diff options
Diffstat (limited to 'clk-quantization-help.pd')
-rw-r--r-- | clk-quantization-help.pd | 49 |
1 files changed, 16 insertions, 33 deletions
diff --git a/clk-quantization-help.pd b/clk-quantization-help.pd index d8f5a38..c4616d9 100644 --- a/clk-quantization-help.pd +++ b/clk-quantization-help.pd @@ -1,35 +1,18 @@ -#N canvas 90 70 701 554 10; -#X text 166 155 That means that the abstraction can start playing on -each beat (every 24 steps).; -#X text 237 234 If you set seq.timing.slave's events/beat to 4 \, the -abstraction can start playing at any quarter beat.; -#X text 285 323 If you set seq.timing.slave's length to 16 events and -the events/beat to 4 \, the abstraction can start playing every 4 beats. -; -#X text 166 113 Next time you press play \, the abstraction will start -playing from event 0 (restarts the pattern) once it receives a new -beat.; -#X text 290 394 The abstraction will start playing immediatly the next -time you press play. It will try to match seq.timing.master's current -event (does not restart the pattern).; -#X text 290 462 Triggers right away; -#X text 238 207 Waits for the next master event then starts playing. -; -#X text 300 305 Waits for the next master loop then starts playing. -; +#N canvas 1255 177 701 554 10; #X text 44 47 There are four methods of synchronizing a clkSlave to its clkMaster:; -#X text 284 379 -- default --; -#X msg 165 464 none; -#X msg 150 403 match; -#X msg 146 311 loop; -#X msg 107 207 event; -#X msg 50 113 beat; -#X obj 51 498 symbol; -#X obj 51 523 outlet; -#X connect 10 0 15 0; -#X connect 11 0 15 0; -#X connect 12 0 15 0; -#X connect 13 0 15 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; +#X msg 157 224 none; +#X msg 62 115 match; +#X msg 129 175 beat; +#X obj 52 350 symbol; +#X obj 52 375 outlet; +#X text 112 110 The abstraction will start playing or will stop immediately. +The value outputed will match the master's current step.; +#X text 171 172 The abstraction will start playing or will stop on +the next beat. The value outputed will start at 0; +#X text 204 224 The abstraction will start playing or will stop immediately. +The value outputed will start at 0; +#X connect 1 0 4 0; +#X connect 2 0 4 0; +#X connect 3 0 4 0; +#X connect 4 0 5 0; |