blob: 878cef76fa7181769e55bd08c4d726fe7597b355 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/*
flext tutorial - threads 1
Copyright (c) 2002 Thomas Grill (xovo@gmx.net)
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "license.txt," in this distribution.
-------------------------------------------------------------------------
This shows an example of a method running as a thread
*/
// define FLEXT_THREADS for thread usage. Flext must also have been compiled with that defined!
#ifndef FLEXT_THREADS
#define FLEXT_THREADS
#endif
#include <flext.h>
#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 301)
#error You need at least flext version 0.3.1
#endif
class thread1:
public flext_base
{
FLEXT_HEADER(thread1,flext_base)
public:
thread1();
protected:
void m_start(); // method function
private:
// define threaded callback for method m_start (with boolean argument)
// the same syntax as with FLEXT_CALLBACK is used here
FLEXT_THREAD(m_start);
};
FLEXT_NEW("thread1",thread1)
thread1::thread1()
{
AddInAnything();
AddOutInt();
SetupInOut(); // set up inlets and outlets
FLEXT_ADDBANG(0,m_start); // register method
}
void thread1::m_start()
{
// Please note that this functions needs about 10 seconds to complete
// Without threads it would block the real-time system
// Okay, that functionality would be far more elegant with timers
// ... but hey, it's a demo!
for(int i = 0; i < 20 && !ShouldExit(); ++i) {
ToOutInt(0,i); // output loop count
// wait for half a second
for(int j = 0; j < 5 && !ShouldExit(); ++j) Sleep(0.1f);
// note: we shall not block a thread for a longer time.
// The system might want to destroy the object in the meantime and
// expects thread termination.
// Flext waits for 1 second by default, then it aborts the thread brutally
}
// output a final zero
ToOutInt(0,0);
}
|