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path: root/packages/noncvs/windows/extra/Gem/pix_backlight-help.pd
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#N canvas 0 0 651 393 10;
#X text 452 8 GEM object;
#X obj 8 216 cnv 15 430 125 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 39 218 Inlets:;
#X text 39 310 Outlets:;
#X obj 8 176 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 175 Arguments:;
#X obj 8 76 cnv 15 430 90 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 453 60 Example:;
#X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
#X obj 451 138 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
-1 -1;
#N canvas 0 0 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
#X restore 451 113 pd image;
#X obj 451 233 pix_texture;
#X text 63 186 <none>;
#X text 57 323 Outlet 1: gemlist;
#X text 63 232 Inlet 1: gemlist;
#X obj 451 255 square 3;
#X text 50 12 Synopsis: [pix_backlight];
#X floatatom 469 153 5 0 0 2 scale - -;
#X floatatom 509 153 5 0 255 2 floor - -;
#X obj 509 171 / 255;
#X floatatom 549 153 5 0 255 2 ceiling - -;
#X obj 549 171 / 255;
#X text 29 77 Description: backlighting effect;
#X text 13 91 [pix_backlight] will radially displace pixels depending
on their luminance value \, thus producing a backlighting effect. You
can set the amount of the displacement as well as floor/ceiling limits
\, to produce displacements only within the specified range.;
#X obj 451 207 pix_backlight;
#X text 64 254 Inlet 2: float: scale-factor (default: 0.5);
#X text 64 268 Inlet 3: float: floor (default: 0);
#X text 64 282 Inlet 4: float: ceiling (default: 1);
#X obj 469 172 / 100;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 17 0;
#X connect 16 0 17 1;
#X connect 17 0 31 0;
#X connect 18 0 22 0;
#X connect 24 0 35 0;
#X connect 25 0 26 0;
#X connect 26 0 31 2;
#X connect 27 0 28 0;
#X connect 28 0 31 3;
#X connect 31 0 18 0;
#X connect 35 0 31 1;