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#N canvas 0 0 710 401 10;
#X obj 111 162 loadbang;
#X obj 44 209 GEMglClear;
#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT;
#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 44 75 gemhead;
#X obj 44 255 translateXYZ 0 0 -2;
#X obj 339 129 gemwin;
#X msg 352 101 create \, 1;
#X obj 44 281 color 1 0 0;
#X obj 44 126 circle 1;
#X obj 44 310 circle 1;
#X text 206 11 Clear Depth Buffer;
#X text 205 352 this is related to the depth object that turn off depth
buffer test \, but not quite the same...;
#X text 176 213 <- clear Depth buffer \, so that you can draw anything
even if it is behind something else;
#X connect 0 0 2 0;
#X connect 1 0 5 0;
#X connect 2 0 1 1;
#X connect 3 0 2 0;
#X connect 4 0 9 0;
#X connect 5 0 8 0;
#X connect 7 0 6 0;
#X connect 8 0 10 0;
#X connect 9 0 1 0;
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