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author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2010-11-23 00:58:58 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2010-11-23 00:58:58 +0000 |
commit | 7cd2126e7c4fe37c0ef6291d2aeb954ad239013a (patch) | |
tree | 813860ae9dd636bb608a6240902fd665534f8d10 /README.txt | |
parent | cb760bbf3419ef8f77cec00873975a499979fefa (diff) |
libdir-ified boids
svn path=/trunk/externals/boids/; revision=14504
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..f0cf42b --- /dev/null +++ b/README.txt @@ -0,0 +1,25 @@ +/* + boids package for max/msp/jitter 051219 + + Boids............................................. by eric singer + boids2d, boids3d.................................. by jasch & andr sier + jit.boids3d, jit.boids2d, xray.jit.boidsrender.... by wesley smith + + (C) 1995-98 Eric L. Singer (eric@ericsinger.com) + 3d adaptation 08/2005 by a. sier / jasch + jitter adaptation 12/2005 by w. smith + + boids package released under Gnu GPL license. + please refer to the accompanying COPYING file. +*/ + + +Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm. +Boids is free for non-commercial use + +Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. +Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode. + +The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings. + +For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html". |