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#X obj 19 511 hip~ 5;
#X floatatom 25 38 0 0 100 0 - - -;
#X obj 25 63 * 441;
#X obj 20 380 +~ 1;
#X text 69 35 <-- chunk size (100ths of a second);
#X obj 20 458 *~;
#X obj 26 211 line~;
#X obj 26 161 * 441;
#X floatatom 26 136 0 0 100 0 - - -;
#X obj 26 186 pack 0 100;
#X text 60 137 <-- read point in 100ths of a second;
#X obj 20 409 +~;
#X obj 76 408 samphold~;
#X obj 20 308 samphold~;
#X obj 20 355 *~;
#X obj 185 369 r~ phase;
#X obj 418 210 s~ phase;
#X obj 108 308 r~ phase;
#X obj 42 332 r~ phase;
#X obj 96 383 r~ phase;
#X obj 77 82 s chunk-size;
#X floatatom 418 56 0 0 0 0 - - -;
#X obj 77 57 * 0.01;
#X text 189 58 chunk size;
#X text 189 80 in seconds;
#X obj 429 111 r chunk-size;
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#X obj 418 160 /;
#X obj 418 33 loadbang;
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#X text 486 684 updated for Pd version 0.37;
#X obj 418 81 expr pow(2 \, $f1/120);
#X text 607 81 speed change;
#X obj 418 184 phasor~;
#X text 18 5 TWO OVERLAPPING SAMPLE READ ELEMENTS;
#N canvas 30 567 660 275 table 0;
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#X text 444 195 --- 44103 samples ---;
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#X msg 60 91 bang;
#X obj 41 202 soundfiler;
#X text 101 91 <-- record;
#X text 134 155 v-- re-read original table;
#X obj 45 118 tabwrite~ table22;
#X msg 41 175 read ../sound/voice.wav table22;
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#X obj 25 110 s chunk-size-samples;
#X text 211 112 ... and in samples;
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#X obj 296 343 r~ phase2;
#X obj 439 380 r~ phase2;
#X obj 339 394 r~ phase2;
#X obj 19 487 +~;
#X text 453 56 <-- transposition \, halftones/10;
#X text 456 159 loop frequency;
#X text 566 190 second phase signal;
#X text 566 210 out of phase from;
#X text 565 231 first one;
#X text 70 265 copy 1;
#X text 327 274 copy 2;
#X text 118 503 Here is the previous patch modified to use two copies
of the sample reader \, 180 degrees out of phase. The second sawtooth
signal is derived from the first one by adding a constant (0.5) and
wrapping the result to fit again between zero and one. The result is
the "phase2" signal.;
#X text 119 584 The computation of "chunk-size-samples" (as a message)
and "read-pt" (an audio signal) is the same for both copies and is
separated out at top left. At top right is the same loop frequency
calculation as before.;
#X text 120 654 Finally \, the two copies' outputs are added and the
result sent to the audio output.;
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