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#N canvas 144 2 596 637 12;
#X text 24 16 GETTING YOUR MESSAGE ACROSS;
#X text 36 45 The [send] and [receive] objects are useful for linking
objects and subroutines together in a single canvas or throughout multiple
patches. Understanding these objects will help 'clean up' your patches
and allow you to communicate messages between various modules that
you build or between objects where patch cords are not possible.;
#X text 36 147 In the [send] and [receive] help files \, you will see
message sent within a single patch - from a [send] object to a [receive]
object in the same patch. But the functionality of these objects goes
far beyond the scope of a single patch.;
#X text 36 232 A [send] object is a little like a radio station...it
broadcasts information throughout PD \, for all the [receives] to hear!
A [receive] object is a little like your own AM/FM tuner...it will
receive messages from all the [send] objects that it is 'tuned' to.
Hence \, naming your [send] and [receive] objects becomes very important.
A [receive] object named "dave" (as in [receive dave]) will pick up
all messages from [send dave] \, regardless of which patch it is in.
In this manner \, you can get messages across multiple patches \, or
into abstractions or subpatches -- without patch cords.;
#X text 35 415 However \, controlling the 'scope' of a [send] or [receive]
object is important if you want to ensure that a message is only transmitted
within a single patch \, or within a single abstraction. Check out
the following information about 'scope' and 'locality'.;
#X obj 36 516 all_about_scope_and_locality and inheritance;
#X text 35 549 hmm...also see;
#N canvas 0 123 827 456 special-send-and-receives 0;
#X text 19 10 SPECIAL OBJECTS;
#X obj 28 41 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 28 66 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 28 91 nbx 5 14 -1e+037 1e+037 0 0 empty empty empty 0 -6 0 10
-262144 -1 -1 0 256;
#X obj 28 117 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
-1 -1 0 1;
#X obj 21 386 hdl 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 -1
0;
#X obj 154 119 vdl 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 -1
0;
#X obj 24 343 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 59 208 vu 15 120 empty empty -1 -8 0 8 -66577 -1 1 0;
#X obj 175 20 cnv 15 100 60 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 46 40 bng;
#X text 46 65 toggle;
#X text 85 89 number 2;
#X text 15 167 Vertical Slider;
#X text 147 166 Vertical Dial;
#X text 40 356 Horizontal Slider;
#X text 42 401 Horizontal Dial;
#X text 101 260 VU Meter;
#X text 202 39 canvas;
#X text 296 55 The objects in this patch \, and likely many more which
I have not included \, include their own send and receive functionality.
This functionality can be accessed by right-clicking on the object
and choosing "Properties" from the menu that appears.;
#X text 289 149 EXAMPLE;
#X text 303 170 In other words \, these objects can send and/or receive
messages without attaching a separate [send] or [receive] object to
them with a patch cord.;
#X text 290 232 THE OL'FASHION WAY;
#X floatatom 296 256 5 0 0 0 - - -;
#X floatatom 350 283 5 0 0 0 - - -;
#X obj 296 280 s a;
#X obj 350 255 r a;
#X text 290 315 USING THESE OBJECTS' INTERNAL SEND AND RECEIVE FUNCTIONALITY
;
#X text 405 259 As you see here \, these number boxes are linked together
with send and receives objects.;
#X obj 301 337 nbx 5 14 -1e+037 1e+037 0 0 b empty empty 0 -6 128 10
-262144 -1 -1 0 256;
#X obj 363 337 nbx 5 14 -1e+037 1e+037 0 0 empty b empty 0 -6 64 10
-262144 -1 -1 0 256;
#X text 310 360 These number boxes are linked together via their 'send'
or 'receive' property.;
#X text 298 8 Some objects in PD contain their own internal send and
receive functionality.;
#X connect 23 0 25 0;
#X connect 26 0 24 0;
#X restore 157 547 pd special-send-and-receives;
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