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// EditorThread.cpp : implementation file
//
#include "stdafx.h"
#include "vst.h"
#include "EditorThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEditorThread
IMPLEMENT_DYNCREATE(CEditorThread, CWinThread)
CEditorThread::CEditorThread(): pop(NULL) {}
CEditorThread::~CEditorThread() {}
BOOL CEditorThread::InitInstance()
{
SetThreadPriority(THREAD_PRIORITY_LOWEST);
m_pMainWnd = pop = new CPopupWindow;
pop->SetPlugin( plug); // window class, size etc. is set here!
return TRUE;
}
int CEditorThread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CEditorThread, CWinThread)
//{{AFX_MSG_MAP(CEditorThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditorThread message handlers
void CEditorThread::SetPlugin(VSTPlugin *p)
{
plug = p;
}
void CEditorThread::Close()
{
if(pop) pop->SendMessage(WM_CLOSE);
}
void CEditorThread::Show(bool show)
{
if(pop) pop->ShowWindow(show);
}
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