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+/*
+ boids package for max/msp/jitter 051219
+
+ Boids............................................. by eric singer
+ boids2d, boids3d.................................. by jasch & andr sier
+ jit.boids3d, jit.boids2d, xray.jit.boidsrender.... by wesley smith
+
+ (C) 1995-98 Eric L. Singer (eric@ericsinger.com)
+ 3d adaptation 08/2005 by a. sier / jasch
+ jitter adaptation 12/2005 by w. smith
+
+ boids package released under Gnu GPL license.
+ please refer to the accompanying COPYING file.
+*/
+
+
+Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
+Boids is free for non-commercial use
+
+Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
+Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.
+
+The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.
+
+For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".