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#N canvas 1255 177 701 554 10;
#X text 44 47 There are four methods of synchronizing a clkSlave to
its clkMaster:;
#X msg 157 224 none;
#X msg 62 115 match;
#X msg 129 175 beat;
#X obj 52 350 symbol;
#X obj 52 375 outlet;
#X text 112 110 The abstraction will start playing or will stop immediately.
The value outputed will match the master's current step.;
#X text 171 172 The abstraction will start playing or will stop on
the next beat. The value outputed will start at 0;
#X text 204 224 The abstraction will start playing or will stop immediately.
The value outputed will start at 0;
#X connect 1 0 4 0;
#X connect 2 0 4 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;