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#X obj 0 595 cnv 15 552 21 empty \$0-pddp.cnv.footer empty 20 12 0
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#X obj 0 0 cnv 15 552 40 empty \$0-pddp.cnv.header tabplay~ 3 12 0
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#N canvas 52 246 494 344 META 0;
#X text 12 125 LIBRARY internal;
#X text 12 165 WEBSITE http://crca.ucsd.edu/~msp/;
#X text 12 25 LICENSE SIBSD;
#X text 12 145 AUTHOR Miller Puckette;
#X text 12 205 HELP_PATCH_AUTHORS Updated for Pd version 0.29. Jonathan
Wilkes revised the patch to conform to the PDDP template for Pd version
0.42.;
#X text 12 5 KEYWORDS signal array;
#X text 12 45 DESCRIPTION play a table as audio (non-transposing);
#X text 12 65 INLET_0 float bang list set;
#X text 12 85 OUTLET_0 signal;
#X text 12 105 OUTLET_1 bang;
#X text 12 185 RELEASE_DATE 1997;
#X restore 500 597 pd META;
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#N canvas 58 313 441 301 Related_objects 0;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
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#X text 8 2 [tabplay~] Related Objects;
#X text 20 38 Native Pd Objects;
#X obj 23 63 tabread~;
#X obj 97 63 tabread4;
#X obj 276 89 table;
#X text 22 146 [array];
#X obj 23 116 soundfiler;
#X text 85 146 and fft objects.;
#X obj 119 116 tabread4~;
#X obj 210 116 getsize;
#X obj 281 116 setsize;
#X obj 172 63 tabread;
#X obj 247 63 tabwrite;
#X obj 23 89 tabwrite~;
#X obj 99 89 tabsend~;
#X obj 179 89 tabreceive~;
#X text 20 170 Externals and other object libraries;
#X obj 20 190 pddp/helplink zexy/tabdump;
#X obj 20 210 pddp/helplink linear_path;
#X text 101 210 <-- which library is this in?;
#X text 101 230 <-- which library is this in?;
#X obj 20 230 pddp/helplink score;
#X text 101 250 <-- which library is this in?;
#X obj 20 250 pddp/helplink tabenv;
#X obj 20 270 pddp/helplink flatspace/arraysize;
#X restore 102 597 pd Related_objects;
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#X obj 472 3 tabplay~;
#X obj 445 20 pddp/pddplink http://wiki.puredata.info/en/tabplay~ -text
pdpedia: tabplay~;
#X text 98 310 bang;
#X text 98 328 float;
#X text 98 365 list;
#X text 98 393 set;
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#X text 98 445 signal;
#X text 98 468 bang;
#X text 168 468 - the right inlet sends a bang when [tabplay~] has
finished playing through the table.;
#X text 168 328 - sending a float n will cause [tabplay~] to start
playing from the nth sample. (Sending 0 will play the entire sample.)
;
#X text 168 365 - a two-element list (x \, y) will cause [tabplay~]
to begin at sample number x \, and continue for y samples.;
#X floatatom 13 271 0 0 0 0 - - -;
#X msg 13 52 set array99;
#X obj 13 245 env~ 16384;
#X obj 179 272 dac~ 1;
#X obj 179 228 *~;
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#X msg 193 165 0.1 100;
#X msg 209 186 0 100;
#X text 255 166 on;
#X text 255 186 off;
#X text 231 206 envelope;
#X text 231 217 generator;
#X text 223 274 audio output;
#X obj 179 250 hip~ 5;
#X msg 28 119 0 44100;
#X msg 29 98 44100;
#X msg 28 78 bang;
#X msg 27 139 44100 1000;
#X text 168 520 - the name of the array or table to which [tabwrite~]
will write data. The array or table must exist in an open Pd patch/canvas
or an error message will appear in the console.;
#X text 174 143 amplitude controls:;
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#X obj 23 283 soundfiler;
#X floatatom 23 305 0 0 0 0 - - -;
#X obj 23 204 loadbang;
#X text 20 38 The objects below load a short soundfile into the array
named "tabplay~-help-array.";
#X text 20 68 If you right-click on the array and choose "Properties
\, " you'll see the "save contents" checkbox is unmarked \, so that
the array data is not saved as part of the patch.;
#X text 20 110 You can always check this box to save the contents of
the array in the patch \, but with large amounts of array data- even
a few seconds of audio- this can create rather large Pd files.;
#X text 20 162 Thus it is better just to load the content of the array
when the patch opens \, as follows:;
#X text 20 333 See the [soundfiler] help patch for more information.
;
#X text 8 2 [tabplay~] Initialisation Subpatch;
#X obj 23 231 f \$0;
#X msg 23 258 read -resize ../sound/bell.aiff \$1-array;
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#X restore 345 272 pd init;
#X text 11 23 play a table as audio (non-transposing);
#X text 95 75 The tabplay~ object plays through a table \, or part
of one \, with no transposition or interpolation. It is cheaper than
tabread4~ and there are none of tabread4~'s interpolation artifacts.
;
#X text 168 310 - play through the whole table.;
#X text 168 393 - the "set" message \, followed by the name of an array
\, permits you to switch between arrays (e.g. \, "set another_array").
;
#X text 168 445 - the outgoing audio signal.;
#X text 80 520 1) symbol;
#X obj 4 597 pddp/pddplink all_about_help_patches.pd -text Usage Guide;
#X obj 455 51 pddp/dsp;
#X obj 98 570 pddp/pddplink all_about_arrays.pd;
#X obj 13 165 tabplay~ \$0-array;
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