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path: root/zeroxpos~/help-zeroxpos~.pd
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#N canvas 0 22 454 304 10;
#X msg 182 52 1;
#X msg 192 68 2;
#X msg 224 90 5;
#X obj 33 76 osc~ 100;
#X floatatom 183 112 5 0 0 0 - - -;
#X text 187 37 find...;
#X text 207 52 1st zero crossing in frame;
#X text 219 68 2nd zero crossing in frame;
#X text 249 90 5th zero crossing in frame;
#X text 240 105 ...etc;
#X msg 76 31 bang;
#X text 74 15 do it!;
#X floatatom 57 160 5 0 0 3 sample - -;
#X floatatom 183 159 5 0 0 3 direction - -;
#X msg 329 156 \; pd dsp 1;
#X obj 329 140 loadbang;
#X text 29 205 If you ask to find a number of zero-crossings which
will return a result past the end of the frame \, it will carry the
number into the next frame and find it there!;
#X obj 263 36 loadbang;
#N canvas 0 22 213 256 it's_in_here! 0;
#X obj 35 125 zeroxpos~;
#X floatatom 94 104 5 0 0 0 - - -;
#X obj 94 82 inlet;
#X obj 35 49 inlet~;
#X obj 39 193 block~ 1024;
#X obj 36 154 outlet;
#X obj 93 154 outlet;
#X connect 0 0 5 0;
#X connect 0 1 6 0;
#X connect 1 0 0 1;
#X connect 2 0 1 0;
#X connect 3 0 0 0;
#X restore 77 130 pd it's_in_here!;
#X connect 0 0 4 0;
#X connect 1 0 4 0;
#X connect 2 0 4 0;
#X connect 3 0 18 0;
#X connect 4 0 18 1;
#X connect 10 0 18 0;
#X connect 15 0 14 0;
#X connect 17 0 0 0;
#X connect 18 0 12 0;
#X connect 18 1 13 0;