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#N canvas 90 70 773 540 10;
#X obj 52 509 outlet;
#X text 166 155 That means that the abstraction can start playing on
each beat (every 24 steps).;
#X text 237 234 If you set seq.timing.slave's events/beat to 4 \, the
abstraction can start playing at any quarter beat.;
#X text 285 323 If you set seq.timing.slave's length to 16 events and
the events/beat to 4 \, the abstraction can start playing every 4 beats.
;
#X text 166 113 Next time you press play \, the abstraction will start
playing from event 0 (restarts the pattern) once it receives a new
beat.;
#X text 290 394 The abstraction will start playing immediatly the next
time you press play. It will try to match seq.timing.master's current
event (does not restart the pattern).;
#X text 290 462 Triggers right away;
#X text 238 207 Waits for the next master event then starts playing.
;
#X text 300 305 Waits for the next master loop then starts playing.
;
#X text 44 47 There are four methods of synchronizing a clkSlave to
its clkMaster:;
#X msg 50 113 quantization beat;
#X msg 107 207 quantization event;
#X msg 146 311 quantization loop;
#X msg 150 403 quantization match;
#X msg 165 464 quantization none;
#X text 284 379 -- default --;
#X connect 10 0 0 0;
#X connect 11 0 0 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 14 0 0 0;