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/*
* $Id: pa_beos_mk.cc,v 1.1.1.1 2003-05-09 16:03:53 ggeiger Exp $
* PortAudio Portable Real-Time Audio Library
* Latest Version at: http://www.portaudio.com
* BeOS Media Kit Implementation by Joshua Haberman
*
* Copyright (c) 2001 Joshua Haberman <joshua@haberman.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <be/app/Application.h>
#include <be/kernel/OS.h>
#include <be/media/RealtimeAlloc.h>
#include <be/media/MediaRoster.h>
#include <be/media/TimeSource.h>
#include <stdio.h>
#include <string.h>
#include "portaudio.h"
#include "pa_host.h"
#include "PlaybackNode.h"
#define PRINT(x) { printf x; fflush(stdout); }
#ifdef DEBUG
#define DBUG(x) PRINT(x)
#else
#define DBUG(x)
#endif
typedef struct PaHostSoundControl
{
/* These members are common to all modes of operation */
media_node pahsc_TimeSource; /* the sound card's DAC. */
media_format pahsc_Format;
/* These methods are specific to playing mode */
media_node pahsc_OutputNode; /* output to the mixer */
media_node pahsc_InputNode; /* reads data from user callback -- PA specific */
media_input pahsc_MixerInput; /* input jack on the soundcard's mixer. */
media_output pahsc_PaOutput; /* output jack from the PA node */
PaPlaybackNode *pahsc_InputNodeInstance;
}
PaHostSoundControl;
/*************************************************************************/
PaDeviceID Pa_GetDefaultOutputDeviceID( void )
{
/* stub */
return 0;
}
/*************************************************************************/
PaDeviceID Pa_GetDefaultInputDeviceID( void )
{
/* stub */
return 0;
}
/*************************************************************************/
const PaDeviceInfo* Pa_GetDeviceInfo( PaDeviceID id )
{
/* stub */
return NULL;
}
/*************************************************************************/
int Pa_CountDevices()
{
/* stub */
return 1;
}
/*************************************************************************/
PaError PaHost_Init( void )
{
/* we have to create this in order to use BMediaRoster. I hope it doesn't
* cause problems */
be_app = new BApplication("application/x-vnd.portaudio-app");
return paNoError;
}
PaError PaHost_Term( void )
{
delete be_app;
return paNoError;
}
/*************************************************************************/
PaError PaHost_StreamActive( internalPortAudioStream *past )
{
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
DBUG(("IsRunning returning: %s\n",
pahsc->pahsc_InputNodeInstance->IsRunning() ? "true" : "false"));
return (PaError)pahsc->pahsc_InputNodeInstance->IsRunning();
}
PaError PaHost_StartOutput( internalPortAudioStream *past )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StartInput( internalPortAudioStream *past )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StopInput( internalPortAudioStream *past, int abort )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StopOutput( internalPortAudioStream *past, int abort )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StartEngine( internalPortAudioStream *past )
{
bigtime_t very_soon, start_latency;
status_t err;
BMediaRoster *roster = BMediaRoster::Roster(&err);
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
/* for some reason, err indicates an error (though nothing it wrong)
* when the DBUG macro in pa_lib.c is enabled. It's reproducably
* linked. Weird. */
if( !roster /* || err != B_OK */ )
{
DBUG(("No media server! err=%d, roster=%x\n", err, roster));
return paHostError;
}
/* tell the node when to start -- since there aren't any other nodes
* starting that we have to wait for, just tell it to start now
*/
BTimeSource *timeSource = roster->MakeTimeSourceFor(pahsc->pahsc_TimeSource);
very_soon = timeSource->PerformanceTimeFor( BTimeSource::RealTime() );
timeSource->Release();
/* Add the latency of starting the network of nodes */
err = roster->GetStartLatencyFor( pahsc->pahsc_TimeSource, &start_latency );
very_soon += start_latency;
err = roster->StartNode( pahsc->pahsc_InputNode, very_soon );
/* No need to start the mixer -- it's always running */
return paNoError;
}
/*************************************************************************/
PaError PaHost_StopEngine( internalPortAudioStream *past, int abort )
{
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
BMediaRoster *roster = BMediaRoster::Roster();
if( !roster )
{
DBUG(("No media roster!\n"));
return paHostError;
}
if( !pahsc )
return paHostError;
/* this crashes, and I don't know why yet */
// if( abort )
// pahsc->pahsc_InputNodeInstance->mAborted = true;
roster->StopNode(pahsc->pahsc_InputNode, 0, /* immediate = */ true);
return paNoError;
}
/*************************************************************************/
PaError PaHost_OpenStream( internalPortAudioStream *past )
{
status_t err;
BMediaRoster *roster = BMediaRoster::Roster(&err);
PaHostSoundControl *pahsc;
/* Allocate and initialize host data. */
pahsc = (PaHostSoundControl *) PaHost_AllocateFastMemory(sizeof(PaHostSoundControl));
if( pahsc == NULL )
{
goto error;
}
memset( pahsc, 0, sizeof(PaHostSoundControl) );
past->past_DeviceData = (void *) pahsc;
if( !roster /* || err != B_OK */ )
{
/* no media server! */
DBUG(("No media server.\n"));
goto error;
}
if ( past->past_NumInputChannels > 0 && past->past_NumOutputChannels > 0 )
{
/* filter -- not implemented yet */
goto error;
}
else if ( past->past_NumInputChannels > 0 )
{
/* recorder -- not implemented yet */
goto error;
}
else
{
/* player ****************************************************************/
status_t err;
int32 num;
/* First we need to create the three components (like components in a stereo
* system). The mixer component is our interface to the sound card, data
* we write there will get played. The BePA_InputNode component is the node
* which represents communication with the PA client (it is what calls the
* client's callbacks). The time source component is the sound card's DAC,
* which allows us to slave the other components to it instead of the system
* clock. */
err = roster->GetAudioMixer( &pahsc->pahsc_OutputNode );
if( err != B_OK )
{
DBUG(("Couldn't get default mixer.\n"));
goto error;
}
err = roster->GetTimeSource( &pahsc->pahsc_TimeSource );
if( err != B_OK )
{
DBUG(("Couldn't get time source.\n"));
goto error;
}
pahsc->pahsc_InputNodeInstance = new PaPlaybackNode(2, 44100,
past->past_FramesPerUserBuffer, past->past_Callback, past->past_UserData );
pahsc->pahsc_InputNodeInstance->SetSampleFormat(0,
past->past_OutputSampleFormat);
err = roster->RegisterNode( pahsc->pahsc_InputNodeInstance );
if( err != B_OK )
{
DBUG(("Unable to register node.\n"));
goto error;
}
roster->GetNodeFor( pahsc->pahsc_InputNodeInstance->Node().node,
&pahsc->pahsc_InputNode );
if( err != B_OK )
{
DBUG(("Unable to get input node.\n"));
goto error;
}
/* Now we have three components (nodes) sitting next to each other. The
* next step is to look at them and find their inputs and outputs so we can
* wire them together. */
err = roster->GetFreeInputsFor( pahsc->pahsc_OutputNode,
&pahsc->pahsc_MixerInput, 1, &num, B_MEDIA_RAW_AUDIO );
if( err != B_OK || num < 1 )
{
DBUG(("Couldn't get the mixer input.\n"));
goto error;
}
err = roster->GetFreeOutputsFor( pahsc->pahsc_InputNode,
&pahsc->pahsc_PaOutput, 1, &num, B_MEDIA_RAW_AUDIO );
if( err != B_OK || num < 1 )
{
DBUG(("Couldn't get PortAudio output.\n"));
goto error;
}
/* We've found the input and output -- the final step is to run a wire
* between them so they are connected. */
/* try to make the mixer input adapt to what PA sends it */
pahsc->pahsc_Format = pahsc->pahsc_PaOutput.format;
roster->Connect( pahsc->pahsc_PaOutput.source,
pahsc->pahsc_MixerInput.destination, &pahsc->pahsc_Format,
&pahsc->pahsc_PaOutput, &pahsc->pahsc_MixerInput );
/* Actually, there's one final step -- tell them all to sync to the
* sound card's DAC */
roster->SetTimeSourceFor( pahsc->pahsc_InputNode.node,
pahsc->pahsc_TimeSource.node );
roster->SetTimeSourceFor( pahsc->pahsc_OutputNode.node,
pahsc->pahsc_TimeSource.node );
}
return paNoError;
error:
PaHost_CloseStream( past );
return paHostError;
}
/*************************************************************************/
PaError PaHost_CloseStream( internalPortAudioStream *past )
{
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
status_t err;
BMediaRoster *roster = BMediaRoster::Roster(&err);
if( !roster )
{
DBUG(("Couldn't get media roster\n"));
return paHostError;
}
if( !pahsc )
return paHostError;
/* Disconnect all the connections we made when opening the stream */
roster->Disconnect(pahsc->pahsc_InputNode.node, pahsc->pahsc_PaOutput.source,
pahsc->pahsc_OutputNode.node, pahsc->pahsc_MixerInput.destination);
DBUG(("Calling ReleaseNode()"));
roster->ReleaseNode(pahsc->pahsc_InputNode);
/* deleting the node shouldn't be necessary -- it is reference counted, and will
* delete itself when its references drop to zero. the call to ReleaseNode()
* above should decrease its reference count */
pahsc->pahsc_InputNodeInstance = NULL;
return paNoError;
}
/*************************************************************************/
PaTimestamp Pa_StreamTime( PortAudioStream *stream )
{
internalPortAudioStream *past = (internalPortAudioStream *) stream;
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
return pahsc->pahsc_InputNodeInstance->GetStreamTime();
}
/*************************************************************************/
void Pa_Sleep( long msec )
{
/* snooze() takes microseconds */
snooze( msec * 1000 );
}
/*************************************************************************
* Allocate memory that can be accessed in real-time.
* This may need to be held in physical memory so that it is not
* paged to virtual memory.
* This call MUST be balanced with a call to PaHost_FreeFastMemory().
* Memory will be set to zero.
*/
void *PaHost_AllocateFastMemory( long numBytes )
{
/* BeOS supports non-pagable memory through pools -- a pool is an area
* of physical memory that is locked. It would be best to pre-allocate
* that pool and then hand out memory from it, but we don't know in
* advance how much we'll need. So for now, we'll allocate a pool
* for every request we get, storing a pointer to the pool at the
* beginning of the allocated memory */
rtm_pool *pool;
void *addr;
long size = numBytes + sizeof(rtm_pool *);
static int counter = 0;
char pool_name[100];
/* Every pool needs a unique name. */
sprintf(pool_name, "PaPoolNumber%d", counter++);
if( rtm_create_pool( &pool, size, pool_name ) != B_OK )
return 0;
addr = rtm_alloc( pool, size );
if( addr == NULL )
return 0;
memset( addr, 0, numBytes );
*((rtm_pool **)addr) = pool; // store the pointer to the pool
addr = (rtm_pool **)addr + 1; // and return the next location in memory
return addr;
}
/*************************************************************************
* Free memory that could be accessed in real-time.
* This call MUST be balanced with a call to PaHost_AllocateFastMemory().
*/
void PaHost_FreeFastMemory( void *addr, long numBytes )
{
rtm_pool *pool;
if( addr == NULL )
return;
addr = (rtm_pool **)addr - 1;
pool = *((rtm_pool **)addr);
rtm_free( addr );
rtm_delete_pool( pool );
}
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