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authorN.N. <nimon@users.sourceforge.net>2010-09-09 09:14:34 +0000
committerN.N. <nimon@users.sourceforge.net>2010-09-09 09:14:34 +0000
commit40f44ede6fb1b3b160fc34bac7e46a0f86653f64 (patch)
tree251b4a6d46f94b6870f7cbf7f2437a057fcd2b07 /msd/msd2D
parenta37353ab3ae1ecd468280a9aad2555177714dbcb (diff)
svn path=/trunk/externals/nusmuk/; revision=14014
Diffstat (limited to 'msd/msd2D')
-rw-r--r--msd/msd2D/01_msd2Dtest.pd168
-rw-r--r--msd/msd2D/02_msd2Dadd.pd463
-rw-r--r--msd/msd2D/03_imsd2Dtest.pd156
-rw-r--r--msd/msd2D/04_msd2Dperf.pd213
-rw-r--r--msd/msd2D/05_msd2DDataStruct.pd117
-rw-r--r--msd/msd2D/06_msd2Dgravit.pd212
-rw-r--r--msd/msd2D/07_sable.pd505
-rw-r--r--msd/msd2D/Makefile.am51
-rw-r--r--msd/msd2D/editor/MOVED1
-rw-r--r--msd/msd2D/lb.pd13
-rw-r--r--msd/msd2D/license.txt504
-rw-r--r--msd/msd2D/main.cpp3
-rw-r--r--msd/msd2D/make_anim.pd204
-rw-r--r--msd/msd2D/msd2D-help.pd582
-rw-r--r--msd/msd2D/package.txt4
-rw-r--r--msd/msd2D/sound_sable.pd67
-rw-r--r--msd/msd2D/structures.pd27
17 files changed, 3290 insertions, 0 deletions
diff --git a/msd/msd2D/01_msd2Dtest.pd b/msd/msd2D/01_msd2Dtest.pd
new file mode 100644
index 0000000..fe68b84
--- /dev/null
+++ b/msd/msd2D/01_msd2Dtest.pd
@@ -0,0 +1,168 @@
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diff --git a/msd/msd2D/02_msd2Dadd.pd b/msd/msd2D/02_msd2Dadd.pd
new file mode 100644
index 0000000..8dbc071
--- /dev/null
+++ b/msd/msd2D/02_msd2Dadd.pd
@@ -0,0 +1,463 @@
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+#X restore 23 129 pd compute;
+#X text 196 94 Drag red masses for bass and white ones for high tones...
+;
+#X text 196 17 Additive synthesis example;
+#X connect 0 0 3 0;
+#X connect 5 0 4 0;
diff --git a/msd/msd2D/03_imsd2Dtest.pd b/msd/msd2D/03_imsd2Dtest.pd
new file mode 100644
index 0000000..a5ec27f
--- /dev/null
+++ b/msd/msd2D/03_imsd2Dtest.pd
@@ -0,0 +1,156 @@
+#N canvas 568 230 687 149 10;
+#X obj 23 17 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 43 16 reset;
+#N canvas 0 22 763 327 gem_stuff 0;
+#X msg 137 179 0 \, destroy;
+#X obj 118 200 gemwin;
+#X obj 118 104 inlet;
+#X obj 118 129 sel 1 0;
+#X msg 118 156 reset \, create \, 1;
+#N canvas 284 227 591 562 linkrender 0;
+#X obj 150 9 inlet;
+#X obj 150 101 / 12.5;
+#X obj 150 124 - 4;
+#X obj 204 102 / 12.5;
+#X obj 204 125 - 4;
+#X obj 67 265 separator;
+#X obj 150 148 t b f;
+#X obj 67 308 curve 2;
+#X obj 264 105 / 12.5;
+#X obj 264 128 - 4;
+#X obj 318 106 / 12.5;
+#X obj 318 129 - 4;
+#X obj 180 178 pack f f;
+#X msg 180 201 \$1 \$2 0;
+#X obj 264 177 pack f f;
+#X msg 264 200 \$1 \$2 0;
+#X obj 150 53 unpack f f f f f;
+#X obj 67 224 gemhead 45;
+#X obj 67 116 loadbang;
+#X msg 67 174 0;
+#X connect 0 0 16 0;
+#X connect 1 0 2 0;
+#X connect 2 0 6 0;
+#X connect 3 0 4 0;
+#X connect 4 0 12 1;
+#X connect 5 0 7 0;
+#X connect 6 0 17 0;
+#X connect 6 1 12 0;
+#X connect 8 0 9 0;
+#X connect 9 0 14 0;
+#X connect 10 0 11 0;
+#X connect 11 0 14 1;
+#X connect 12 0 13 0;
+#X connect 13 0 7 1;
+#X connect 14 0 15 0;
+#X connect 15 0 7 2;
+#X connect 16 1 1 0;
+#X connect 16 2 3 0;
+#X connect 16 3 8 0;
+#X connect 16 4 10 0;
+#X connect 17 0 5 0;
+#X connect 18 0 19 0;
+#X connect 19 0 17 0;
+#X restore 262 171 pd linkrender;
+#X obj 262 133 route linksPos;
+#X obj 262 110 r \$0-msdout;
+#N canvas 731 296 454 304 gemmouse 0;
+#X obj 189 77 gemmouse;
+#X obj 189 184 pack f f;
+#X obj 189 218 spigot;
+#X obj 103 244 outlet;
+#X obj 189 131 - 0;
+#X obj 216 131 + 100;
+#X obj 189 108 / 5;
+#X obj 216 108 / -5;
+#X obj 79 51 inlet;
+#X obj 109 98 t b;
+#X obj 108 139 list;
+#X obj 141 42 r mouse_init;
+#X connect 0 0 6 0;
+#X connect 0 1 7 0;
+#X connect 0 2 2 1;
+#X connect 1 0 2 0;
+#X connect 2 0 10 1;
+#X connect 4 0 1 0;
+#X connect 5 0 1 1;
+#X connect 6 0 4 0;
+#X connect 7 0 5 0;
+#X connect 8 0 9 0;
+#X connect 9 0 10 0;
+#X connect 10 0 3 0;
+#X connect 11 0 10 1;
+#X restore 404 127 pd gemmouse;
+#X obj 404 106 gemhead;
+#X msg 405 147 posX fix \$1;
+#X msg 406 168 posY fix \$2;
+#X obj 405 194 s \$0-msdin;
+#X connect 0 0 1 0;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 3 1 0 0;
+#X connect 4 0 1 0;
+#X connect 6 0 5 0;
+#X connect 7 0 6 0;
+#X connect 8 0 10 0;
+#X connect 8 0 11 0;
+#X connect 9 0 8 0;
+#X connect 10 0 12 0;
+#X connect 11 0 12 0;
+#X restore 23 86 pd gem_stuff;
+#X obj 23 64 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
+;
+#X text 43 63 gem on/off;
+#N canvas 487 334 635 333 creation 0;
+#X obj 52 15 loadbang;
+#X msg 221 71 reset;
+#X msg 153 170 50 50;
+#X msg 203 91 mass fix 0 100 50 50;
+#X msg 169 192 Xmax 100 \, Xmin 0 \, Ymax 100 \, Ymin 0;
+#X msg 186 150 mass mob 1 100 \$1 \$2;
+#X obj 135 42 t b b b b b b;
+#X msg 186 116 20 50 \, 23 61 \, 29 71 \, 39 77 \, 50 80 \, 61 77 \,
+71 71 \, 77 61 \, 80 50 \, 77 39 \, 71 29 \, 61 23 \, 50 20 \, 39 23
+\, 29 29 \, 23 39;
+#X msg 144 211 link intf mob 0 10 2.5;
+#X msg 135 234 link inter mob mob 1 2.5;
+#X obj 192 270 s mouse_init;
+#X obj 135 261 s \$0-msdin;
+#X obj 239 25 inlet;
+#X text 303 226 all links are created with these two messages;
+#X connect 0 0 6 0;
+#X connect 1 0 11 0;
+#X connect 2 0 10 0;
+#X connect 3 0 11 0;
+#X connect 4 0 11 0;
+#X connect 5 0 11 0;
+#X connect 6 0 9 0;
+#X connect 6 1 8 0;
+#X connect 6 2 2 0;
+#X connect 6 2 4 0;
+#X connect 6 3 7 0;
+#X connect 6 4 3 0;
+#X connect 6 5 1 0;
+#X connect 7 0 5 0;
+#X connect 8 0 11 0;
+#X connect 9 0 11 0;
+#X connect 12 0 6 0;
+#X restore 23 40 pd creation;
+#N canvas 0 22 450 300 compute 0;
+#X obj 53 100 gemhead;
+#X obj 53 123 t b;
+#X msg 53 145 bang \, get linksPos;
+#X obj 53 224 s \$0-msdout;
+#X obj 63 174 r \$0-msdin;
+#X obj 53 198 msd2D;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 2 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 3 0;
+#X restore 23 111 pd compute;
+#X text 164 54 create window;
+#X text 164 69 and drag the structure with the mouse;
+#X connect 0 0 5 0;
+#X connect 3 0 2 0;
diff --git a/msd/msd2D/04_msd2Dperf.pd b/msd/msd2D/04_msd2Dperf.pd
new file mode 100644
index 0000000..d264d8f
--- /dev/null
+++ b/msd/msd2D/04_msd2Dperf.pd
@@ -0,0 +1,213 @@
+#N canvas 521 54 428 182 10;
+#X msg 144 71 forceX mob 100;
+#X msg 144 94 forceX mob -100;
+#X text 141 13 change number of mass to test performance;
+#X text 141 26 (and reset afterwards);
+#X obj 81 19 nbx 5 14 1 20000 1 1 empty empty empty 0 -6 0 10 -262144
+-1 -1 125.925 256;
+#X obj 18 18 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 38 16 reset;
+#N canvas 487 334 635 333 creation 0;
+#X msg 239 84 reset;
+#X obj 167 55 t b b b b b;
+#X obj 441 55 f;
+#X msg 221 104 mass fix 0 100 0 0;
+#N canvas 0 22 450 300 links 0;
+#X obj 136 72 t b;
+#X obj 136 116 + 1;
+#X obj 130 191 f;
+#X obj 92 171 t f b;
+#X obj 91 211 pack f f;
+#X msg 91 233 link souple \$1 \$2 10 0.5;
+#X obj 136 23 inlet;
+#X obj 91 260 outlet;
+#X obj 136 48 until;
+#X obj 202 112 sel 0;
+#X obj 184 154 mod 29;
+#X obj 136 93 f 0;
+#X obj 311 32 inlet;
+#X connect 0 0 11 0;
+#X connect 1 0 10 0;
+#X connect 1 0 2 1;
+#X connect 2 0 4 1;
+#X connect 3 0 4 0;
+#X connect 3 1 2 0;
+#X connect 4 0 5 0;
+#X connect 5 0 7 0;
+#X connect 6 0 8 0;
+#X connect 8 0 0 0;
+#X connect 9 0 8 1;
+#X connect 10 0 9 0;
+#X connect 10 0 11 1;
+#X connect 11 0 1 0;
+#X connect 11 0 3 0;
+#X connect 12 0 10 1;
+#X restore 167 194 pd links;
+#N canvas 557 309 487 357 masses 0;
+#X msg 211 239 mass mob 1 \$1 \$2 \$3;
+#X msg 417 145 seed 1;
+#X msg 342 144 seed 2;
+#X msg 239 126 seed 3;
+#X obj 211 218 pack f f f;
+#X obj 42 14 inlet;
+#X obj 212 307 outlet;
+#X obj 268 47 loadbang;
+#X text 284 101 M;
+#X text 356 106 X;
+#X text 437 106 Y;
+#X obj 223 68 t b b;
+#X obj 42 45 until;
+#X obj 42 78 f;
+#X obj 72 78 + 1;
+#X obj 72 100 mod 30;
+#X obj 90 45 sel 0;
+#X obj 164 15 inlet;
+#X obj 342 165 random 800;
+#X obj 418 165 random 800;
+#X obj 239 146 random 800;
+#X obj 342 186 / 100;
+#X obj 339 206 - 4;
+#X obj 407 193 / 100;
+#X obj 404 213 - 4;
+#X obj 239 166 + 800;
+#X obj 235 186 / 8;
+#X connect 0 0 6 0;
+#X connect 1 0 19 0;
+#X connect 2 0 18 0;
+#X connect 3 0 20 0;
+#X connect 4 0 0 0;
+#X connect 5 0 12 0;
+#X connect 7 0 3 0;
+#X connect 7 0 2 0;
+#X connect 7 0 1 0;
+#X connect 11 0 20 0;
+#X connect 11 1 18 0;
+#X connect 11 1 19 0;
+#X connect 12 0 13 0;
+#X connect 13 0 14 0;
+#X connect 13 0 11 0;
+#X connect 14 0 15 0;
+#X connect 15 0 13 1;
+#X connect 15 0 16 0;
+#X connect 16 0 12 1;
+#X connect 17 0 15 1;
+#X connect 18 0 21 0;
+#X connect 19 0 23 0;
+#X connect 20 0 25 0;
+#X connect 21 0 22 0;
+#X connect 22 0 4 1;
+#X connect 23 0 24 0;
+#X connect 24 0 4 2;
+#X connect 25 0 26 0;
+#X connect 26 0 4 0;
+#X restore 203 129 pd masses;
+#X msg 185 155 Xmax 4 \, Xmin -4 \, Ymax 4 \, Ymin -4;
+#X obj 166 29 inlet;
+#X obj 205 30 loadbang;
+#X obj 441 33 inlet;
+#X obj 167 221 s \$0-msdin;
+#X connect 0 0 10 0;
+#X connect 1 0 4 0;
+#X connect 1 1 6 0;
+#X connect 1 2 5 0;
+#X connect 1 3 3 0;
+#X connect 1 4 0 0;
+#X connect 2 0 4 1;
+#X connect 2 0 5 1;
+#X connect 3 0 10 0;
+#X connect 4 0 10 0;
+#X connect 5 0 10 0;
+#X connect 6 0 10 0;
+#X connect 7 0 1 0;
+#X connect 8 0 1 0;
+#X connect 9 0 2 0;
+#X restore 18 41 pd creation;
+#N canvas 0 22 450 300 gem 0;
+#X msg 30 99 0 \, destroy;
+#X msg 30 76 reset \, create \, lighting 1 \, 1;
+#X obj 30 148 gemwin;
+#X obj 32 25 inlet;
+#X obj 32 53 sel 1 0;
+#X obj 241 50 gemhead;
+#X obj 241 73 world_light;
+#X connect 0 0 2 0;
+#X connect 1 0 2 0;
+#X connect 3 0 4 0;
+#X connect 4 0 1 0;
+#X connect 4 1 0 0;
+#X connect 5 0 6 0;
+#X restore 18 91 pd gem;
+#X obj 18 68 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
+;
+#X text 38 66 gem on/off;
+#N canvas 0 22 450 300 compute 0;
+#N canvas 643 123 311 308 massrender 0;
+#X obj 24 196 translateXYZ;
+#X obj 24 170 separator;
+#X obj 24 144 gemhead 45;
+#X obj 103 17 inlet;
+#X obj 103 55 unpack f f f;
+#X obj 109 83 t b f;
+#X obj 24 56 loadbang;
+#X msg 24 80 0;
+#X obj 24 222 sphere 0.1;
+#X connect 0 0 8 0;
+#X connect 1 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 4 1 5 0;
+#X connect 4 2 0 2;
+#X connect 5 0 2 0;
+#X connect 5 1 0 1;
+#X connect 6 0 7 0;
+#X connect 7 0 2 0;
+#X restore 133 205 pd massrender;
+#N canvas 284 227 394 269 linkrender 0;
+#X obj 121 20 inlet;
+#X obj 57 175 separator;
+#X obj 57 220 curve 2;
+#X obj 43 130 gemhead 45;
+#X msg 213 69 \$4 \$5 0;
+#X msg 141 65 \$2 \$3 0;
+#X obj 140 94 t b a;
+#X obj 44 46 loadbang;
+#X msg 44 75 0;
+#X connect 0 0 4 0;
+#X connect 0 0 5 0;
+#X connect 1 0 2 0;
+#X connect 3 0 1 0;
+#X connect 4 0 2 2;
+#X connect 5 0 6 0;
+#X connect 6 0 3 0;
+#X connect 6 1 2 1;
+#X connect 7 0 8 0;
+#X connect 8 0 3 0;
+#X restore 52 256 pd linkrender;
+#X obj 52 28 gemhead;
+#X msg 52 85 bang \, get massesPos \, get linksPos;
+#X obj 52 176 route linksPos massesPos;
+#X obj 82 127 r \$0-msdin;
+#X obj 52 153 msd2D;
+#X obj 85 198 inlet;
+#X obj 52 227 spigot;
+#X connect 2 0 3 0;
+#X connect 3 0 6 0;
+#X connect 4 0 8 0;
+#X connect 4 1 0 0;
+#X connect 5 0 6 0;
+#X connect 6 0 4 0;
+#X connect 7 0 8 1;
+#X connect 8 0 1 0;
+#X restore 19 137 pd compute;
+#X obj 144 118 s \$0-msdin;
+#X text 260 80 click to move;
+#X obj 19 115 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X text 39 114 display links;
+#X connect 0 0 12 0;
+#X connect 1 0 12 0;
+#X connect 4 0 7 1;
+#X connect 5 0 7 0;
+#X connect 9 0 8 0;
+#X connect 14 0 11 0;
diff --git a/msd/msd2D/05_msd2DDataStruct.pd b/msd/msd2D/05_msd2DDataStruct.pd
new file mode 100644
index 0000000..9f74841
--- /dev/null
+++ b/msd/msd2D/05_msd2DDataStruct.pd
@@ -0,0 +1,117 @@
+#N struct liaison float x1 float y1 float x2 float y2 float mid1 float
+mid2 float lid;
+#N struct mass float x float y float mid float mob;
+#N struct fixmass float x float y float mid;
+#N canvas 241 22 630 524 10;
+#X obj 15 58 structures;
+#X obj 16 96 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+;
+#X msg 16 153 forceY mob 8;
+#X obj 16 125 metro 10;
+#N canvas 0 22 307 306 \$0-anim 0;
+#X scalar liaison 90.3805 300 139.692 181.359 0 0 0 \;;
+#X scalar liaison 89.4172 189.783 104.878 200.197 0 0 0 \;;
+#X scalar liaison 89.4172 189.783 139.692 181.359 0 0 0 \;;
+#X scalar liaison 145.861 231.953 90.3805 300 0 0 0 \;;
+#X scalar liaison 81.2748 184.111 102.254 162.589 0 0 0 \;;
+#X scalar liaison 89.4172 189.783 52.423 226.527 0 0 0 \;;
+#X scalar liaison 156.503 300 89.4172 189.783 0 0 0 \;;
+#X scalar liaison 104.878 200.197 121.885 186.762 0 0 0 \;;
+#X scalar liaison 145.861 231.953 89.4172 189.783 0 0 0 \;;
+#X scalar liaison 156.503 300 145.861 231.953 0 0 0 \;;
+#X scalar liaison 121.885 186.762 81.2748 184.111 0 0 0 \;;
+#X scalar liaison 52.423 226.527 139.692 181.359 0 0 0 \;;
+#X scalar liaison 156.503 300 97.1881 236.113 0 0 0 \;;
+#X scalar liaison 139.692 181.359 121.885 186.762 0 0 0 \;;
+#X scalar liaison 139.692 181.359 145.861 231.953 0 0 0 \;;
+#X scalar liaison 90.3805 300 97.1881 236.113 0 0 0 \;;
+#X scalar liaison 102.254 162.589 121.885 186.762 0 0 0 \;;
+#X scalar liaison 139.692 181.359 187.622 200.002 0 0 0 \;;
+#X scalar liaison 97.1881 236.113 145.861 231.953 0 0 0 \;;
+#X scalar liaison 104.878 200.197 81.2748 184.111 0 0 0 \;;
+#X scalar liaison 97.1881 236.113 139.692 181.359 0 0 0 \;;
+#X scalar liaison 97.1881 236.113 89.4172 189.783 0 0 0 \;;
+#X scalar liaison 104.878 200.197 102.254 162.589 0 0 0 \;;
+#X scalar liaison 89.4172 189.783 187.622 200.002 0 0 0 \;;
+#X scalar mass 90.3805 300 0 0 \;;
+#X scalar mass 104.878 200.197 8 0 \;;
+#X scalar mass 89.4172 189.783 4 0 \;;
+#X scalar mass 97.1881 236.113 2 0 \;;
+#X scalar mass 81.2748 184.111 10 0 \;;
+#X scalar mass 52.423 226.527 6 0 \;;
+#X scalar mass 156.503 300 1 0 \;;
+#X scalar mass 121.885 186.762 9 0 \;;
+#X scalar mass 139.692 181.359 5 0 \;;
+#X scalar mass 145.861 231.953 3 0 \;;
+#X scalar mass 102.254 162.589 11 0 \;;
+#X scalar mass 187.622 200.002 7 0 \;;
+#X coords 0 0 300 300 300 300 1;
+#X restore 255 92 pd \$0-anim;
+#X obj 16 212 make_anim \$0-anim;
+#X msg 15 358 forceY mob -200;
+#X msg 15 380 forceY mob 200;
+#X msg 15 316 forceX mob 200;
+#X msg 15 337 forceX mob -200;
+#X msg 15 400 forceX 0 -200 \, forceX 1 200;
+#X msg 15 442 forceY 0 -200 \, forceY 1 -200 \, forceX 0 -200 \, forceX
+1 200;
+#X msg 15 421 forceY 6 -200 \, forceY 7 -200;
+#X obj 15 182 r \$0-msdin;
+#N canvas 0 22 450 300 creation 0;
+#X obj 45 20 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262131 -1
+-1;
+#X msg 117 71 reset;
+#X text 83 21 reset;
+#X obj 45 42 t b b b b b;
+#X msg 63 181 Xmax 300 \, Xmin 0 \, Ymax 300 \, Ymin 0;
+#X msg 81 113 100 300 \, 150 300 \, 100 230 \, 150 230 \, 100 180 \,
+150 180 \, 50 180 \, 200 180 \, 115 180 \, 135 180 \, 110 150 \, 140
+150;
+#X msg 45 205 0 5 \, 1 2 \, 1 4 \, 2 3 \, 3 0 \, 0 2 \, 1 3 \, 2 4
+\, 4 5 \, 5 3 \, 3 4 \, 2 5 \, 4 6 \, 5 7 \, 6 5 \, 4 7 \, 4 8 \, 5
+9 \, 8 9 \, 8 10 \, 10 11 \, 11 9 \, 9 10 \, 8 11;
+#X msg 45 252 link souple \$1 \$2 12 20;
+#X msg 81 146 mass mob 1 100 \$1 \$2;
+#X obj 45 274 s \$0-msdin;
+#X obj 69 6 inlet;
+#X obj 141 26 loadbang;
+#X connect 0 0 3 0;
+#X connect 1 0 9 0;
+#X connect 3 0 6 0;
+#X connect 3 1 4 0;
+#X connect 3 2 5 0;
+#X connect 3 4 1 0;
+#X connect 4 0 9 0;
+#X connect 5 0 8 0;
+#X connect 6 0 7 0;
+#X connect 7 0 9 0;
+#X connect 8 0 9 0;
+#X connect 10 0 3 0;
+#X connect 11 0 3 0;
+#X restore 15 37 pd creation;
+#X obj 15 14 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X text 36 14 reset;
+#X obj 15 467 s \$0-msdin;
+#X obj 15 286 msd2D;
+#X text 38 95 compute;
+#X text 252 28 1 - notch the "poll" case to set DS to actual model
+state;
+#X text 252 47 2 - compute ON;
+#X text 252 64 3 - "force" the dancer to move;
+#X connect 1 0 3 0;
+#X connect 2 0 18 0;
+#X connect 3 0 2 0;
+#X connect 3 0 18 0;
+#X connect 5 0 18 0;
+#X connect 6 0 17 0;
+#X connect 7 0 17 0;
+#X connect 8 0 17 0;
+#X connect 9 0 17 0;
+#X connect 10 0 17 0;
+#X connect 11 0 17 0;
+#X connect 12 0 17 0;
+#X connect 13 0 18 0;
+#X connect 15 0 14 0;
+#X connect 18 0 5 0;
+#X connect 18 1 5 0;
diff --git a/msd/msd2D/06_msd2Dgravit.pd b/msd/msd2D/06_msd2Dgravit.pd
new file mode 100644
index 0000000..0213fe5
--- /dev/null
+++ b/msd/msd2D/06_msd2Dgravit.pd
@@ -0,0 +1,212 @@
+#N canvas 386 22 491 156 10;
+#X obj 18 21 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 39 18 reset;
+#N canvas 0 22 450 300 gem_stuff 0;
+#X msg 30 89 0 \, destroy;
+#X obj 30 185 gemhead;
+#X obj 30 238 world_light;
+#X obj 30 148 gemwin;
+#X msg 30 66 reset \, dimen 800 800 \, create \, lighting 1 \, 1;
+#X obj 30 212 rotateXYZ 30 20 0;
+#X obj 32 10 inlet;
+#X obj 32 37 sel 1 0;
+#X connect 0 0 3 0;
+#X connect 1 0 5 0;
+#X connect 4 0 3 0;
+#X connect 5 0 2 0;
+#X connect 6 0 7 0;
+#X connect 7 0 4 0;
+#X connect 7 1 0 0;
+#X restore 18 87 pd gem_stuff;
+#X obj 18 69 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
+;
+#N canvas 0 22 804 395 creation 0;
+#X obj 42 28 bng 20 250 50 0 empty empty empty 0 -6 0 8 -258699 -1
+-1;
+#X msg 239 84 reset;
+#X obj 245 32 loadbang;
+#X text 68 30 reset;
+#X obj 167 55 t b b b b b;
+#X text 501 28 change number of mass to test performance;
+#X text 501 41 (and reset afterwards);
+#X obj 441 34 nbx 5 14 1 20000 1 1 empty empty empty 0 -6 0 10 -262144
+-1 -1 1681.79 256;
+#X msg 185 241 Xmax 4 \, Xmin -4 \, Ymax 4 \, Ymin -4;
+#X msg 167 215 setL sun 0;
+#X msg 221 107 mass fix 0 100 0 0;
+#X text 409 270 0.2 : rigidity \, 0 : damping \, -2 : power \, 0.4
+: Lmin;
+#X text 363 109 Sun;
+#X text 288 181 Initial speed;
+#N canvas 309 104 769 663 masses 0;
+#X obj 151 16 inlet;
+#X obj 232 28 inlet;
+#X obj 151 616 outlet;
+#X msg 151 551 mass mob 1 \$1 \$2 \$3;
+#X msg 151 307 seed 3;
+#X obj 151 519 pack f f f;
+#X obj 151 228 t b b b;
+#X msg 243 306 seed 20;
+#X msg 331 308 seed 10;
+#X obj 151 327 random 10000;
+#X obj 243 371 - 1;
+#X obj 331 370 - 1;
+#X obj 151 47 t b;
+#X obj 333 52 loadbang;
+#X text 263 277 X;
+#X text 166 276 M;
+#X text 372 278 Y;
+#X obj 151 67 until;
+#X obj 151 86 f;
+#X obj 177 87 + 1;
+#X obj 177 118 mod 1000;
+#X obj 206 87 sel 0;
+#X obj 243 327 random 1000;
+#X obj 331 328 random 1000;
+#X obj 243 348 / 50000;
+#X obj 331 349 / 50000;
+#X obj 151 349 / 250;
+#X obj 151 371 + 185;
+#X connect 0 0 12 0;
+#X connect 1 0 20 1;
+#X connect 3 0 2 0;
+#X connect 4 0 9 0;
+#X connect 5 0 3 0;
+#X connect 6 0 9 0;
+#X connect 6 1 22 0;
+#X connect 6 2 23 0;
+#X connect 7 0 22 0;
+#X connect 8 0 23 0;
+#X connect 9 0 26 0;
+#X connect 10 0 5 1;
+#X connect 11 0 5 2;
+#X connect 12 0 17 0;
+#X connect 13 0 7 0;
+#X connect 13 0 8 0;
+#X connect 13 0 4 0;
+#X connect 17 0 18 0;
+#X connect 18 0 19 0;
+#X connect 18 0 6 0;
+#X connect 19 0 20 0;
+#X connect 20 0 21 0;
+#X connect 20 0 18 1;
+#X connect 21 0 17 1;
+#X connect 22 0 24 0;
+#X connect 23 0 25 0;
+#X connect 24 0 10 0;
+#X connect 25 0 11 0;
+#X connect 26 0 27 0;
+#X connect 27 0 5 0;
+#X restore 203 144 pd masses;
+#X text 410 289 The power of the link is -2 to simulate a gravity field
+in 1/R^2;
+#X text 292 146 Particules;
+#X msg 185 268 link sun fix mob 0.2 0 -2 0.4;
+#X msg 167 178 forceX mob 5.9;
+#X obj 167 310 s \$0-msdin;
+#X obj 166 25 inlet;
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+#X connect 17 0 19 0;
+#X connect 18 0 19 0;
+#X connect 20 0 4 0;
+#X restore 18 43 pd creation;
+#X text 116 58 gravity field simulation;
+#X text 115 72 if you have cpu problem \, you can reduce the mass number
+in "creation";
+#N canvas 0 22 450 300 compute 0;
+#X obj 52 182 msd2D --------------------------------;
+#X obj 52 64 t b;
+#X obj 52 41 gemhead;
+#X msg 197 123 forceX mob 0.051;
+#X msg 197 149 forceY mob 0.1;
+#X msg 52 98 bang \, bang \, get massesPos;
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+#X obj 124 5 inlet;
+#X obj 291 245 translateXYZ;
+#X obj 291 186 gemhead;
+#X obj 291 219 separator;
+#X obj 292 63 unpack f f f;
+#X obj 57 257 translateXYZ;
+#X obj 57 198 gemhead;
+#X obj 57 231 separator;
+#X obj 123 31 route 0 1;
+#X obj 296 118 t b;
+#X obj 64 71 unpack f f;
+#X obj 57 151 t b f;
+#X obj 168 262 translateXYZ;
+#X obj 168 197 gemhead;
+#X obj 168 236 separator;
+#X obj 175 76 unpack f f;
+#X obj 168 154 t b f;
+#X obj 169 290 color 1 0 0;
+#X obj 292 319 square 0.015;
+#X obj 168 320 square 0.04;
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+#X text 169 355 Red particule;
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+#X obj 56 315 sphere 0.3 30;
+#X obj 57 289 color 0.3 0.3 0.3;
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+#X connect 24 0 23 0;
+#X connect 25 0 18 0;
+#X connect 26 0 27 0;
+#X connect 27 0 2 0;
+#X connect 27 0 13 0;
+#X connect 27 0 6 0;
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+#X obj 52 212 route massesPos;
+#X obj 63 147 r \$0-msdin;
+#X connect 0 0 7 0;
+#X connect 1 0 5 0;
+#X connect 2 0 1 0;
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+#X connect 0 0 4 0;
+#X connect 3 0 2 0;
diff --git a/msd/msd2D/07_sable.pd b/msd/msd2D/07_sable.pd
new file mode 100644
index 0000000..6dd44fe
--- /dev/null
+++ b/msd/msd2D/07_sable.pd
@@ -0,0 +1,505 @@
+#N canvas 649 116 636 696 10;
+#X obj 363 187 gemhead;
+#X obj 363 234 world_light;
+#X msg 364 141 \; pd dsp 1;
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+#N canvas 0 22 376 479 filtre 0;
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+#X obj 130 240 + 1;
+#X obj 130 42 inlet;
+#X obj 130 183 1;
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+#X obj 59 285 / 2;
+#X obj 59 223 * 1;
+#X msg 130 139 1 \$1;
+#X obj 142 92 loadbang;
+#X msg 141 117 1000;
+#X connect 0 0 8 0;
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+#X connect 3 0 7 1;
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+#X connect 8 0 2 0;
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+#X connect 11 0 9 0;
+#X restore 78 246 pd filtre;
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+#X obj 59 42 inlet;
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+#X obj 130 42 inlet;
+#X obj 130 183 1;
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+#X obj 195 413 outlet;
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+\, mass MlinkH 0 1 0 996.2 \, mass MlinkB 0 1 0 -996.2;
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+#X text 321 450 <- sensors simulation;
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+#X connect 28 0 29 0;
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+#X connect 38 0 36 0;
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diff --git a/msd/msd2D/Makefile.am b/msd/msd2D/Makefile.am
new file mode 100644
index 0000000..59a3dff
--- /dev/null
+++ b/msd/msd2D/Makefile.am
@@ -0,0 +1,51 @@
+#
+# automake template
+# added by tim blechmann
+#
+
+NAME = msd2
+
+BUILT_SOURCES = main.cpp
+
+EXTRA_DIST = main.cpp \
+ $(NAME).mcp \
+ $(NAME).vcproj
+
+CXXFLAGS = @CXXFLAGS@ \
+ @OPT_FLAGS@ \
+ @INCLUDEDIR@ \
+ -I../../source \
+ $(DEFS) \
+ -DFLEXT_SHARED
+
+LDFLAGS = @DYNAMIC_LDFLAGS@ @LDFLAGS@ \
+ $(patsubst %,-framework %,$(FRAMEWORKS))
+
+LIBS = @LIBS@ -lflext-pd
+
+FRAMEWORKS = @FRAMEWORKS@
+
+TARGETDIR = @TARGETDIR@
+
+TARGET =$(NAME).@EXTENSION@
+
+OBJECTS = $(patsubst %.cpp,./%.@OBJEXT@,$(BUILT_SOURCES))
+
+SYSDIR = @SYSDIR@
+
+
+# ----------------------------- targets --------------------------------
+
+all-local: $(OBJECTS)
+ $(CXX) $(LDFLAGS) ./*.@OBJEXT@ $(LIBS) -o ../$(TARGETDIR)/$(TARGET)
+ strip --strip-unneeded ../$(TARGETDIR)/$(TARGET)
+
+./%.@OBJEXT@ : %.cpp
+ $(CXX) -c $(CXXFLAGS) $< -o $@
+
+clean-local:
+ rm -f ../$(TARGETDIR)/$(TARGET)
+ rm -f ./$(OBJECTS)
+
+install-exec-local:
+ install ../$(TARGET) $(SYSDIR)extra
diff --git a/msd/msd2D/editor/MOVED b/msd/msd2D/editor/MOVED
new file mode 100644
index 0000000..f7d2e2f
--- /dev/null
+++ b/msd/msd2D/editor/MOVED
@@ -0,0 +1 @@
+msd-editor has moved to /externals/nusmuk/editor.
diff --git a/msd/msd2D/lb.pd b/msd/msd2D/lb.pd
new file mode 100644
index 0000000..1433464
--- /dev/null
+++ b/msd/msd2D/lb.pd
@@ -0,0 +1,13 @@
+#N canvas 0 0 450 300 10;
+#X obj 18 86 loadbang;
+#X obj 18 63 universal;
+#X msg 18 41 loadbang loadbang;
+#X obj 18 17 inlet;
+#X obj 18 108 outlet;
+#X obj 104 84 r lb;
+#X obj 104 105 t b;
+#X connect 0 0 4 0;
+#X connect 2 0 1 0;
+#X connect 3 0 2 0;
+#X connect 5 0 6 0;
+#X connect 6 0 4 0;
diff --git a/msd/msd2D/license.txt b/msd/msd2D/license.txt
new file mode 100644
index 0000000..b1e3f5a
--- /dev/null
+++ b/msd/msd2D/license.txt
@@ -0,0 +1,504 @@
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
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+
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diff --git a/msd/msd2D/main.cpp b/msd/msd2D/main.cpp
new file mode 100644
index 0000000..4539810
--- /dev/null
+++ b/msd/msd2D/main.cpp
@@ -0,0 +1,3 @@
+#include "../msd.h"
+
+MSD("msd2D",msd2D,2)
diff --git a/msd/msd2D/make_anim.pd b/msd/msd2D/make_anim.pd
new file mode 100644
index 0000000..c29fc3f
--- /dev/null
+++ b/msd/msd2D/make_anim.pd
@@ -0,0 +1,204 @@
+#N struct mass float x float y float mid float mob;
+#N struct fixmass float x float y float mid;
+#N canvas 445 254 669 506 10;
+#X obj 352 260 pointer;
+#X obj 86 83 spigot;
+#X obj 400 20 bng 15 250 50 0 \$0-create empty Create 22 6 0 10 -258113
+-1 -1;
+#X obj 316 76 r \$0-create;
+#X obj 123 50 r \$0-listen;
+#X obj 533 184 s \$0-listen;
+#X msg 533 159 1;
+#X obj 316 98 t b b b b b;
+#X obj 199 217 s \$0-listen;
+#X msg 199 191 0;
+#N canvas 0 22 870 770 \$0-anim 0;
+#X scalar mass 501.859 143.462 2 0 \;;
+#X scalar mass 385.528 207.845 3 0 \;;
+#X scalar mass 563.885 96.7994 4 0 \;;
+#X scalar mass 436.681 183.23 5 0 \;;
+#X scalar mass 677.97 25.7242 6 0 \;;
+#X scalar mass 635.854 51.7641 7 0 \;;
+#X scalar fixmass 287 68 0 \;;
+#X scalar fixmass 56 223 1 \;;
+#X restore 220 25 pd \$0-anim;
+#X obj 446 329 makefilename pd-%s;
+#X obj 446 283 loadbang;
+#X msg 446 261 bang;
+#X obj 446 353 s \$0-cnv;
+#X obj 400 137 symbol;
+#X obj 407 98 r \$0-cnv;
+#X obj 352 137 symbol;
+#X msg 352 228 traverse \$1 \, bang;
+#X obj 86 27 inlet;
+#X obj 400 35 tgl 15 0 empty empty poll 22 6 0 10 -262144 -1 -1 1 1
+;
+#X msg 400 160 \; \$1 clear \;;
+#X obj 464 376 r \$0-cnv;
+#X obj 413 403 pack 0 s;
+#X msg 413 434 \; \$2 vis \$1;
+#X obj 59 376 metro 40;
+#X obj 59 401 s \$0-create;
+#X obj 284 221 outlet;
+#X obj 446 305 symbol \$1;
+#N canvas 683 281 568 586 make_link 0;
+#X obj 165 35 inlet;
+#X obj 367 438 inlet;
+#X obj 236 135 s \$0-mass2;
+#X obj 334 305 r \$0-mass2;
+#X obj 293 283 r \$0-mass1;
+#X obj 203 159 s \$0-mass1;
+#N canvas 0 22 591 644 look4mass2 0;
+#X msg 228 199 next;
+#X obj 228 463 spigot;
+#X obj 228 386 pack 0 0;
+#X obj 228 508 unpack 0 0;
+#X obj 295 411 r \$0-mass2;
+#X obj 228 562 outlet;
+#X obj 293 564 outlet;
+#X obj 228 68 inlet;
+#X obj 228 90 t b b;
+#X obj 437 327 select 0;
+#X obj 137 319 get mass x y mid;
+#X obj 281 317 get fixmass x y mid;
+#X obj 265 437 == -1;
+#X obj 367 247 print lookmass1;
+#X msg 404 136 traverse pd-data \, next;
+#X obj 228 229 pointer;
+#X connect 0 0 15 0;
+#X connect 1 0 3 0;
+#X connect 2 0 1 0;
+#X connect 3 0 5 0;
+#X connect 3 1 6 0;
+#X connect 4 0 12 1;
+#X connect 7 0 8 0;
+#X connect 8 0 0 0;
+#X connect 8 1 14 0;
+#X connect 9 0 0 0;
+#X connect 10 0 2 0;
+#X connect 10 1 2 1;
+#X connect 10 2 12 0;
+#X connect 11 0 2 0;
+#X connect 11 1 2 1;
+#X connect 11 2 12 0;
+#X connect 12 0 1 1;
+#X connect 12 0 9 0;
+#X connect 14 0 15 0;
+#X connect 15 0 10 0;
+#X connect 15 0 11 0;
+#X connect 15 1 13 0;
+#X restore 184 267 pd look4mass2;
+#X obj 165 67 t b b a a;
+#X msg 203 113 \$3;
+#X msg 236 113 \$4;
+#N canvas 0 22 591 644 look4mass1 0;
+#X msg 228 199 next;
+#X obj 228 463 spigot;
+#X obj 228 386 pack 0 0;
+#X obj 228 508 unpack 0 0;
+#X obj 228 562 outlet;
+#X obj 293 564 outlet;
+#X obj 228 68 inlet;
+#X obj 228 90 t b b;
+#X obj 437 327 select 0;
+#X obj 228 229 pointer mass fixmass;
+#X obj 137 319 get mass x y mid;
+#X obj 281 317 get fixmass x y mid;
+#X obj 295 384 r \$0-mass1;
+#X obj 265 437 == -1;
+#X msg 404 136 traverse pd-data \, bang;
+#X connect 0 0 9 0;
+#X connect 1 0 3 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 3 1 5 0;
+#X connect 6 0 7 0;
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+#X connect 8 0 0 0;
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+#X connect 9 1 11 0;
+#X connect 10 0 2 0;
+#X connect 10 1 2 1;
+#X connect 10 2 13 0;
+#X connect 11 0 2 0;
+#X connect 11 1 2 1;
+#X connect 11 2 13 0;
+#X connect 12 0 13 1;
+#X connect 13 0 1 1;
+#X connect 13 0 8 0;
+#X connect 14 0 9 0;
+#X restore 160 241 pd look4mass1;
+#X obj 121 463 append liaison x1 y1 x2 y2 mid1 mid2;
+#X obj 159 358 pack 0 0 0 0 0 0;
+#X obj 167 417 print linklist;
+#X connect 0 0 7 0;
+#X connect 1 0 11 6;
+#X connect 3 0 12 5;
+#X connect 4 0 12 4;
+#X connect 6 0 12 2;
+#X connect 6 1 12 3;
+#X connect 7 0 10 0;
+#X connect 7 1 6 0;
+#X connect 7 2 8 0;
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+#X connect 8 0 5 0;
+#X connect 9 0 2 0;
+#X connect 10 0 12 0;
+#X connect 10 1 12 1;
+#X connect 12 0 11 0;
+#X connect 12 0 13 0;
+#X restore 273 411 pd make_link;
+#X text 216 384 LATER:;
+#X obj 86 113 route Mass linksPos;
+#X msg 284 198 infosL \, get linksPos;
+#X obj 192 345 append liaison x1 y1 x2 y2;
+#X msg 195 325 \$2 \$3 \$4 \$5;
+#X obj 141 257 append mass mid x y;
+#X msg 141 168 \$1 \$5 \$6;
+#X obj 86 142 t a a;
+#X msg 62 166 \$3;
+#X obj 62 283 set mass mob;
+#X obj 62 229 * 0;
+#X obj 400 50 tgl 15 0 empty empty view 22 6 0 10 -262144 -1 -1 0 1
+;
+#X connect 0 0 29 1;
+#X connect 0 0 33 4;
+#X connect 0 0 35 3;
+#X connect 1 0 31 0;
+#X connect 3 0 7 0;
+#X connect 4 0 1 1;
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+#X connect 11 0 14 0;
+#X connect 12 0 28 0;
+#X connect 13 0 28 0;
+#X connect 15 0 21 0;
+#X connect 16 0 15 1;
+#X connect 16 0 17 1;
+#X connect 17 0 18 0;
+#X connect 18 0 0 0;
+#X connect 19 0 1 0;
+#X connect 20 0 25 0;
+#X connect 22 0 23 1;
+#X connect 23 0 24 0;
+#X connect 25 0 26 0;
+#X connect 28 0 11 0;
+#X connect 31 0 37 0;
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diff --git a/msd/msd2D/msd2D-help.pd b/msd/msd2D/msd2D-help.pd
new file mode 100644
index 0000000..9433767
--- /dev/null
+++ b/msd/msd2D/msd2D-help.pd
@@ -0,0 +1,582 @@
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+#X text 96 12 MSD : mass - spring - damper model;
+#X text 27 155 Be careful : if masses are deleted \, lists messages
+won't work;
+#X text 27 60 It is designed to implement particules physical model
+in PD.The model is based on two elements type : mass and link. The
+msd masses are the principals objects of the model. They got only one
+physical parameter \, the value of their mass. They can be mobile or
+fixed \, in this case forces applied on them automatically \, by links
+\, or manually \, by messages \, don't do anything.;
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+rigidity1 xlabel -3.5 \; rigidity1 xticks 0 1 1 \; rigidity1 yticks
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+#X obj 680 488 moses -10;
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+#X text 125 307 Rigidity;
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+#X restore 565 327 graph;
+#X text 657 482 L0;
+#X text 569 304 Rigidity with Lmin and Lmax;
+#X text 673 482 Lmin;
+#X text 735 481 Lmax;
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+#X text 192 679 L0;
+#X text 126 505 Rigidity with power = 1/2;
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+#X coords 0 1000 50 -1000 200 150 1;
+#X restore 566 530 graph;
+#X text 639 684 L0;
+#X text 571 508 Rigidity with power = 2;
+#X text 571 12 The equations are :;
+#X text 497 36 if Lmin<|L[n]-L[0]|<Lmax;
+#X text 496 75 else;
+#X text 496 95 F[n] = D(L[n]-L[n-1]);
+#X text 496 54 F[n] = K(L[n] - L[0])^P + D(L[n] - L[n-1]);
+#X text 28 187 Links connect masses two by two. They got 4 physicals
+parameters : length \, rigidity \, damping and power.;
+#X text 27 216 Rigidity \, damping and power are defined by the creation
+message. The lenght is initialised to the distance between the two
+masses at the creation.;
+#X text 495 124 For oriented links \, the force F[n] is projected onto
+a vector which is given during the creation of the link using x1y1
+coordinates.;
+#X text 495 169 For normal vector \, the direction is calculated using
+the scalar product :;
+#X text 495 248 You can build specific links using different links
+messages defining the characteristic step by step.;
+#X text 496 206 x1x2 + y1y2 = 0;
+#X text 27 257 Links can be created in one shot between mutiples masses
+\, instead of creation number \, the masses linked are defined with
+their Id.;
+#X text 28 41 MSD is the 2D object of the msd objects collection.;
+#X connect 3 0 4 0;
+#X restore 16 731 pd More_Info;
+#X text 12 76 Examples:;
+#X text 9 369 Inlets:;
+#X text 19 388 - Left:;
+#X text 10 526 Arguments:;
+#X text 11 562 Outlets:;
+#X text 19 675 See Also:;
+#X text 74 48 Full Name:;
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+#X obj 3 30 cnv 15 250 30 empty empty empty 20 12 0 14 -233017 -66577
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+#X text 5 10 Externals and libraries;
+#X obj 141 38 msd3D;
+#X obj 44 37 msd;
+#X restore 122 731 pd Related_Objects;
+#N canvas 257 262 759 345 init 0;
+#X obj 89 215 t a;
+#X obj 89 33 loadbang;
+#X obj 89 241 s \$0-in;
+#X obj 89 59 t b b b b b;
+#X msg 161 80 reset;
+#X obj 44 13 inlet;
+#X msg 143 100 mass fix 0 10 0 0;
+#X msg 89 187 Xmax 4 \, Xmin -4 \, Ymax 4 \, Ymin -4;
+#X msg 125 120 mass mob 1 100 0 -2 \, mass mob 1 100 2 0 \, mass mob
+1 100 0 2 \, mass mob 1 100 -2 0;
+#X msg 107 161 link souple fix mob 10 10 \, link souple mob mob 10
+10;
+#X connect 0 0 2 0;
+#X connect 1 0 3 0;
+#X connect 3 0 7 0;
+#X connect 3 1 9 0;
+#X connect 3 2 8 0;
+#X connect 3 3 6 0;
+#X connect 3 4 4 0;
+#X connect 4 0 0 0;
+#X connect 5 0 3 0;
+#X connect 6 0 0 0;
+#X connect 7 0 0 0;
+#X connect 8 0 0 0;
+#X connect 9 0 0 0;
+#X restore 17 156 pd init;
+#X obj 18 321 s \$0-out;
+#X obj 18 272 r \$0-in;
+#X obj 393 317 s \$0-in;
+#N canvas 565 515 355 193 compute 0;
+#X obj 27 29 inlet;
+#X obj 27 127 s \$0-in;
+#X msg 27 96 bang \, get massesPos \, get linksPos;
+#X obj 27 66 gemhead;
+#X obj 160 36 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X connect 0 0 3 0;
+#X connect 2 0 1 0;
+#X connect 3 0 2 0;
+#X connect 4 0 2 0;
+#X restore 17 209 pd compute;
+#X obj 17 181 tgl 15 0 empty empty ON/OFF 25 10 1 10 -262144 -1 -1
+0 1;
+#X obj 172 270 r \$0-out;
+#X obj 17 126 bng 15 250 50 0 empty empty reset 25 10 1 10 -262144
+-1 -1;
+#X text 101 388 Bang - A bang at the left inlet compute the new model
+state based on previous instant.;
+#X text 158 478 To set the model parameters after creation.;
+#X text 158 456 To create the model masses and links.;
+#X text 158 501 To get the model parameters;
+#N canvas 8 28 967 626 creation________ 0;
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+#X obj 5 3 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
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+#X text 7 2 CREATION Messages;
+#X obj 4 137 cnv 15 450 15 empty empty empty 20 12 0 14 -158509 -66577
+0;
+#X obj 3 351 cnv 15 450 15 empty empty empty 20 12 0 14 -158509 -66577
+0;
+#X msg 32 104 reset;
+#X text 202 167 Add a mass;
+#X text 57 191 \$1 : Id (symbol);
+#X text 57 211 \$2 : fixed or mobile (0/1);
+#X text 57 229 \$3 : mass;
+#X msg 32 286 deleteMass \$1;
+#X text 194 288 Delete a mass and associated links;
+#X text 54 309 \$1 : Creation No of mass;
+#X text 7 137 Masses :;
+#X text 7 74 Reset :;
+#X text 129 105 Delete all masses \, links and internal variables;
+#X text 6 351 Links :;
+#X text 49 406 \$1 : Id (symbol);
+#X text 49 459 \$4 : rigidity;
+#X msg 30 555 deleteLink \$1;
+#X text 166 557 Delete a link;
+#X text 47 578 \$1 : Creation No of link;
+#X text 49 406 \$1 : Id (symbol);
+#X text 49 459 \$4 : rigidity;
+#X text 49 424 \$2 : creation No/Id of mass1;
+#X text 49 442 \$3 : creation No/Id of mass2;
+#X text 266 384 Add link(s);
+#X text 49 477 \$5 : damping;
+#X text 10 28 Creation messages are used to define the structure of
+the model. Messages create links and masses or destroy them.;
+#X msg 30 384 link \$1 \$2 \$3 \$4 \$5 (\$6 \$7 \$8);
+#X msg 32 167 mass \$1 \$2 \$3 \$4 \$5;
+#X text 57 247 \$4 \, \$5 : initial position;
+#X text 46 495 (\$6) : Power of the rigidity distance;
+#X text 46 514 (\$7) : minimum lenght of link;
+#X text 46 531 (\$8) : maximum lenght of link;
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+-1;
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+#X obj 471 578 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 527 180 \$1 : Id (symbol);
+#X text 527 233 \$4 : rigidity;
+#X text 527 180 \$1 : Id (symbol);
+#X text 527 233 \$4 : rigidity;
+#X text 527 198 \$2 : creation No/Id of mass1;
+#X text 527 216 \$3 : creation No/Id of mass2;
+#X text 527 251 \$5 : damping;
+#X text 790 152 Add tangential link(s);
+#X text 524 289 (\$8) : Power of the rigidity distance;
+#X text 524 308 (\$9) : minimum lenght of link;
+#X text 524 325 (\$10) : maximum lenght of link;
+#X msg 508 153 tLink \$1 \$2 \$3 \$4 \$5 \$6 \$7 (\$8 \$9 \$10);
+#X text 504 75 Oriented links :;
+#X text 506 102 In 2D (and 3D) there are two specials links : oriented
+links. They works as general links excepts their calculation is made
+following a vector.;
+#X text 526 270 \$6 \, \$7 : tangential vector (x \, y);
+#X connect 35 0 37 0;
+#X restore 12 457 pd creation________;
+#X text 103 542 None;
+#X text 18 583 - Left:;
+#X text 101 584 Outputs the model parameters asked with the attributes
+messages.;
+#X obj 13 629 cnv 15 75 15 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X text 17 628 - Right:;
+#X text 100 629 Outputs information on model when creation messages
+are send or with the special message [infosL( which dump the complete
+state of the model.;
+#X text 101 420 Messages - Different messages are used to control the
+msd object. They are of three types :;
+#X text 9 697 CATEGORY: control;
+#N canvas 354 125 558 582 dynamic 0;
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+#X text 7 62 Masses :;
+#X text 6 378 Links :;
+#X text 7 2 DYNAMIC SETTINGS Messages;
+#X msg 31 96 posX \$1 \$2;
+#X text 190 144 Add force on mass(es);
+#X msg 30 143 forceX \$1 \$2;
+#X text 192 216 \$1 : Value;
+#X text 193 107 \$1 : Id (symbol) or No;
+#X text 193 161 \$1 : Id (symbol) or No;
+#X msg 30 195 Xmin \$1;
+#X msg 89 195 Xmax \$1;
+#X msg 29 244 setMobile \$1;
+#X msg 29 265 setFixed \$1;
+#X text 193 89 Set position of fixed mass(es);
+#X text 193 125 \$2 : Value;
+#X text 193 179 \$2 : Value;
+#X text 189 200 Set minimimum and maximum position of all masses;
+#X text 188 244 Set mass to mobile or fixed;
+#X msg 29 466 setD \$1 \$2;
+#X text 184 452 \$2 : New value;
+#X msg 29 415 setK \$1 \$2;
+#X text 184 508 \$2 : New value;
+#X text 184 561 \$2 : New value;
+#X text 178 416 Set rigidity of link(s);
+#X text 178 472 Set damping of link(s);
+#X msg 29 521 setL \$1 \$2;
+#X text 178 525 Set initial lenght of link(s);
+#X text 184 434 \$1 : Id (symbol) or No;
+#X text 184 490 \$1 : Id (symbol) or No;
+#X text 184 543 \$1 : Id (symbol) or No;
+#X text 191 261 \$1 : Id (symbol) or No;
+#X text 10 25 Dynamic settings messages allows the user to redefine
+internal parameters of links and masses.;
+#X msg 29 301 grabMass \$1 \$2 \$3;
+#X text 186 301 Grab nearest mass;
+#X text 191 317 \$1 \, \$2 : position;
+#X text 190 334 \$3 : grab or not (0/1);
+#X msg 31 117 posY \$1 \$2;
+#X msg 30 164 forceY \$1 \$2;
+#X msg 30 217 Ymin \$1;
+#X msg 89 217 Ymax \$1;
+#X restore 12 478 pd dynamic settings;
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+#X obj 5 3 cnv 15 590 15 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X obj 10 158 cnv 15 150 110 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X obj 4 137 cnv 15 590 15 empty empty empty 20 12 0 14 -158509 -66577
+0;
+#X obj 9 305 cnv 15 110 330 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X obj 3 281 cnv 15 590 15 empty empty empty 20 12 0 14 -158509 -66577
+0;
+#X text 7 74 General :;
+#X text 7 2 ATTRIBUTES Messages;
+#X text 7 137 Lists :;
+#X msg 33 104 infosL;
+#X text 136 104 Get infos on all masses and links on right outlet;
+#X msg 32 170 massesPosL;
+#X msg 32 239 massesForcesL;
+#X text 170 170 Output all masses positions in a list on outlet No
+1;
+#X text 139 321 Get specific attribute on specific element;
+#X msg 19 319 get \$1 (\$2);
+#X text 6 281 Specific :;
+#X text 139 416 The get message return the asked attribute preceded
+by an identifier and the creation No of the element. The identifier
+is made of the asked parameter and the way you asked for it.;
+#X text 140 492 message;
+#X text 380 492 response;
+#X text 139 473 Examples with 3 masses numbered 0 \, 1 and 2 and named
+mas:;
+#X text 15 30 The attributes messages ask the object to output some
+of his internal parameters. They can be output by lists for positions
+and forces of masses.;
+#X text 169 240 Output all forces applied on masses in a list on outlet
+No 1;
+#X text 139 383 (\$2) : - If not defined all the attributes are send
+for all the elements. - Ids or/and creations No;
+#X msg 32 192 massesPosXL;
+#X text 170 202 Output all masses x or y in a list on outlet No 1;
+#X msg 32 213 massesPosYL;
+#X text 138 340 \$1 : Attribute type ( massesPos / massesPosName /
+massesSpeeds / massesSpeedsName / massesForces / massesForces / linksPos
+/ linksPos );
+#X text 173 511 [get massesPos( -----> [massesPos 0 x0 y0(;
+#X text 334 525 [massesPos 2 x2 y2(;
+#X text 334 539 [massesPos 1 x1 y1(;
+#X text 159 561 [get massesPos 1( -----> [massesPosNo 1 x1 y1(;
+#X text 145 582 [get massesPos mas( -----> [massesPosId 0 x0 y0(;
+#X text 334 597 [massesPosId 2 x2 y2(;
+#X text 334 612 [massesPosId 1 x1 y1(;
+#X text 145 633 [get massesPosName( -----> [massesPosName name_0 x0
+y0(;
+#X text 335 648 [massesPosName name_2 x2 y2(;
+#X text 335 663 [massesPosName name_1 x1 y1(;
+#X restore 12 499 pd attributes______;
+#X text 9 707 KEYWORDS: physical model mass spring damper link;
+#X text 267 732 - Nicolas Montgermont \, May 12 \, 2005;
+#X text 12 8 HELP: msd2D;
+#X text 12 18 DESCRIPTION: Mass spring damper physical modeling in
+2D.;
+#X obj 157 48 msd2D;
+#X text 257 676 editor/msd2d-editor.pd;
+#X text 112 676 01_msd2Dtest.pd;
+#X obj 18 296 msd2D;
+#X obj 172 294 route massesPos linksPos;
+#N canvas 731 296 450 300 gemmouse 0;
+#X obj 189 77 gemmouse;
+#X obj 189 184 pack f f;
+#X obj 189 218 spigot;
+#X obj 109 243 outlet;
+#X obj 109 36 inlet;
+#X obj 109 98 t b;
+#X obj 238 131 + 4;
+#X msg 57 182 posX fix \$1;
+#X msg 57 203 posY fix \$2;
+#X obj 189 108 / 62.5;
+#X obj 237 107 / -62.5;
+#X obj 189 131 - 4;
+#X obj 109 125 list 0 0;
+#X connect 0 0 9 0;
+#X connect 0 1 10 0;
+#X connect 0 2 2 1;
+#X connect 1 0 2 0;
+#X connect 2 0 12 1;
+#X connect 4 0 5 0;
+#X connect 5 0 12 0;
+#X connect 6 0 1 1;
+#X connect 7 0 3 0;
+#X connect 8 0 3 0;
+#X connect 9 0 11 0;
+#X connect 10 0 6 0;
+#X connect 11 0 1 0;
+#X connect 12 0 7 0;
+#X connect 12 0 8 0;
+#X restore 393 295 pd gemmouse;
+#X obj 393 274 gemhead;
+#X obj 336 216 gemwin;
+#X msg 336 194 0 \, destroy;
+#N canvas 472 258 550 319 gemrender 0;
+#X obj 48 203 translateXYZ;
+#X obj 48 229 sphere 0.1;
+#X obj 127 24 inlet;
+#X obj 360 32 inlet;
+#X obj 275 232 curve 2;
+#X msg 431 81 \$4 \$5 0;
+#X msg 359 77 \$2 \$3 0;
+#X obj 359 105 t b a;
+#X obj 127 62 unpack f f f;
+#X obj 166 88 t b f;
+#X msg 48 110 0;
+#X obj 48 77 loadbang;
+#X obj 48 137 gemhead;
+#X msg 275 160 0;
+#X obj 275 127 loadbang;
+#X obj 275 187 gemhead;
+#X connect 0 0 1 0;
+#X connect 2 0 8 0;
+#X connect 3 0 5 0;
+#X connect 3 0 6 0;
+#X connect 5 0 4 2;
+#X connect 6 0 7 0;
+#X connect 7 0 15 0;
+#X connect 7 1 4 1;
+#X connect 8 1 9 0;
+#X connect 8 2 0 2;
+#X connect 9 0 12 0;
+#X connect 9 1 0 1;
+#X connect 10 0 12 0;
+#X connect 11 0 10 0;
+#X connect 12 0 0 0;
+#X connect 13 0 15 0;
+#X connect 14 0 13 0;
+#X connect 15 0 4 0;
+#X restore 172 320 pd gemrender;
+#X msg 336 129 reset \, create \, 1;
+#X text 135 98 Sorry \, you need GEM for this example...;
+#X text 169 132 1 Create window -->;
+#X text 169 163 2 Drag the structure with the mouse;
+#X text 169 195 3 Destroy the window -->;
+#X connect 21 0 49 0;
+#X connect 24 0 23 0;
+#X connect 25 0 50 0;
+#X connect 26 0 19 0;
+#X connect 49 0 20 0;
+#X connect 50 0 55 0;
+#X connect 50 1 55 1;
+#X connect 51 0 22 0;
+#X connect 52 0 51 0;
+#X connect 54 0 53 0;
+#X connect 56 0 53 0;
diff --git a/msd/msd2D/package.txt b/msd/msd2D/package.txt
new file mode 100644
index 0000000..fc47d72
--- /dev/null
+++ b/msd/msd2D/package.txt
@@ -0,0 +1,4 @@
+NAME=msd2D
+SRCS=main.cpp
+HDRS=../msd.h
+
diff --git a/msd/msd2D/sound_sable.pd b/msd/msd2D/sound_sable.pd
new file mode 100644
index 0000000..75f48a6
--- /dev/null
+++ b/msd/msd2D/sound_sable.pd
@@ -0,0 +1,67 @@
+#N canvas 420 100 846 647 10;
+#X obj 62 56 inlet;
+#X obj 179 112 outlet;
+#X obj 63 159 unpack f f;
+#X obj 63 231 +;
+#X obj 63 182 t f f;
+#X obj 63 205 *;
+#X obj 128 181 t f f;
+#X obj 128 204 *;
+#X obj 65 453 line~;
+#X obj 66 543 *~;
+#X obj 143 412 random 1000;
+#X obj 142 479 osc~;
+#X obj 66 571 outlet~;
+#X obj 65 404 min 0.1;
+#X obj 181 162 unpack f f;
+#X obj 181 234 +;
+#X obj 181 185 t f f;
+#X obj 181 208 *;
+#X obj 246 184 t f f;
+#X obj 246 207 *;
+#X obj 61 289 max;
+#X obj 143 434 / 3;
+#X obj 65 87 route \$1 \$2;
+#X obj 60 332 max 0;
+#X obj 63 252 * 1e+06;
+#X obj 180 255 * 1e+06;
+#X msg 64 430 \$1 0.5;
+#X obj 142 457 + 300;
+#X obj 143 390 lb;
+#X obj 60 312 - 0.009;
+#X connect 0 0 22 0;
+#X connect 2 0 4 0;
+#X connect 2 1 6 0;
+#X connect 3 0 24 0;
+#X connect 4 0 5 0;
+#X connect 4 1 5 1;
+#X connect 5 0 3 0;
+#X connect 6 0 7 0;
+#X connect 6 1 7 1;
+#X connect 7 0 3 1;
+#X connect 8 0 9 0;
+#X connect 9 0 12 0;
+#X connect 10 0 21 0;
+#X connect 11 0 9 1;
+#X connect 13 0 26 0;
+#X connect 14 0 16 0;
+#X connect 14 1 18 0;
+#X connect 15 0 25 0;
+#X connect 16 0 17 0;
+#X connect 16 1 17 1;
+#X connect 17 0 15 0;
+#X connect 18 0 19 0;
+#X connect 18 1 19 1;
+#X connect 19 0 15 1;
+#X connect 20 0 29 0;
+#X connect 21 0 27 0;
+#X connect 22 0 2 0;
+#X connect 22 1 14 0;
+#X connect 22 2 1 0;
+#X connect 23 0 13 0;
+#X connect 24 0 20 0;
+#X connect 25 0 20 1;
+#X connect 26 0 8 0;
+#X connect 27 0 11 0;
+#X connect 28 0 10 0;
+#X connect 29 0 23 0;
diff --git a/msd/msd2D/structures.pd b/msd/msd2D/structures.pd
new file mode 100644
index 0000000..c19074e
--- /dev/null
+++ b/msd/msd2D/structures.pd
@@ -0,0 +1,27 @@
+#N canvas 752 10 450 300 10;
+#N canvas 389 332 664 321 mass 0;
+#X obj 62 182 drawnumber mid 0 -18 0 m;
+#X obj 64 72 struct mass float x float y float mid float mob;
+#X obj 61 136 filledpolygon mob mob 1 -5 0 -4 4 0 5 4 4 5 0 4 -4 0
+-5 -4 -4;
+#X restore 132 125 pd mass;
+#N canvas 73 302 487 201 liaison 0;
+#X obj 19 25 struct liaison float x1 float y1 float x2 float y2 float
+mid1 float mid2 float lid;
+#X obj 23 73 drawpolygon lid 2 x1 y1 x2 y2;
+#X restore 132 169 pd liaison;
+#N canvas 0 0 450 300 model 0;
+#X obj 50 102 plot m 0 0 0 0;
+#X obj 51 135 plot l 0 0 0 0;
+#X obj 45 72 struct model float x1 array m mass array l liaison;
+#X restore 132 147 pd model;
+#N canvas 389 332 664 321 fixmass 0;
+#X obj 64 72 struct fixmass float x float y float mid;
+#X obj 61 136 filledpolygon 900 900 1 -5 0 -4 4 0 5 4 4 5 0 4 -4 0
+-5 -4 -4;
+#X obj 51 203 drawnumber mid 0 -18 900 m;
+#X restore 132 191 pd fixmass;
+#N canvas 0 0 450 300 fixed 0;
+#X obj 50 97 plot f 0 0 0 0;
+#X obj 49 56 struct fixed float x float y array f fixmass;
+#X restore 132 213 pd fixed;