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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2009-11-17 07:19:48 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2009-11-17 07:19:48 +0000
commit020452159c326a3b475d55495d9fcd4d8d90d509 (patch)
tree53d20a896dcfccc5081601bf29f6980cc34c98a1 /fstabplay~-help.pd
parent94c0bf22453ce44ea85afa8b2b498df9c35bb454 (diff)
removed stupid reset/delay kludge from frameclock and implemented a better way to handle frame jumping: it checkes whether the current frame is one different than the previous, otherwise it resets. I ported the fstablooper~ guts to fstabplay~ too
svn path=/trunk/externals/framesync/; revision=12791
Diffstat (limited to 'fstabplay~-help.pd')
-rw-r--r--fstabplay~-help.pd20
1 files changed, 10 insertions, 10 deletions
diff --git a/fstabplay~-help.pd b/fstabplay~-help.pd
index 3fc6c13..96af6cd 100644
--- a/fstabplay~-help.pd
+++ b/fstabplay~-help.pd
@@ -1,4 +1,4 @@
-#N canvas 389 188 606 403 10;
+#N canvas 63 100 606 403 10;
#X text 212 227 frame;
#X text 241 263 bang when done;
#X text 71 265 audio out;
@@ -15,7 +15,6 @@ numbers.;
#X array \$0-array 62079 float 2;
#X coords 0 1 62079 -1 200 140 1;
#X restore 376 50 graph;
-#X msg 377 210 bang;
#X msg 377 254 read ../../sound/voice.wav \$1;
#X obj 95 112 frameclock 400;
#X obj 76 322 output~;
@@ -25,11 +24,12 @@ numbers.;
#X msg 108 82 78;
#X msg 77 82 55;
#X text 134 80 <-- try jumping to a frame;
-#X connect 9 0 12 0;
-#X connect 11 0 9 0;
-#X connect 12 0 8 0;
-#X connect 15 0 14 0;
-#X connect 15 0 14 1;
-#X connect 15 1 16 0;
-#X connect 17 0 13 0;
-#X connect 18 0 13 0;
+#X obj 377 211 loadbang;
+#X connect 9 0 11 0;
+#X connect 11 0 8 0;
+#X connect 14 0 13 0;
+#X connect 14 0 13 1;
+#X connect 14 1 15 0;
+#X connect 16 0 12 0;
+#X connect 17 0 12 0;
+#X connect 19 0 9 0;