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#N canvas 47 54 881 559 10;
#X obj 71 32 cnv 15 15 15 empty empty vasp.cnoise 0 10 1 14 -262144
-1 0;
#N canvas 0 0 450 300 graph1 0;
#X array bufcnoise1 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 500 96 graph;
#N canvas 0 0 402 278 init 0;
#X obj 33 19 loadbang;
#X msg 33 73 \; \$1 xticks 0 4410 10 \; \$1 xlabel 1.1 0 22050 44100
66150 88200 \; \$1 yticks 0 0.25 2 \; \$1 ylabel 94000 -1 -0.5 0 0.5
1;
#X msg 33 45 symbol bufcnoise1 \, symbol bufcnoise2;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X restore 775 366 pd init;
#X obj 65 217 vasp.update;
#X obj 65 194 vasp.* 0.5;
#N canvas 40 55 247 122 clear_buffers 0;
#X obj 54 79 vasp.update;
#X obj 54 56 vasp.= 0;
#X obj 54 26 inlet;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X restore 504 389 pd clear_buffers;
#N canvas 0 0 450 300 graph1 0;
#X array bufcnoise2 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 501 228 graph;
#X text 71 63 vasp complex noise generator;
#X text 71 83 needs 2 buffers;
#X msg 65 127 vasp bufcnoise1 bufcnoise2;
#X text 267 140 into two buffers;
#X obj 65 171 vasp.cnoise;
#X obj 324 411 dac~;
#X obj 324 345 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 346 344 play;
#X msg 504 366 vasp bufcnoise1 bufcnoise2;
#X obj 324 366 tabplay~ bufcnoise1;
#X obj 343 388 tabplay~ bufcnoise2;
#X obj 64 505 VASP-HELP;
#X obj 189 472 vasp.noise;
#X text 64 471 related object:;
#X text 265 126 generate complex noise;
#X connect 4 0 3 0;
#X connect 9 0 11 0;
#X connect 11 0 4 0;
#X connect 13 0 16 0;
#X connect 13 0 17 0;
#X connect 15 0 5 0;
#X connect 16 0 12 0;
#X connect 17 0 12 1;
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