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#N canvas 67 167 711 648 10;
#X text 42 13 To add an object into patch just send a message to the
patch itself :;
#X msg 42 49 msg 500 10 bang;
#X text 42 98 The selector should be "msg" \, "floatatom" \, "obj"
\, "text" \, "array" \, "symbolatom" \, "scalar" and "graph";
#X text 224 53 <= Click here first;
#X text 42 279 For connecting objects use the selector "connect". it
take 4 arguments : the number of the first object \, the number of
the outlet \, the number of the second object \, and the number of
the inlet :;
#X text 207 232 <= and here;
#X text 236 204 <= Then click here (and have a look to the properties
of the object created);
#X text 193 348 <= click here <= and here;
#X text 42 437 And now the end of this exemple :;
#X text 42 143 The next 2 numbers are X & Y position in the canvas.
Then it's a symbol for the name of the obj \, the content of the msg
\, etc... and some additionals parameters.;
#X msg 42 205 floatatom 600 10 7 50 5000;
#X msg 42 230 obj 500 40 metro 500;
#X msg 42 482 obj 500 70 random 127;
#X msg 42 532 floatatom 500 100 5;
#X msg 42 582 text 500 130 That's it !;
#X text 16 53 1;
#X text 20 204 2;
#X text 20 226 3;
#X text 18 348 4;
#X text 18 370 5;
#X text 20 483 6;
#X text 20 509 7;
#X text 20 532 8;
#X text 19 556 9;
#X text 14 582 10;
#X text 276 530 !!! W A R N N I N G !!! It's very important to respect
the order the objects are created. If you don't the "connect" selector
won't work correctly. If you are not sure \, reload this patch and
try again.;
#X msg 43 349 connect 34 0 36 0;
#X msg 43 374 connect 35 0 36 1;
#X msg 42 507 connect 36 0 37 0;
#X msg 42 557 connect 37 0 38 0;
#X obj 42 74 s pd-1.add_objects.pd;
#X obj 42 255 s pd-1.add_objects.pd;
#X obj 43 399 s pd-1.add_objects.pd;
#X obj 42 612 s pd-1.add_objects.pd;
#X connect 1 0 30 0;
#X connect 10 0 31 0;
#X connect 11 0 31 0;
#X connect 12 0 33 0;
#X connect 13 0 33 0;
#X connect 14 0 33 0;
#X connect 26 0 32 0;
#X connect 27 0 32 0;
#X connect 27 0 32 0;
#X connect 27 0 32 0;
#X connect 27 0 32 0;
#X connect 28 0 33 0;
#X connect 29 0 33 0;
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