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/*-----------------------------------------------------------------
LOG
GEM - Graphics Environment for Multimedia
Base class for shapes
Copyright (c) 1997-1999 Mark Danks. mark@danks.org
Copyright (c) Günther Geiger. geiger@epy.co.at
Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-----------------------------------------------------------------*/
#ifndef _INCLUDE__GEM_BASE_GEMSHAPE_H_
#define _INCLUDE__GEM_BASE_GEMSHAPE_H_
#include "Base/GemBase.h"
/*-----------------------------------------------------------------
-------------------------------------------------------------------
CLASS
GemShape
Base class for shapes
DESCRIPTION
Inlet for a float - "ft1"
"ft1" - the size of the shape
"draw" - the drawing style
"width" - the line width when drawing with lines
-----------------------------------------------------------------*/
class TexCoord;
class GEM_EXTERN GemShape : public GemBase
{
public:
//////////
// Constructor
// [in] size - A size of 0. means to just use the default (ie, 1.)
GemShape(t_floatarg size);
GemShape();
protected:
//////////
// Destructor
virtual ~GemShape();
//-----------------------------------
// GROUP: Access functions
//-----------------------------------
//////////
// The width of the lines in line draw mode
void linewidthMess(float linewidth);
//////////
// The size of the object
void sizeMess(float size);
//////////
// How the object should be drawn
virtual void typeMess(t_symbol *type);
//-----------------------------------
// GROUP: Utility functions
//-----------------------------------
void SetVertex(GemState* state,float x, float y, float z,
float tx, float ty,
int curCoord);
void SetVertex(GemState* state,float x, float y, float z,
float s, float t, float r, float q,
int curCoord);
//-----------------------------------
// GROUP: Member variables
//-----------------------------------
//////////
// The line width for GL_LINE mode
GLfloat m_linewidth;
//////////
// The size of the object
GLfloat m_size;
//////////
// The drawing style (GL_LINE, GL_POLYGON, etc)
GLenum m_drawType;
//////////
// do we want blending?
GLboolean m_blend;
void blendMess(float blend);
////////
// override this memberfunction to automatically enable softblended rendering,...
virtual void renderShape(GemState *state) {;}
// OR
// override this memberfunction if you don't want softblending
virtual void render(GemState *state);
//////////
// The size inlet
t_inlet *m_inlet;
//-----------------------------------
// GROUP: Setup functions
//-----------------------------------
//////////
// creation callback
static void real_obj_setupCallback(t_class *classPtr)
{ GemBase::real_obj_setupCallback(classPtr); GemShape::obj_setupCallback(classPtr); }
private:
static inline GemShape *GetMyClass(void *data) {return((GemShape *)((Obj_header *)data)->data);}
//////////
// static member functions
static void obj_setupCallback(t_class *classPtr);
static void linewidthMessCallback(void *data, t_floatarg linewidth);
static void typeMessCallback(void *data, t_symbol *type);
static void sizeMessCallback(void *data, t_floatarg size);
static void blendMessCallback(void *data, t_floatarg size);
protected:
int m_texType, m_texNum;
TexCoord*m_texCoords;
bool m_lighting;
};
#endif // for header file
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