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path: root/packages/noncvs/windows/extra/Gem/glsl_vertex-help.pd
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#N canvas 40 32 633 413 10;
#X text 452 8 GEM object;
#X obj 8 257 cnv 15 430 140 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 11 258 Inlets:;
#X text 10 348 Outlets:;
#X obj 8 222 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 222 Arguments:;
#X obj 7 66 cnv 15 430 150 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 451 77 cnv 15 170 170 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 453 60 Example:;
#X obj 456 108 cnv 15 160 130 empty empty empty 35 12 0 14 -24198 -66577
0;
#X text 14 361 Outlet 1: gemlist;
#X text 21 272 Inlet 1: gemlist;
#X obj 10 153 cnv 15 420 50 empty empty empty 20 12 0 14 -225280 -66577
0;
#X text 71 31 Class: shader object;
#X text 451 325 see also:;
#X text 14 157 IMPORTANT NOTE: your openGL-implementation (gfx-card
driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0)
in order to make use of this object.;
#X floatatom 546 219 0 0 0 0 ID - -;
#X obj 460 196 glsl_vertex;
#X obj 453 342 glsl_program;
#X text 50 12 Synopsis: [glsl_vertex];
#X text 13 66 Description: load a GLSL vertex shader;
#X text 14 85 [glsl_vertex] loads and compiles a GLSL vertex shader
into a module \, suitable for linking with [glsl_program];
#X text 17 118 An ID of the generated module is sent to the 2nd outlet.
Use this ID in the "shader" message to [glsl_program];
#X text 63 233 <filename>: filename to load as GLSL vertex shader;
#X text 21 284 Inlet 1: "open <filename>": filename to load as GLSL
vertex shader module.;
#X text 21 315 Inlet 1: "print": print info about the GLSL-support
in your openGL implementation;
#X text 14 376 Outlet 2: <float>: ID of the GLSL-module;
#X obj 460 86 gemhead;
#X msg 521 174 print;
#X obj 521 261 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 22 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 197 134 destroy;
#X msg 132 112 reset \, create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 526 300 pd gemwin;
#X msg 526 281 create;
#X text 522 260 Create window:;
#X obj 453 362 glsl_fragment;
#X obj 530 120 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#N canvas 0 22 450 300 open 0;
#X obj 312 45 openpanel;
#X obj 311 157 outlet;
#X obj 312 69 t b s;
#X msg 332 94 set open \$1;
#X obj 312 22 inlet;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 2 1 3 0;
#X connect 3 0 1 0;
#X connect 4 0 0 0;
#X restore 473 119 pd open;
#X msg 473 139 open Toon.vert;
#X obj 453 382 glsl_geometry;
#X connect 17 1 16 0;
#X connect 27 0 17 0;
#X connect 28 0 17 0;
#X connect 30 0 31 0;
#X connect 31 0 30 0;
#X connect 34 0 35 0;
#X connect 35 0 36 0;
#X connect 36 0 17 0;