diff options
author | Cyrille Henry <nusmuk@users.sourceforge.net> | 2013-01-15 00:49:30 +0000 |
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committer | Cyrille Henry <nusmuk@users.sourceforge.net> | 2013-01-15 00:49:30 +0000 |
commit | 84362956d49e9698e6f23eaf356796e140894399 (patch) | |
tree | b07412afe5721111ab70861bbc68e69fbde4a333 /pmpd3d_set.c | |
parent | e826cff4ba49080c19752e770912308b225de1aa (diff) |
split code in diferents files
add gimme to all list message to add filters
add different message to replace the "get" methode
add message to adapt link length to a % of curent length, so that force decrease with time
separate messages for link centrer and links ends
certainly various other minor things
svn path=/trunk/externals/pmpd/; revision=16864
Diffstat (limited to 'pmpd3d_set.c')
-rw-r--r-- | pmpd3d_set.c | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/pmpd3d_set.c b/pmpd3d_set.c new file mode 100644 index 0000000..43b58a5 --- /dev/null +++ b/pmpd3d_set.c @@ -0,0 +1,457 @@ +void pmpd3d_setK(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].K = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].K = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setD(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].D = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].D = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setDEnv(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].D2 = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].D2 = atom_getfloatarg(1, argc, argv); + } + } + } + if ( ( argv[0].a_type == A_FLOAT ) && ( argc == 1 ) ) + { + for (i=0; i< x->nb_mass; i++) + { + x->mass[i].D2 = atom_getfloatarg(0, argc, argv); + } + } +} + +void pmpd3d_setDEnvOffset(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].D2offset = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].D2offset = atom_getfloatarg(1, argc, argv); + } + } + } + if ( ( argv[0].a_type == A_FLOAT ) && ( argc == 1 ) ) + { + for (i=0; i< x->nb_mass; i++) + { + x->mass[i].D2offset = atom_getfloatarg(0, argc, argv); + } + } +} + +void pmpd3d_setL(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].L = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].L = atom_getfloatarg(1, argc, argv); + } + } + } + if ( ( argv[0].a_type == A_FLOAT ) && ( argc == 1 ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].L = x->link[tmp].mass2->posX - x->link[tmp].mass1->posX; + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argc == 1 ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].L = x->link[i].mass2->posX - x->link[i].mass1->posX; + } + } + } +} + +void pmpd3d_setLKTab(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + t_float K_l = atom_getfloatarg(1, argc, argv); + if (K_l <= 0) K_l = 1; + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].K_L = K_l; + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].K_L = K_l; + } + } + } +} + +void pmpd3d_setLDTab(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + t_float D_l = atom_getfloatarg(1, argc, argv); + if (D_l <= 0) D_l = 1; + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].D_L = D_l; + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].D_L = D_l; + } + } + } +} + +void pmpd3d_setLinkId(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_SYMBOL ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_link-1, tmp)); + x->link[tmp].Id = atom_getsymbolarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_SYMBOL ) ) + { + for (i=0; i< x->nb_link; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id) + { + x->link[i].Id = atom_getsymbolarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setMassId(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_SYMBOL ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].Id = atom_getsymbolarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_SYMBOL ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].Id = atom_getsymbolarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setFixed(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( argv[0].a_type == A_FLOAT ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].mobile = 0; + } + if ( argv[0].a_type == A_SYMBOL ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].mobile = 0; + } + } + } +} + +void pmpd3d_setMobile(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( argv[0].a_type == A_FLOAT ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].mobile = 1; + } + if ( argv[0].a_type == A_SYMBOL ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].mobile = 1; + } + } + } +} + +void pmpd3d_setSpeed(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].speedX = atom_getfloatarg(1, argc, argv); + x->mass[tmp].speedY = atom_getfloatarg(2, argc, argv); + x->mass[tmp].speedZ = atom_getfloatarg(3, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].speedX = atom_getfloatarg(1, argc, argv); + x->mass[i].speedY = atom_getfloatarg(2, argc, argv); + x->mass[i].speedZ = atom_getfloatarg(3, argc, argv); + } + } + } +} + +void pmpd3d_setSpeedX(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].speedX = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].speedX = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setSpeedY(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].speedY = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].speedY = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setSpeedZ(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].speedZ = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].speedZ = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setForce(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].forceX = atom_getfloatarg(1, argc, argv); + x->mass[tmp].forceY = atom_getfloatarg(2, argc, argv); + x->mass[tmp].forceZ = atom_getfloatarg(3, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].forceX = atom_getfloatarg(1, argc, argv); + x->mass[i].forceY = atom_getfloatarg(2, argc, argv); + x->mass[i].forceZ = atom_getfloatarg(3, argc, argv); + } + } + } +} + +void pmpd3d_setForceX(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].forceX = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].forceX = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setForceY(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].forceY = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].forceY = atom_getfloatarg(1, argc, argv); + } + } + } +} + +void pmpd3d_setForceZ(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ + int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].forceZ = atom_getfloatarg(1, argc, argv); + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].forceZ = atom_getfloatarg(1, argc, argv); + } + } + } +} |