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#N canvas 36 36 881 653 10;
#X obj 71 32 cnv 15 15 15 empty empty vasp.rmax? 0 10 1 14 -262144
-1 0;
#X obj 289 135 filelist \$0;
#N canvas 92 108 410 375 inside 0;
#X obj 63 217 soundfiler;
#X obj 184 273 s \$0-sample-length;
#X obj 63 271 s \$0-draw_display;
#X msg 214 206 resize \$1;
#X obj 63 49 loadbang;
#X obj 63 161 filelisthandler \$0;
#X msg 63 139 2;
#X obj 214 228 s bufqrmax1;
#X obj 225 250 s bufqrmax2;
#X msg 63 193 read \$1 bufqrmax1;
#X obj 63 76 t b b;
#X msg 214 134 88200;
#X obj 63 241 t b;
#X connect 0 0 12 0;
#X connect 3 0 7 0;
#X connect 3 0 8 0;
#X connect 4 0 10 0;
#X connect 5 0 9 0;
#X connect 6 0 5 0;
#X connect 9 0 0 0;
#X connect 10 0 6 0;
#X connect 10 1 11 0;
#X connect 11 0 3 0;
#X connect 11 0 1 0;
#X connect 12 0 2 0;
#X restore 719 546 pd inside;
#X text 70 75 right outlet: calculated value;
#X text 70 92 needs two vectors;
#N canvas 40 55 281 170 clear_buffers 0;
#X obj 54 79 vasp.update;
#X obj 54 56 vasp.= 0;
#X obj 54 26 inlet;
#X obj 54 108 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152
8 -262144 -1 -1;
#X connect 0 0 3 0;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X restore 520 545 pd clear_buffers;
#X obj 373 544 dac~;
#X obj 373 501 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 395 498 play;
#X text 72 58 maximum value of the radius values of a complex vasp
;
#X obj 465 130 wavedisplay-simple bufqrmax1 \$0;
#X obj 465 267 wavedisplay-simple bufqrmax2 \$0;
#X msg 520 522 vasp bufqrmax1 bufqrmax2;
#X obj 51 538 vasp.update;
#X obj 51 558 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152
8 -262144 -1 -1;
#X obj 53 162 vasp.cfft;
#X obj 53 182 vasp.update;
#X obj 53 202 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152
8 -262144 -1 -1;
#X msg 53 142 vasp bufqrmax1 bufqrmax2;
#X obj 53 432 vasp.update;
#X obj 53 452 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152
8 -262144 -1 -1;
#X msg 53 392 vasp bufqrmax1 bufqrmax2;
#X obj 53 412 vasp.c!fft;
#X text 49 482 or use vasp.ropt which does the same;
#X msg 51 498 vasp bufqrmax1 bufqrmax2;
#X obj 51 518 vasp.ropt;
#X obj 373 521 tabplay~ bufqrmax1;
#X floatatom 108 309 5 0 0;
#X obj 53 327 vasp./;
#X obj 53 347 vasp.update;
#X obj 53 367 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152
8 -262144 -1 -1;
#X obj 53 254 vasp.rmax?;
#X text 150 308 -> current maximum;
#X text 136 346 use it to optimise radius;
#X msg 53 234 vasp bufqrmax1 bufqrmax2;
#X msg 53 282 vasp bufqrmax1 bufqrmax2;
#X obj 50 618 VASP-HELP;
#X connect 7 0 26 0;
#X connect 12 0 5 0;
#X connect 13 0 14 0;
#X connect 15 0 16 0;
#X connect 16 0 17 0;
#X connect 18 0 15 0;
#X connect 19 0 20 0;
#X connect 21 0 22 0;
#X connect 22 0 19 0;
#X connect 24 0 25 0;
#X connect 25 0 13 0;
#X connect 26 0 6 0;
#X connect 26 0 6 1;
#X connect 27 0 28 1;
#X connect 28 0 29 0;
#X connect 29 0 30 0;
#X connect 31 1 27 0;
#X connect 34 0 31 0;
#X connect 35 0 28 0;
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