1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
|
#ifndef __AEffect__
#define __AEffect__
/*
to create an Audio Effect for power pc's, create a
code resource
file type: 'aPcs'
resource type: 'aEff'
ppc header: none (raw pef)
for windows, it's a .dll
the only symbol searched for is:
AEffect *main(float (*audioMaster)(AEffect *effect, long opcode, long index,
long value, void *ptr, float opt));
*/
#if PRAGMA_ALIGN_SUPPORTED || __MWERKS__
#pragma options align=mac68k
#elif defined CBUILDER
#pragma -a8
#elif defined(WIN32) || defined(__FLAT__)
#pragma pack(push)
#pragma pack(8)
#endif
#if defined(WIN32) || defined(__FLAT__) || defined CBUILDER
#define VSTCALLBACK __cdecl
#else
#define VSTCALLBACK
#endif
//---------------------------------------------------------------------------------------------
// misc def's
//---------------------------------------------------------------------------------------------
typedef struct AEffect AEffect;
typedef long (VSTCALLBACK *audioMasterCallback)(AEffect *effect, long opcode, long index,
long value, void *ptr, float opt);
// prototype for plug-in main
// AEffect *main(audioMasterCallback audioMaster);
#ifdef CBUILDER
#define kEffectMagic 'PtsV'
#else
#define kEffectMagic 'VstP'
#endif
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
struct AEffect
{
long magic; // must be kEffectMagic ('VstP')
long (VSTCALLBACK *dispatcher)(AEffect *effect, long opCode, long index, long value,
void *ptr, float opt);
void (VSTCALLBACK *process)(AEffect *effect, float **inputs, float **outputs, long sampleframes);
void (VSTCALLBACK *setParameter)(AEffect *effect, long index, float parameter);
float (VSTCALLBACK *getParameter)(AEffect *effect, long index);
long numPrograms;
long numParams; // all programs are assumed to have numParams parameters
long numInputs; //
long numOutputs; //
long flags; // see constants
long resvd1; // reserved, must be 0
long resvd2; // reserved, must be 0
long initialDelay; // for algorithms which need input in the first place
long realQualities; // number of realtime qualities (0: realtime)
long offQualities; // number of offline qualities (0: realtime only)
float ioRatio; // input samplerate to output samplerate ratio, not used yet
void *object; // for class access (see AudioEffect.hpp), MUST be 0 else!
void *user; // user access
long uniqueID; // pls choose 4 character as unique as possible.
// this is used to identify an effect for save+load
long version; //
void (VSTCALLBACK *processReplacing)(AEffect *effect, float **inputs, float **outputs, long sampleframes);
char future[60]; // pls zero
};
//---------------------------------------------------------------------------------------------
// flags bits
//---------------------------------------------------------------------------------------------
#define effFlagsHasEditor 1 // if set, is expected to react to editor messages
#define effFlagsHasClip 2 // return > 1. in getVu() if clipped
#define effFlagsHasVu 4 // return vu value in getVu(); > 1. means clipped
#define effFlagsCanMono 8 // if numInputs == 2, makes sense to be used for mono in
#define effFlagsCanReplacing 16 // supports in place output (processReplacing() exsists)
#define effFlagsProgramChunks 32 // program data are handled in formatless chunks
//---------------------------------------------------------------------------------------------
// dispatcher opCodes
//---------------------------------------------------------------------------------------------
enum
{
effOpen = 0, // initialise
effClose, // exit, release all memory and other resources!
effSetProgram, // program no in <value>
effGetProgram, // return current program no.
effSetProgramName, // user changed program name (max 24 char + 0) to as passed in string
effGetProgramName, // stuff program name (max 24 char + 0) into string
effGetParamLabel, // stuff parameter <index> label (max 8 char + 0) into string
// (examples: sec, dB, type)
effGetParamDisplay, // stuff parameter <index> textual representation into string
// (examples: 0.5, -3, PLATE)
effGetParamName, // stuff parameter <index> label (max 8 char + 0) into string
// (examples: Time, Gain, RoomType)
effGetVu, // called if (flags & (effFlagsHasClip | effFlagsHasVu))
// system
effSetSampleRate, // in opt (float)
effSetBlockSize, // in value
effMainsChanged, // the user has switched the 'power on' button to
// value (0 off, else on). This only switches audio
// processing; you should flush delay buffers etc.
// editor
effEditGetRect, // stuff rect (top, left, bottom, right) into ptr
effEditOpen, // system dependant Window pointer in ptr
effEditClose, // no arguments
effEditDraw, // draw method, ptr points to rect
effEditMouse, // index: x, value: y
effEditKey, // system keycode in value
effEditIdle, // no arguments. Be gentle!
effEditTop, // window has topped, no arguments
effEditSleep, // window goes to background
// new
effIdentify, // returns 'NvEf'
effGetChunk, // host requests pointer to chunk into (void**)ptr, byteSize returned
effSetChunk, // plug-in receives saved chunk, byteSize passed
effNumOpcodes
};
//---------------------------------------------------------------------------------------------
// audioMaster opCodes
//---------------------------------------------------------------------------------------------
enum
{
audioMasterAutomate = 0, // index, value, returns 0
audioMasterVersion, // vst version, currently 2 (0 for older)
audioMasterCurrentId, // returns the unique id of a plug that's currently
// loading
audioMasterIdle, // call application idle routine (this will
// call effEditIdle for all open editors too)
audioMasterPinConnected // inquire if an input or output is beeing connected;
// index enumerates input or output counting from zero,
// value is 0 for input and != 0 otherwise. note: the
// return value is 0 for <true> such that older versions
// will always return true.
};
#if PRAGMA_ALIGN_SUPPORTED || __MWERKS__
#pragma options align=reset
#elif defined(WIN32) || defined(__FLAT__)
#pragma pack(pop)
#elif defined CBUILDER
#pragma -a-
#endif
#endif // __AEffect__
|