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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2012-04-10 19:07:02 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2012-04-10 19:07:02 +0000
commitd3b51146bd18d72b88ccc34129046a3dc6f58ddf (patch)
treee6871b91101742956e12611d0a53a173a455af8d
parent41b3f2a38288800cd4cb20808aac5ef2c8955f3b (diff)
shorted example sound and changed frame numbers of when to play to highlight the looping
svn path=/trunk/externals/framesync/; revision=16115
-rw-r--r--examples/sdf.wavbin465688 -> 252250 bytes
-rw-r--r--filelooper~-help.pd2
-rw-r--r--fstabplay~-help.pd4
-rw-r--r--tablooper~-help.pd6
4 files changed, 6 insertions, 6 deletions
diff --git a/examples/sdf.wav b/examples/sdf.wav
index b4a2b7c..443bc0b 100644
--- a/examples/sdf.wav
+++ b/examples/sdf.wav
Binary files differ
diff --git a/filelooper~-help.pd b/filelooper~-help.pd
index 5d2bfdc..6f68af6 100644
--- a/filelooper~-help.pd
+++ b/filelooper~-help.pd
@@ -12,7 +12,7 @@
#X text 311 214 args: filename startframe# endframe#;
#X text 26 146 This will loop the voice.wav sound file starting at
frame 50 and ending at frame 200:;
-#X obj 54 216 filelooper~ examples/sdf.wav 15 111;
+#X obj 54 216 filelooper~ examples/sdf.wav 45 291;
#X text 29 341 FYI: if the time between start frame and end frame is
shorter than the sample file \, then you'll get an error message in
the Pd window:;
diff --git a/fstabplay~-help.pd b/fstabplay~-help.pd
index b41e84a..fc94368 100644
--- a/fstabplay~-help.pd
+++ b/fstabplay~-help.pd
@@ -12,8 +12,8 @@ numbers.;
#X obj 377 279 soundfiler;
#X obj 377 232 symbol \$0-array;
#N canvas 0 22 450 300 (subpatch) 0;
-#X array \$0-array 232798 float 2;
-#X coords 0 1 232798 -1 200 140 1;
+#X array \$0-array 126079 float 2;
+#X coords 0 1 126079 -1 200 140 1;
#X restore 376 50 graph;
#X msg 377 254 read examples/sdf.wav \$1;
#X obj 95 112 frameclock 400;
diff --git a/tablooper~-help.pd b/tablooper~-help.pd
index 720a043..aa37db2 100644
--- a/tablooper~-help.pd
+++ b/tablooper~-help.pd
@@ -10,8 +10,8 @@
#X text 31 187 This will loop the voice.wav sound file starting at
frame 50 and ending at frame 200:;
#N canvas 0 22 450 300 (subpatch) 0;
-#X array \$0-array 232798 float 2;
-#X coords 0 1 232798 -1 100 70 1;
+#X array \$0-array 126079 float 2;
+#X coords 0 1 126079 -1 100 70 1;
#X restore 420 19 graph;
#X obj 402 121 symbol \$0-array;
#X obj 402 165 soundfiler;
@@ -35,7 +35,7 @@ will generate a line with 0 at the start and 1 at the end;
#X msg 123 42 53;
#X msg 402 142 read examples/sdf.wav \$1;
#X msg 152 42 111;
-#X obj 62 256 tablooper~ \$0-array 20 126;
+#X obj 62 256 tablooper~ \$0-array 40 186;
#X text 180 41 <-- try jumping to a frame;
#X connect 10 0 28 0;
#X connect 12 0 10 0;