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-rw-r--r--zeroxpos~/help-zeroxpos~.pd45
1 files changed, 45 insertions, 0 deletions
diff --git a/zeroxpos~/help-zeroxpos~.pd b/zeroxpos~/help-zeroxpos~.pd
new file mode 100644
index 0000000..31b0048
--- /dev/null
+++ b/zeroxpos~/help-zeroxpos~.pd
@@ -0,0 +1,45 @@
+#N canvas 0 22 454 304 10;
+#X msg 182 52 1;
+#X msg 192 68 2;
+#X msg 224 90 5;
+#X obj 33 76 osc~ 100;
+#X floatatom 183 112 5 0 0 0 - - -;
+#X text 187 37 find...;
+#X text 207 52 1st zero crossing in frame;
+#X text 219 68 2nd zero crossing in frame;
+#X text 249 90 5th zero crossing in frame;
+#X text 240 105 ...etc;
+#X msg 76 31 bang;
+#X text 74 15 do it!;
+#X floatatom 57 160 5 0 0 3 sample - -;
+#X floatatom 183 159 5 0 0 3 direction - -;
+#X msg 329 156 \; pd dsp 1;
+#X obj 329 140 loadbang;
+#X text 29 205 If you ask to find a number of zero-crossings which
+will return a result past the end of the frame \, it will carry the
+number into the next frame and find it there!;
+#X obj 263 36 loadbang;
+#N canvas 0 22 213 256 it's_in_here! 0;
+#X obj 35 125 zeroxpos~;
+#X floatatom 94 104 5 0 0 0 - - -;
+#X obj 94 82 inlet;
+#X obj 35 49 inlet~;
+#X obj 39 193 block~ 1024;
+#X obj 36 154 outlet;
+#X obj 93 154 outlet;
+#X connect 0 0 5 0;
+#X connect 0 1 6 0;
+#X connect 1 0 0 1;
+#X connect 2 0 1 0;
+#X connect 3 0 0 0;
+#X restore 77 130 pd it's_in_here!;
+#X connect 0 0 4 0;
+#X connect 1 0 4 0;
+#X connect 2 0 4 0;
+#X connect 3 0 18 0;
+#X connect 4 0 18 1;
+#X connect 10 0 18 0;
+#X connect 15 0 14 0;
+#X connect 17 0 0 0;
+#X connect 18 0 12 0;
+#X connect 18 1 13 0;