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path: root/doc/pddp/standard_gui_elements.pd
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#N canvas 218 38 480 568 10;
#X msg 22 188 \; pd dsp \$1;
#X obj 2 2 cnv 15 450 20 empty empty [object_name] 2 11 1 18 -233017
-66577 0;
#X obj 21 133 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1
;
#X obj 369 143 vsl 20 128 0 1 0 0 empty empty amp -1 -8 1 12 -225271
-1 -1 0 1;
#X obj 194 466 grouping patch;
#X obj 113 268 nbx 5 20 -1e+37 1e+37 0 0 empty empty display_number_box
0 -6 1 16 -199729 -1 -1 0 256;
#X text 17 301 The idea behind these objects is to have a color scheme
which consistently represents various ideas. Also \, having GUI objects
highlighted by color signals the user that they should play with that
object \, while plain white objects are part of the implementation.
;
#X obj 418 3 pddp;
#X text 175 447 click on these for more info:;
#X text 248 523 updated for Pd version 0.37.1;
#N canvas 0 22 458 308 related_objects 0;
#X restore 317 466 pd related_objects;
#X text 14 37 [object_name] is an example patch for the PDDP style
guide.;
#X obj 223 132 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1
-373;
#X obj 129 133 bng 30 250 50 0 empty empty stop 2 15 1 12 -212999 -1
-1;
#X obj 271 196 hsl 60 18 0 1 0 1 empty empty pan 2 9 1 12 -257472 -1
-1 2950 0;
#X obj 55 133 bng 30 250 50 0 empty empty start 1 15 1 12 -90049 -1
-1;
#X obj 28 389 comment 400 12 Times ? 0 0 0 0 This is Times 12pt;
#X obj 33 418 comment 400 14 Times ? 0 0 0 0 comment;
#X obj 255 132 bng 30 250 50 0 empty empty save 1 15 1 12 -512 -1 -4015
;
#X text 14 65 The colors used should not be the standard "quick pick"
colors. PDDP should have distinct colors so that PDDP patches look
distinct from regular Pd patches.;