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-rw-r--r--clk-quantization-help.pd49
1 files changed, 16 insertions, 33 deletions
diff --git a/clk-quantization-help.pd b/clk-quantization-help.pd
index d8f5a38..c4616d9 100644
--- a/clk-quantization-help.pd
+++ b/clk-quantization-help.pd
@@ -1,35 +1,18 @@
-#N canvas 90 70 701 554 10;
-#X text 166 155 That means that the abstraction can start playing on
-each beat (every 24 steps).;
-#X text 237 234 If you set seq.timing.slave's events/beat to 4 \, the
-abstraction can start playing at any quarter beat.;
-#X text 285 323 If you set seq.timing.slave's length to 16 events and
-the events/beat to 4 \, the abstraction can start playing every 4 beats.
-;
-#X text 166 113 Next time you press play \, the abstraction will start
-playing from event 0 (restarts the pattern) once it receives a new
-beat.;
-#X text 290 394 The abstraction will start playing immediatly the next
-time you press play. It will try to match seq.timing.master's current
-event (does not restart the pattern).;
-#X text 290 462 Triggers right away;
-#X text 238 207 Waits for the next master event then starts playing.
-;
-#X text 300 305 Waits for the next master loop then starts playing.
-;
+#N canvas 1255 177 701 554 10;
#X text 44 47 There are four methods of synchronizing a clkSlave to
its clkMaster:;
-#X text 284 379 -- default --;
-#X msg 165 464 none;
-#X msg 150 403 match;
-#X msg 146 311 loop;
-#X msg 107 207 event;
-#X msg 50 113 beat;
-#X obj 51 498 symbol;
-#X obj 51 523 outlet;
-#X connect 10 0 15 0;
-#X connect 11 0 15 0;
-#X connect 12 0 15 0;
-#X connect 13 0 15 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
+#X msg 157 224 none;
+#X msg 62 115 match;
+#X msg 129 175 beat;
+#X obj 52 350 symbol;
+#X obj 52 375 outlet;
+#X text 112 110 The abstraction will start playing or will stop immediately.
+The value outputed will match the master's current step.;
+#X text 171 172 The abstraction will start playing or will stop on
+the next beat. The value outputed will start at 0;
+#X text 204 224 The abstraction will start playing or will stop immediately.
+The value outputed will start at 0;
+#X connect 1 0 4 0;
+#X connect 2 0 4 0;
+#X connect 3 0 4 0;
+#X connect 4 0 5 0;