumerationError != paNoError ) return sEnumerationError;
+ sEnumerationError = 0;
+ DirectSoundCaptureEnumerate( (LPDSENUMCALLBACK)Pa_EnumProc, (void *)1 );
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ return sEnumerationError;
+}
+/************************************************************************************/
+long Pa_GetHostError()
+{
+ return sPaHostError;
+}
+/************************************************************************************
+** Just count devices so we know how much memory to allocate.
+*/
+static BOOL CALLBACK Pa_CountDevProc(LPGUID lpGUID,
+ LPCTSTR lpszDesc,
+ LPCTSTR lpszDrvName,
+ LPVOID lpContext )
+{
+ sNumDevices++;
+ return TRUE;
+}
+/************************************************************************************
+** Extract capabilities info from each device.
+*/
+static BOOL CALLBACK Pa_EnumProc(LPGUID lpGUID,
+ LPCTSTR lpszDesc,
+ LPCTSTR lpszDrvName,
+ LPVOID lpContext )
+{
+ HRESULT hr;
+ LPDIRECTSOUND lpDirectSound;
+#if SUPPORT_AUDIO_CAPTURE
+ LPDIRECTSOUNDCAPTURE lpDirectSoundCapture;
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ int isInput = (int) lpContext; /* Passed from Pa_CountDevices() */
+ internalPortAudioDevice *pad;
+
+ if( sDeviceIndex >= sNumDevices )
+ {
+ sEnumerationError = paInternalError;
+ return FALSE;
+ }
+ pad = &sDevices[sDeviceIndex];
+ /* Copy GUID to static array. Set pointer. */
+ if( lpGUID == NULL )
+ {
+ pad->pad_lpGUID = NULL;
+ }
+ else
+ {
+ memcpy( &pad->pad_GUID, lpGUID, sizeof(GUID) );
+ pad->pad_lpGUID = &pad->pad_GUID;
+ }
+ pad->pad_Info.sampleRates = pad->pad_SampleRates; /* Point to array. */
+ /* Allocate room for descriptive name. */
+ if( lpszDesc != NULL )
+ {
+ int len = strlen(lpszDesc);
+ pad->pad_Info.name = (char *)malloc( len+1 );
+ if( pad->pad_Info.name == NULL )
+ {
+ sEnumerationError = paInsufficientMemory;
+ return FALSE;
+ }
+ memcpy( (void *) pad->pad_Info.name, lpszDesc, len+1 );
+ }
+#if SUPPORT_AUDIO_CAPTURE
+ if( isInput )
+ {
+ /********** Input ******************************/
+ DSCCAPS caps;
+ if( lpGUID == NULL ) sDefaultInputDeviceID = sDeviceIndex;
+ hr = DirectSoundCaptureCreate( lpGUID, &lpDirectSoundCapture, NULL );
+ if( hr != DS_OK )
+ {
+ pad->pad_Info.maxInputChannels = 0;
+ DBUG(("Cannot create Capture for %s. Result = 0x%x\n", lpszDesc, hr ));
+ }
+ else
+ {
+ /* Query device characteristics. */
+ caps.dwSize = sizeof(caps);
+ IDirectSoundCapture_GetCaps( lpDirectSoundCapture, &caps );
+ /* printf("caps.dwFormats = 0x%x\n", caps.dwFormats ); */
+ pad->pad_Info.maxInputChannels = caps.dwChannels;
+ /* Determine sample rates from flags. */
+ if( caps.dwChannels == 2 )
+ {
+ int index = 0;
+ if( caps.dwFormats & WAVE_FORMAT_1S16) pad->pad_SampleRates[index++] = 11025.0;
+ if( caps.dwFormats & WAVE_FORMAT_2S16) pad->pad_SampleRates[index++] = 22050.0;
+ if( caps.dwFormats & WAVE_FORMAT_4S16) pad->pad_SampleRates[index++] = 44100.0;
+ pad->pad_Info.numSampleRates = index;
+ }
+ else if( caps.dwChannels == 1 )
+ {
+ int index = 0;
+ if( caps.dwFormats & WAVE_FORMAT_1M16) pad->pad_SampleRates[index++] = 11025.0;
+ if( caps.dwFormats & WAVE_FORMAT_2M16) pad->pad_SampleRates[index++] = 22050.0;
+ if( caps.dwFormats & WAVE_FORMAT_4M16) pad->pad_SampleRates[index++] = 44100.0;
+ pad->pad_Info.numSampleRates = index;
+ }
+ else pad->pad_Info.numSampleRates = 0;
+ IDirectSoundCapture_Release( lpDirectSoundCapture );
+ }
+ }
+ else
+#endif /* SUPPORT_AUDIO_CAPTURE */
+
+ {
+ /********** Output ******************************/
+ DSCAPS caps;
+ if( lpGUID == NULL ) sDefaultOutputDeviceID = sDeviceIndex;
+ /* Create interfaces for each object. */
+ hr = DirectSoundCreate( lpGUID, &lpDirectSound, NULL );
+ if( hr != DS_OK )
+ {
+ pad->pad_Info.maxOutputChannels = 0;
+ DBUG(("Cannot create dsound for %s. Result = 0x%x\n", lpszDesc, hr ));
+ }
+ else
+ {
+ /* Query device characteristics. */
+ caps.dwSize = sizeof(caps);
+ IDirectSound_GetCaps( lpDirectSound, &caps );
+ pad->pad_Info.maxOutputChannels = ( caps.dwFlags & DSCAPS_PRIMARYSTEREO ) ? 2 : 1;
+ /* Get sample rates. */
+ pad->pad_SampleRates[0] = (double) caps.dwMinSecondarySampleRate;
+ pad->pad_SampleRates[1] = (double) caps.dwMaxSecondarySampleRate;
+ if( caps.dwFlags & DSCAPS_CONTINUOUSRATE ) pad->pad_Info.numSampleRates = -1;
+ else if( caps.dwMinSecondarySampleRate == caps.dwMaxSecondarySampleRate )
+ {
+ if( caps.dwMinSecondarySampleRate == 0 )
+ {
+ /*
+ ** On my Thinkpad 380Z, DirectSoundV6 returns min-max=0 !!
+ ** But it supports continuous sampling.
+ ** So fake range of rates, and hope it really supports it.
+ */
+ pad->pad_SampleRates[0] = 11025.0f;
+ pad->pad_SampleRates[1] = 48000.0f;
+ pad->pad_Info.numSampleRates = -1; /* continuous range */
+
+ DBUG(("PA - Reported rates both zero. Setting to fake values for device #%d\n", sDeviceIndex ));
+ }
+ else
+ {
+ pad->pad_Info.numSampleRates = 1;
+ }
+ }
+ else if( (caps.dwMinSecondarySampleRate < 1000.0) && (caps.dwMaxSecondarySampleRate > 50000.0) )
+ {
+ /* The EWS88MT drivers lie, lie, lie. The say they only support two rates, 100 & 100000.
+ ** But we know that they really support a range of rates!
+ ** So when we see a ridiculous set of rates, assume it is a range.
+ */
+ pad->pad_Info.numSampleRates = -1;
+ DBUG(("PA - Sample rate range used instead of two odd values for device #%d\n", sDeviceIndex ));
+ }
+ else pad->pad_Info.numSampleRates = 2;
+ IDirectSound_Release( lpDirectSound );
+ }
+ }
+ pad->pad_Info.nativeSampleFormats = paInt16;
+ sDeviceIndex++;
+ return( TRUE );
+}
+/*************************************************************************/
+int Pa_CountDevices()
+{
+ if( sNumDevices <= 0 ) Pa_Initialize();
+ return sNumDevices;
+}
+static internalPortAudioDevice *Pa_GetInternalDevice( PaDeviceID id )
+{
+ if( (id < 0) || ( id >= Pa_CountDevices()) ) return NULL;
+ return &sDevices[id];
+}
+/*************************************************************************/
+const PaDeviceInfo* Pa_GetDeviceInfo( PaDeviceID id )
+{
+ internalPortAudioDevice *pad;
+ if( (id < 0) || ( id >= Pa_CountDevices()) ) return NULL;
+ pad = Pa_GetInternalDevice( id );
+ return &pad->pad_Info ;
+}
+static PaError Pa_MaybeQueryDevices( void )
+{
+ if( sNumDevices == 0 )
+ {
+ return Pa_QueryDevices();
+ }
+ return 0;
+}
+/*************************************************************************
+** Returns recommended device ID.
+** On the PC, the recommended device can be specified by the user by
+** setting an environment variable. For example, to use device #1.
+**
+** set PA_RECOMMENDED_OUTPUT_DEVICE=1
+**
+** The user should first determine the available device ID by using
+** the supplied application "pa_devs".
+*/
+#define PA_ENV_BUF_SIZE (32)
+#define PA_REC_IN_DEV_ENV_NAME ("PA_RECOMMENDED_INPUT_DEVICE")
+#define PA_REC_OUT_DEV_ENV_NAME ("PA_RECOMMENDED_OUTPUT_DEVICE")
+static PaDeviceID PaHost_GetEnvDefaultDeviceID( char *envName )
+{
+ DWORD hresult;
+ char envbuf[PA_ENV_BUF_SIZE];
+ PaDeviceID recommendedID = paNoDevice;
+ /* Let user determine default device by setting environment variable. */
+ hresult = GetEnvironmentVariable( envName, envbuf, PA_ENV_BUF_SIZE );
+ if( (hresult > 0) && (hresult < PA_ENV_BUF_SIZE) )
+ {
+ recommendedID = atoi( envbuf );
+ }
+ return recommendedID;
+}
+PaDeviceID Pa_GetDefaultInputDeviceID( void )
+{
+ PaError result;
+ result = PaHost_GetEnvDefaultDeviceID( PA_REC_IN_DEV_ENV_NAME );
+ if( result < 0 )
+ {
+ result = Pa_MaybeQueryDevices();
+ if( result < 0 ) return result;
+ result = sDefaultInputDeviceID;
+ }
+ return result;
+}
+PaDeviceID Pa_GetDefaultOutputDeviceID( void )
+{
+ PaError result;
+ result = PaHost_GetEnvDefaultDeviceID( PA_REC_OUT_DEV_ENV_NAME );
+ if( result < 0 )
+ {
+ result = Pa_MaybeQueryDevices();
+ if( result < 0 ) return result;
+ result = sDefaultOutputDeviceID;
+ }
+ return result;
+}
+/**********************************************************************
+** Make sure that we have queried the device capabilities.
+*/
+PaError PaHost_Init( void )
+{
+#if PA_SIMULATE_UNDERFLOW
+ PRINT(("WARNING - Underflow Simulation Enabled - Expect a Big Glitch!!!\n"));
+#endif
+ return Pa_MaybeQueryDevices();
+}
+static PaError Pa_TimeSlice( internalPortAudioStream *past )
+{
+ PaError result = 0;
+ long bytesEmpty = 0;
+ long bytesFilled = 0;
+ long bytesToXfer = 0;
+ long numChunks;
+ HRESULT hresult;
+ PaHostSoundControl *pahsc;
+ short *nativeBufPtr;
+ past->past_NumCallbacks += 1;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return paInternalError;
+ /* How much input data is available? */
+#if SUPPORT_AUDIO_CAPTURE
+ if( past->past_NumInputChannels > 0 )
+ {
+ DSW_QueryInputFilled( &pahsc->pahsc_DSoundWrapper, &bytesFilled );
+ bytesToXfer = bytesFilled;
+ }
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ /* How much output room is available? */
+ if( past->past_NumOutputChannels > 0 )
+ {
+ DSW_QueryOutputSpace( &pahsc->pahsc_DSoundWrapper, &bytesEmpty );
+ bytesToXfer = bytesEmpty;
+ }
+ AddTraceMessage( "bytesEmpty ", bytesEmpty );
+ /* Choose smallest value if both are active. */
+ if( (past->past_NumInputChannels > 0) && (past->past_NumOutputChannels > 0) )
+ {
+ bytesToXfer = ( bytesFilled < bytesEmpty ) ? bytesFilled : bytesEmpty;
+ }
+ /* printf("bytesFilled = %d, bytesEmpty = %d, bytesToXfer = %d\n",
+ bytesFilled, bytesEmpty, bytesToXfer);
+ */
+ /* Quantize to multiples of a buffer. */
+ numChunks = bytesToXfer / pahsc->pahsc_BytesPerBuffer;
+ if( numChunks > (long)(past->past_NumUserBuffers/2) )
+ {
+ numChunks = (long)past->past_NumUserBuffers/2;
+ }
+ else if( numChunks < 0 )
+ {
+ numChunks = 0;
+ }
+ AddTraceMessage( "numChunks ", numChunks );
+ nativeBufPtr = pahsc->pahsc_NativeBuffer;
+ if( numChunks > 0 )
+ {
+ while( numChunks-- > 0 )
+ {
+ /* Measure usage based on time to process one user buffer. */
+ Pa_StartUsageCalculation( past );
+#if SUPPORT_AUDIO_CAPTURE
+ /* Get native data from DirectSound. */
+ if( past->past_NumInputChannels > 0 )
+ {
+ hresult = DSW_ReadBlock( &pahsc->pahsc_DSoundWrapper, (char *) nativeBufPtr, pahsc->pahsc_BytesPerBuffer );
+ if( hresult < 0 )
+ {
+ ERR_RPT(("DirectSound ReadBlock failed, hresult = 0x%x\n",hresult));
+ sPaHostError = hresult;
+ break;
+ }
+ }
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ /* Convert 16 bit native data to user data and call user routine. */
+ result = Pa_CallConvertInt16( past, nativeBufPtr, nativeBufPtr );
+ if( result != 0) break;
+ /* Pass native data to DirectSound. */
+ if( past->past_NumOutputChannels > 0 )
+ {
+ /* static short DEBUGHACK = 0;
+ DEBUGHACK += 0x0049;
+ nativeBufPtr[0] = DEBUGHACK; /* Make buzz to see if DirectSound still running. */
+ hresult = DSW_WriteBlock( &pahsc->pahsc_DSoundWrapper, (char *) nativeBufPtr, pahsc->pahsc_BytesPerBuffer );
+ if( hresult < 0 )
+ {
+ ERR_RPT(("DirectSound WriteBlock failed, result = 0x%x\n",hresult));
+ sPaHostError = hresult;
+ break;
+ }
+ }
+ Pa_EndUsageCalculation( past );
+ }
+ }
+ return result;
+}
+/*******************************************************************/
+static void CALLBACK Pa_TimerCallback(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
+{
+ internalPortAudioStream *past;
+ PaHostSoundControl *pahsc;
+#if PA_SIMULATE_UNDERFLOW
+ gUnderCallbackCounter++;
+ if( (gUnderCallbackCounter >= UNDER_START_GAP) &&
+ (gUnderCallbackCounter <= UNDER_STOP_GAP) )
+ {
+ if( gUnderCallbackCounter == UNDER_START_GAP)
+ {
+ AddTraceMessage("Begin stall: gUnderCallbackCounter =======", gUnderCallbackCounter );
+ }
+ if( gUnderCallbackCounter == UNDER_STOP_GAP)
+ {
+ AddTraceMessage("End stall: gUnderCallbackCounter =======", gUnderCallbackCounter );
+ }
+ return;
+ }
+#endif
+ past = (internalPortAudioStream *) dwUser;
+ if( past == NULL ) return;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return;
+ if( !pahsc->pahsc_IfInsideCallback && past->past_IsActive )
+ {
+ if( past->past_StopNow )
+ {
+ past->past_IsActive = 0;
+ }
+ else if( past->past_StopSoon )
+ {
+ DSoundWrapper *dsw = &pahsc->pahsc_DSoundWrapper;
+ if( past->past_NumOutputChannels > 0 )
+ {
+ DSW_ZeroEmptySpace( dsw );
+ AddTraceMessage("Pa_TimerCallback: waiting - written ", (int) dsw->dsw_FramesWritten );
+ AddTraceMessage("Pa_TimerCallback: waiting - played ", (int) dsw->dsw_FramesPlayed );
+ /* clear past_IsActive when all sound played */
+ if( dsw->dsw_FramesPlayed >= past->past_FrameCount )
+ {
+ past->past_IsActive = 0;
+ }
+ }
+ else
+ {
+ past->past_IsActive = 0;
+ }
+ }
+ else
+ {
+ pahsc->pahsc_IfInsideCallback = 1;
+ if( Pa_TimeSlice( past ) != 0) /* Call time slice independant of timing method. */
+ {
+ past->past_StopSoon = 1;
+ }
+ pahsc->pahsc_IfInsideCallback = 0;
+ }
+ }
+}
+/*******************************************************************/
+PaError PaHost_OpenStream( internalPortAudioStream *past )
+{
+ HRESULT hr;
+ PaError result = paNoError;
+ PaHostSoundControl *pahsc;
+ int numBytes, maxChannels;
+ unsigned int minNumBuffers;
+ internalPortAudioDevice *pad;
+ DSoundWrapper *dsw;
+ /* Allocate and initialize host data. */
+ pahsc = (PaHostSoundControl *) PaHost_AllocateFastMemory(sizeof(PaHostSoundControl)); /* MEM */
+ if( pahsc == NULL )
+ {
+ result = paInsufficientMemory;
+ goto error;
+ }
+ memset( pahsc, 0, sizeof(PaHostSoundControl) );
+ past->past_DeviceData = (void *) pahsc;
+ pahsc->pahsc_TimerID = 0;
+ dsw = &pahsc->pahsc_DSoundWrapper;
+ DSW_Init( dsw );
+ /* Allocate native buffer. */
+ maxChannels = ( past->past_NumOutputChannels > past->past_NumInputChannels ) ?
+ past->past_NumOutputChannels : past->past_NumInputChannels;
+ pahsc->pahsc_BytesPerBuffer = past->past_FramesPerUserBuffer * maxChannels * sizeof(short);
+ if( maxChannels > 0 )
+ {
+ pahsc->pahsc_NativeBuffer = (short *) PaHost_AllocateFastMemory(pahsc->pahsc_BytesPerBuffer); /* MEM */
+ if( pahsc->pahsc_NativeBuffer == NULL )
+ {
+ result = paInsufficientMemory;
+ goto error;
+ }
+ }
+ else
+ {
+ result = paInvalidChannelCount;
+ goto error;
+ }
+
+ DBUG(("PaHost_OpenStream: pahsc_MinFramesPerHostBuffer = %d\n", pahsc->pahsc_MinFramesPerHostBuffer ));
+ minNumBuffers = Pa_GetMinNumBuffers( past->past_FramesPerUserBuffer, past->past_SampleRate );
+ past->past_NumUserBuffers = ( minNumBuffers > past->past_NumUserBuffers ) ? minNumBuffers : past->past_NumUserBuffers;
+ numBytes = pahsc->pahsc_BytesPerBuffer * past->past_NumUserBuffers;
+ if( numBytes < DSBSIZE_MIN )
+ {
+ result = paBufferTooSmall;
+ goto error;
+ }
+ if( numBytes > DSBSIZE_MAX )
+ {
+ result = paBufferTooBig;
+ goto error;
+ }
+ pahsc->pahsc_FramesPerDSBuffer = past->past_FramesPerUserBuffer * past->past_NumUserBuffers;
+ {
+ int msecLatency = (int) ((pahsc->pahsc_FramesPerDSBuffer * 1000) / past->past_SampleRate);
+ PRINT(("PortAudio on DirectSound - Latency = %d frames, %d msec\n", pahsc->pahsc_FramesPerDSBuffer, msecLatency ));
+ }
+ /* ------------------ OUTPUT */
+ if( (past->past_OutputDeviceID >= 0) && (past->past_NumOutputChannels > 0) )
+ {
+ DBUG(("PaHost_OpenStream: deviceID = 0x%x\n", past->past_OutputDeviceID));
+ pad = Pa_GetInternalDevice( past->past_OutputDeviceID );
+ hr = DirectSoundCreate( pad->pad_lpGUID, &dsw->dsw_pDirectSound, NULL );
+ /* If this fails, then try each output device until we find one that works. */
+ if( hr != DS_OK )
+ {
+ int i;
+ ERR_RPT(("Creation of requested Audio Output device '%s' failed.\n",
+ ((pad->pad_lpGUID == NULL) ? "Default" : pad->pad_Info.name) ));
+ for( i=0; i<Pa_CountDevices(); i++ )
+ {
+ pad = Pa_GetInternalDevice( i );
+ if( pad->pad_Info.maxOutputChannels >= past->past_NumOutputChannels )
+ {
+ DBUG(("Try device '%s' instead.\n", pad->pad_Info.name ));
+ hr = DirectSoundCreate( pad->pad_lpGUID, &dsw->dsw_pDirectSound, NULL );
+ if( hr == DS_OK )
+ {
+ ERR_RPT(("Using device '%s' instead.\n", pad->pad_Info.name ));
+ break;
+ }
+ }
+ }
+ }
+ if( hr != DS_OK )
+ {
+ ERR_RPT(("PortAudio: DirectSoundCreate() failed!\n"));
+ result = paHostError;
+ sPaHostError = hr;
+ goto error;
+ }
+ hr = DSW_InitOutputBuffer( dsw,
+ (unsigned long) (past->past_SampleRate + 0.5),
+ past->past_NumOutputChannels, numBytes );
+ DBUG(("DSW_InitOutputBuffer() returns %x\n", hr));
+ if( hr != DS_OK )
+ {
+ result = paHostError;
+ sPaHostError = hr;
+ goto error;
+ }
+ past->past_FrameCount = pahsc->pahsc_DSoundWrapper.dsw_FramesWritten;
+ }
+#if SUPPORT_AUDIO_CAPTURE
+ /* ------------------ INPUT */
+ if( (past->past_InputDeviceID >= 0) && (past->past_NumInputChannels > 0) )
+ {
+ pad = Pa_GetInternalDevice( past->past_InputDeviceID );
+ hr = DirectSoundCaptureCreate( pad->pad_lpGUID, &dsw->dsw_pDirectSoundCapture, NULL );
+ /* If this fails, then try each input device until we find one that works. */
+ if( hr != DS_OK )
+ {
+ int i;
+ ERR_RPT(("Creation of requested Audio Capture device '%s' failed.\n",
+ ((pad->pad_lpGUID == NULL) ? "Default" : pad->pad_Info.name) ));
+ for( i=0; i<Pa_CountDevices(); i++ )
+ {
+ pad = Pa_GetInternalDevice( i );
+ if( pad->pad_Info.maxInputChannels >= past->past_NumInputChannels )
+ {
+ PRINT(("Try device '%s' instead.\n", pad->pad_Info.name ));
+ hr = DirectSoundCaptureCreate( pad->pad_lpGUID, &dsw->dsw_pDirectSoundCapture, NULL );
+ if( hr == DS_OK ) break;
+ }
+ }
+ }
+ if( hr != DS_OK )
+ {
+ ERR_RPT(("PortAudio: DirectSoundCaptureCreate() failed!\n"));
+ result = paHostError;
+ sPaHostError = hr;
+ goto error;
+ }
+ hr = DSW_InitInputBuffer( dsw,
+ (unsigned long) (past->past_SampleRate + 0.5),
+ past->past_NumInputChannels, numBytes );
+ DBUG(("DSW_InitInputBuffer() returns %x\n", hr));
+ if( hr != DS_OK )
+ {
+ ERR_RPT(("PortAudio: DSW_InitInputBuffer() returns %x\n", hr));
+ result = paHostError;
+ sPaHostError = hr;
+ goto error;
+ }
+ }
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ /* Calculate scalar used in CPULoad calculation. */
+ {
+ LARGE_INTEGER frequency;
+ if( QueryPerformanceFrequency( &frequency ) == 0 )
+ {
+ pahsc->pahsc_InverseTicksPerUserBuffer = 0.0;
+ }
+ else
+ {
+ pahsc->pahsc_InverseTicksPerUserBuffer = past->past_SampleRate /
+ ( (double)frequency.QuadPart * past->past_FramesPerUserBuffer );
+ DBUG(("pahsc_InverseTicksPerUserBuffer = %g\n", pahsc->pahsc_InverseTicksPerUserBuffer ));
+ }
+ }
+ return result;
+error:
+ PaHost_CloseStream( past );
+ return result;
+}
+/*************************************************************************/
+PaError PaHost_StartOutput( internalPortAudioStream *past )
+{
+ HRESULT hr;
+ PaHostSoundControl *pahsc;
+ PaError result = paNoError;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ /* Give user callback a chance to pre-fill buffer. */
+ result = Pa_TimeSlice( past );
+ if( result != paNoError ) return result; // FIXME - what if finished?
+ hr = DSW_StartOutput( &pahsc->pahsc_DSoundWrapper );
+ DBUG(("PaHost_StartOutput: DSW_StartOutput returned = 0x%X.\n", hr));
+ if( hr != DS_OK )
+ {
+ result = paHostError;
+ sPaHostError = hr;
+ goto error;
+ }
+error:
+ return result;
+}
+/*************************************************************************/
+PaError PaHost_StartInput( internalPortAudioStream *past )
+{
+ PaError result = paNoError;
+#if SUPPORT_AUDIO_CAPTURE
+ HRESULT hr;
+ PaHostSoundControl *pahsc;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ hr = DSW_StartInput( &pahsc->pahsc_DSoundWrapper );
+ DBUG(("Pa_StartStream: DSW_StartInput returned = 0x%X.\n", hr));
+ if( hr != DS_OK )
+ {
+ result = paHostError;
+ sPaHostError = hr;
+ goto error;
+ }
+error:
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ return result;
+}
+/*************************************************************************/
+PaError PaHost_StartEngine( internalPortAudioStream *past )
+{
+ PaHostSoundControl *pahsc;
+ PaError result = paNoError;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ past->past_StopNow = 0;
+ past->past_StopSoon = 0;
+ past->past_IsActive = 1;
+ /* Create timer that will wake us up so we can fill the DSound buffer. */
+ {
+ int msecPerBuffer;
+ int resolution;
+ int bufsPerInterrupt;
+
+ DBUG(("PaHost_StartEngine: past_NumUserBuffers = %d\n", past->past_NumUserBuffers));
+ /* Decide how often to wake up and fill the buffers. */
+ if( past->past_NumUserBuffers == 2 )
+ {
+ /* Generate two timer interrupts per user buffer. */
+ msecPerBuffer = (500 * past->past_FramesPerUserBuffer) / (int) past->past_SampleRate;
+ }
+ else
+ {
+ if ( past->past_NumUserBuffers >= 16 ) bufsPerInterrupt = past->past_NumUserBuffers/8;
+ else if ( past->past_NumUserBuffers >= 8 ) bufsPerInterrupt = 2;
+ else bufsPerInterrupt = 1;
+
+ msecPerBuffer = 1000 * (bufsPerInterrupt * past->past_FramesPerUserBuffer) / (int) past->past_SampleRate;
+
+ DBUG(("PaHost_StartEngine: bufsPerInterrupt = %d\n", bufsPerInterrupt));
+ }
+
+ DBUG(("PaHost_StartEngine: msecPerBuffer = %d\n", msecPerBuffer));
+
+ if( msecPerBuffer < 10 ) msecPerBuffer = 10;
+ else if( msecPerBuffer > 100 ) msecPerBuffer = 100;
+ DBUG(("PaHost_StartEngine: clipped msecPerBuffer = %d\n", msecPerBuffer));
+
+ resolution = msecPerBuffer/4;
+ pahsc->pahsc_TimerID = timeSetEvent( msecPerBuffer, resolution, (LPTIMECALLBACK) Pa_TimerCallback,
+ (DWORD) past, TIME_PERIODIC );
+ }
+ if( pahsc->pahsc_TimerID == 0 )
+ {
+ past->past_IsActive = 0;
+ result = paHostError;
+ sPaHostError = 0;
+ goto error;
+ }
+error:
+ return result;
+}
+/*************************************************************************/
+PaError PaHost_StopEngine( internalPortAudioStream *past, int abort )
+{
+ int timeoutMsec;
+ PaHostSoundControl *pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return paNoError;
+ if( abort ) past->past_StopNow = 1;
+ past->past_StopSoon = 1;
+ /* Set timeout at 20% beyond maximum time we might wait. */
+ timeoutMsec = (int) (1200.0 * pahsc->pahsc_FramesPerDSBuffer / past->past_SampleRate);
+ while( past->past_IsActive && (timeoutMsec > 0) )
+ {
+ Sleep(10);
+ timeoutMsec -= 10;
+ }
+ if( pahsc->pahsc_TimerID != 0 )
+ {
+ timeKillEvent(pahsc->pahsc_TimerID); /* Stop callback timer. */
+ pahsc->pahsc_TimerID = 0;
+ }
+ return paNoError;
+}
+/*************************************************************************/
+PaError PaHost_StopInput( internalPortAudioStream *past, int abort )
+{
+#if SUPPORT_AUDIO_CAPTURE
+ HRESULT hr;
+ PaHostSoundControl *pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return paNoError;
+ (void) abort;
+ hr = DSW_StopInput( &pahsc->pahsc_DSoundWrapper );
+ DBUG(("DSW_StopInput() result is %x\n", hr));
+#endif /* SUPPORT_AUDIO_CAPTURE */
+ return paNoError;
+}
+/*************************************************************************/
+PaError PaHost_StopOutput( internalPortAudioStream *past, int abort )
+{
+ HRESULT hr;
+ PaHostSoundControl *pahsc;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return paNoError;
+ (void) abort;
+ hr = DSW_StopOutput( &pahsc->pahsc_DSoundWrapper );
+ DBUG(("DSW_StopOutput() result is %x\n", hr));
+ return paNoError;
+}
+/*******************************************************************/
+PaError PaHost_CloseStream( internalPortAudioStream *past )
+{
+ PaHostSoundControl *pahsc;
+ if( past == NULL ) return paBadStreamPtr;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return paNoError;
+ DSW_Term( &pahsc->pahsc_DSoundWrapper );
+ if( pahsc->pahsc_NativeBuffer )
+ {
+ PaHost_FreeFastMemory( pahsc->pahsc_NativeBuffer, pahsc->pahsc_BytesPerBuffer ); /* MEM */
+ pahsc->pahsc_NativeBuffer = NULL;
+ }
+ PaHost_FreeFastMemory( pahsc, sizeof(PaHostSoundControl) ); /* MEM */
+ past->past_DeviceData = NULL;
+ return paNoError;
+}
+
+/* Set minimal latency based on whether NT or Win95.
+ * NT has higher latency.
+ */
+static int PaHost_GetMinSystemLatency( void )
+{
+ int minLatencyMsec;
+ /* Set minimal latency based on whether NT or other OS.
+ * NT has higher latency.
+ */
+ OSVERSIONINFO osvi;
+ osvi.dwOSVersionInfoSize = sizeof( osvi );
+ GetVersionEx( &osvi );
+ DBUG(("PA - PlatformId = 0x%x\n", osvi.dwPlatformId ));
+ DBUG(("PA - MajorVersion = 0x%x\n", osvi.dwMajorVersion ));
+ DBUG(("PA - MinorVersion = 0x%x\n", osvi.dwMinorVersion ));
+ /* Check for NT */
+ if( (osvi.dwMajorVersion == 4) && (osvi.dwPlatformId == 2) )
+ {
+ minLatencyMsec = PA_WIN_NT_LATENCY;
+ }
+ else if(osvi.dwMajorVersion >= 5)
+ {
+ minLatencyMsec = PA_WIN_WDM_LATENCY;
+ }
+ else
+ {
+ minLatencyMsec = PA_WIN_9X_LATENCY;
+ }
+ return minLatencyMsec;
+}
+
+/*************************************************************************
+** Determine minimum number of buffers required for this host based
+** on minimum latency. Latency can be optionally set by user by setting
+** an environment variable. For example, to set latency to 200 msec, put:
+**
+** set PA_MIN_LATENCY_MSEC=200
+**
+** in the AUTOEXEC.BAT file and reboot.
+** If the environment variable is not set, then the latency will be determined
+** based on the OS. Windows NT has higher latency than Win95.
+*/
+#define PA_LATENCY_ENV_NAME ("PA_MIN_LATENCY_MSEC")
+int Pa_GetMinNumBuffers( int framesPerBuffer, double sampleRate )
+{
+ char envbuf[PA_ENV_BUF_SIZE];
+ DWORD hresult;
+ int minLatencyMsec = 0;
+ double msecPerBuffer = (1000.0 * framesPerBuffer) / sampleRate;
+ int minBuffers;
+ /* Let user determine minimal latency by setting environment variable. */
+ hresult = GetEnvironmentVariable( PA_LATENCY_ENV_NAME, envbuf, PA_ENV_BUF_SIZE );
+ if( (hresult > 0) && (hresult < PA_ENV_BUF_SIZE) )
+ {
+ minLatencyMsec = atoi( envbuf );
+ }
+ else
+ {
+ minLatencyMsec = PaHost_GetMinSystemLatency();
+#if PA_USE_HIGH_LATENCY
+ PRINT(("PA - Minimum Latency set to %d msec!\n", minLatencyMsec ));
+#endif
+
+ }
+ minBuffers = (int) (1.0 + ((double)minLatencyMsec / msecPerBuffer));
+ if( minBuffers < 2 ) minBuffers = 2;
+ return minBuffers;
+}
+/*************************************************************************/
+PaError PaHost_Term( void )
+{
+ int i;
+ /* Free names allocated during enumeration. */
+ for( i=0; i<sNumDevices; i++ )
+ {
+ if( sDevices[i].pad_Info.name != NULL )
+ {
+ free( (void *) sDevices[i].pad_Info.name );
+ sDevices[i].pad_Info.name = NULL;
+ }
+ }
+ if( sDevices != NULL )
+ {
+ PaHost_FreeFastMemory( sDevices, sNumDevices * sizeof(internalPortAudioDevice) ); /* MEM */
+ sDevices = NULL;
+ sNumDevices = 0;
+ }
+ return 0;
+}
+void Pa_Sleep( long msec )
+{
+ Sleep( msec );
+}
+/*************************************************************************
+ * Allocate memory that can be accessed in real-time.
+ * This may need to be held in physical memory so that it is not
+ * paged to virtual memory.
+ * This call MUST be balanced with a call to PaHost_FreeFastMemory().
+ * Memory will be set to zero.
+ */
+void *PaHost_AllocateFastMemory( long numBytes )
+{
+ void *addr = GlobalAlloc( GPTR, numBytes ); /* FIXME - do we need physical memory? Use VirtualLock() */ /* MEM */
+ return addr;
+}
+/*************************************************************************
+ * Free memory that could be accessed in real-time.
+ * This call MUST be balanced with a call to PaHost_AllocateFastMemory().
+ */
+void PaHost_FreeFastMemory( void *addr, long numBytes )
+{
+ if( addr != NULL ) GlobalFree( addr ); /* MEM */
+}
+/***********************************************************************/
+PaError PaHost_StreamActive( internalPortAudioStream *past )
+{
+ PaHostSoundControl *pahsc;
+ if( past == NULL ) return paBadStreamPtr;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ if( pahsc == NULL ) return paInternalError;
+ return (PaError) (past->past_IsActive);
+}
+/*************************************************************************/
+PaTimestamp Pa_StreamTime( PortAudioStream *stream )
+{
+ DSoundWrapper *dsw;
+ internalPortAudioStream *past = (internalPortAudioStream *) stream;
+ PaHostSoundControl *pahsc;
+ if( past == NULL ) return paBadStreamPtr;
+ pahsc = (PaHostSoundControl *) past->past_DeviceData;
+ dsw = &pahsc->pahsc_DSoundWrapper;
+ return dsw->dsw_FramesPlayed;
+}
diff --git a/pd/portaudio_v18/pa_win_ds/portaudio.def b/pd/portaudio_v18/pa_win_ds/portaudio.def
new file mode 100644
index 00000000..8012b99e
--- /dev/null
+++ b/pd/portaudio_v18/pa_win_ds/portaudio.def
@@ -0,0 +1,28 @@
+LIBRARY PortAudio
+DESCRIPTION 'PortAudio Portable interface to audio HW'
+
+EXPORTS
+ ; Explicit exports can go here
+ Pa_Initialize @1
+ Pa_Terminate @2
+ Pa_GetHostError @3
+ Pa_GetErrorText @4
+ Pa_CountDevices @5
+ Pa_GetDefaultInputDeviceID @6
+ Pa_GetDefaultOutputDeviceID @7
+ Pa_GetDeviceInfo @8
+ Pa_OpenStream @9
+ Pa_OpenDefaultStream @10
+ Pa_CloseStream @11
+ Pa_StartStream @12
+ Pa_StopStream @13
+ Pa_StreamActive @14
+ Pa_StreamTime @15
+ Pa_GetCPULoad @16
+ Pa_GetMinNumBuffers @17
+ Pa_Sleep @18
+
+ ;123456789012345678901234567890123456
+ ;000000000111111111122222222223333333
+
+