blob: aa05f1da11aa36f4e4b9887268e5170a9a5872e2 (
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varying vec2 texcoord1;
varying vec2 texcoord2;
void main()
{
texcoord1 = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
texcoord2 = (gl_TextureMatrix[1] * gl_MultiTexCoord1).st;
gl_Position = ftransform();
}
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