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#N canvas 79 77 899 565 10;
#X obj 58 31 cnv 15 15 15 empty empty vasp.frames 0 10 1 14 -262144
-1 0;
#N canvas 0 0 450 300 graph1 0;
#X array buffram1 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 530 149 graph;
#N canvas 0 0 400 276 init 0;
#X obj 33 19 loadbang;
#X msg 33 73 \; \$1 xticks 0 4410 10 \; \$1 xlabel 1.1 0 22050 44100
66150 88200 \; \$1 yticks 0 0.25 2 \; \$1 ylabel 94000 -1 -0.5 0 0.5
1;
#X msg 33 45 symbol buffram1;
#X msg 140 45 symbol buffram2;
#X connect 0 0 2 0;
#X connect 0 0 3 0;
#X connect 2 0 1 0;
#X connect 3 0 1 0;
#X restore 714 408 pd init;
#X text 119 397 abbreviation;
#N canvas 0 0 450 300 graph1 0;
#X array buffram2 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 530 268 graph;
#X obj 62 303 vasp.osc 22050;
#X obj 62 335 vasp.update;
#X msg 62 165 vasp buffram1;
#X obj 62 225 vasp.frames 30000;
#X obj 90 258 prepend set;
#X msg 90 280;
#X obj 233 226 vasp.frames 22050;
#X obj 233 335 vasp.update;
#X obj 261 258 prepend set;
#X msg 233 164 vasp buffram1 buffram2 11050;
#X floatatom 330 197 5 0 0 0 - - -;
#X obj 233 303 vasp.osc 11025;
#X msg 261 280;
#X obj 62 397 vasp.f;
#X obj 61 498 VASP-HELP;
#X text 57 69 set the number of frames of a vasp;
#X text 58 83 argument/right inlet: value in frames;
#X text 60 429 related objects:;
#X obj 61 451 vasp.size;
#X obj 150 451 vasp.f?;
#X obj 223 451 vasp.f=;
#X text 57 100 the number of frames is limited by the size of a buffer/array!
;
#X text 57 129 all vectors of a vasp have the same frame count/length!
;
#X connect 5 0 6 0;
#X connect 7 0 8 0;
#X connect 8 0 9 0;
#X connect 8 0 5 0;
#X connect 9 0 10 0;
#X connect 11 0 13 0;
#X connect 11 0 16 0;
#X connect 13 0 17 0;
#X connect 14 0 11 0;
#X connect 15 0 11 1;
#X connect 16 0 12 0;