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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2012-04-10 19:07:02 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2012-04-10 19:07:02 +0000
commitd3b51146bd18d72b88ccc34129046a3dc6f58ddf (patch)
treee6871b91101742956e12611d0a53a173a455af8d /tablooper~-help.pd
parent41b3f2a38288800cd4cb20808aac5ef2c8955f3b (diff)
shorted example sound and changed frame numbers of when to play to highlight the looping
svn path=/trunk/externals/framesync/; revision=16115
Diffstat (limited to 'tablooper~-help.pd')
-rw-r--r--tablooper~-help.pd6
1 files changed, 3 insertions, 3 deletions
diff --git a/tablooper~-help.pd b/tablooper~-help.pd
index 720a043..aa37db2 100644
--- a/tablooper~-help.pd
+++ b/tablooper~-help.pd
@@ -10,8 +10,8 @@
#X text 31 187 This will loop the voice.wav sound file starting at
frame 50 and ending at frame 200:;
#N canvas 0 22 450 300 (subpatch) 0;
-#X array \$0-array 232798 float 2;
-#X coords 0 1 232798 -1 100 70 1;
+#X array \$0-array 126079 float 2;
+#X coords 0 1 126079 -1 100 70 1;
#X restore 420 19 graph;
#X obj 402 121 symbol \$0-array;
#X obj 402 165 soundfiler;
@@ -35,7 +35,7 @@ will generate a line with 0 at the start and 1 at the end;
#X msg 123 42 53;
#X msg 402 142 read examples/sdf.wav \$1;
#X msg 152 42 111;
-#X obj 62 256 tablooper~ \$0-array 20 126;
+#X obj 62 256 tablooper~ \$0-array 40 186;
#X text 180 41 <-- try jumping to a frame;
#X connect 10 0 28 0;
#X connect 12 0 10 0;