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path: root/doc/tutorials/sound/02.audio_data.pd
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#N canvas 393 46 628 448 10;
#X obj 292 20 import cyclone;
#X obj 236 244 *~;
#X obj 253 217 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 236 186 osc~ 500;
#X obj 224 288 dac~;
#X msg 232 142 250;
#X msg 267 143 500;
#X msg 200 142 125;
#X obj 533 20 pddp/dsp;
#X text 62 373 TODO: find out how to type ~ on various keyboards;
#X obj 8 10 cnv 15 400 40 empty empty audio_data 20 12 0 24 -228992
-66577 0;
#X text 75 265 audio (thick cord) -->;
#X text 49 164 messages (thin cord) -->;
#X text 14 70 For audio \, pd has a specific data type. Audio objects
all have a trailing tilde ("~"). Audio coords are thick.;
#X connect 1 0 4 0;
#X connect 1 0 4 1;
#X connect 2 0 1 1;
#X connect 3 0 1 0;
#X connect 5 0 3 0;
#X connect 6 0 3 0;
#X connect 7 0 3 0;