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#N canvas 203 0 664 575 10;
#X msg 180 86 gemList;
#X text 176 62 GEM object;
#X msg 180 195 gemList;
#X text 260 196 partList;
#X text 254 89 partList;
#X obj 180 152 part_source;
#X text 184 25 [part_source];
#X text 51 252 add a particle-source. You will need this if you want
any particles in your particle-system.;
#X text 53 290 The initial argument (that can be changed) gives the
number of particles that are emitted at each rendering-frame;
#X msg 340 82 number_of_particles_per_frame;
#X msg 340 107 domain;
#X msg 340 132 <arguments>;
#X obj 489 191 part_source 20;
#X text 48 337 <domain>: one of "point" \, "line" \, "triangle" \,
"plane" \, "box" \, "sphere" \, "cylinder" \, "cone" \, "blob" \, "disc"
\, "rectangle";
#X text 49 401 <arguments>: up to 9 floats \, defining the specified
domain (like "x y z" for "point" \, "x1 y1 z1 x2 y2 z2" for "line"
\, "x y z r" for "sphere" \, ...). The meaning of the arguments depends
-of course- on the domain.;
#X connect 0 0 5 0;
#X connect 5 0 2 0;
#X connect 9 0 5 1;
#X connect 10 0 5 2;
#X connect 11 0 5 3;
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