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-rw-r--r--pmpd3d_set.c457
1 files changed, 457 insertions, 0 deletions
diff --git a/pmpd3d_set.c b/pmpd3d_set.c
new file mode 100644
index 0000000..43b58a5
--- /dev/null
+++ b/pmpd3d_set.c
@@ -0,0 +1,457 @@
+void pmpd3d_setK(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].K = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].K = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setD(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].D = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].D = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setDEnv(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].D2 = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].D2 = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argc == 1 ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ x->mass[i].D2 = atom_getfloatarg(0, argc, argv);
+ }
+ }
+}
+
+void pmpd3d_setDEnvOffset(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].D2offset = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].D2offset = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argc == 1 ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ x->mass[i].D2offset = atom_getfloatarg(0, argc, argv);
+ }
+ }
+}
+
+void pmpd3d_setL(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].L = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].L = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argc == 1 ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].L = x->link[tmp].mass2->posX - x->link[tmp].mass1->posX;
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argc == 1 ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].L = x->link[i].mass2->posX - x->link[i].mass1->posX;
+ }
+ }
+ }
+}
+
+void pmpd3d_setLKTab(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+ t_float K_l = atom_getfloatarg(1, argc, argv);
+ if (K_l <= 0) K_l = 1;
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].K_L = K_l;
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].K_L = K_l;
+ }
+ }
+ }
+}
+
+void pmpd3d_setLDTab(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+ t_float D_l = atom_getfloatarg(1, argc, argv);
+ if (D_l <= 0) D_l = 1;
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].D_L = D_l;
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].D_L = D_l;
+ }
+ }
+ }
+}
+
+void pmpd3d_setLinkId(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_SYMBOL ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_link-1, tmp));
+ x->link[tmp].Id = atom_getsymbolarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_SYMBOL ) )
+ {
+ for (i=0; i< x->nb_link; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id)
+ {
+ x->link[i].Id = atom_getsymbolarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setMassId(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_SYMBOL ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].Id = atom_getsymbolarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_SYMBOL ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].Id = atom_getsymbolarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setFixed(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( argv[0].a_type == A_FLOAT )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].mobile = 0;
+ }
+ if ( argv[0].a_type == A_SYMBOL )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].mobile = 0;
+ }
+ }
+ }
+}
+
+void pmpd3d_setMobile(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( argv[0].a_type == A_FLOAT )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].mobile = 1;
+ }
+ if ( argv[0].a_type == A_SYMBOL )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].mobile = 1;
+ }
+ }
+ }
+}
+
+void pmpd3d_setSpeed(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].speedX = atom_getfloatarg(1, argc, argv);
+ x->mass[tmp].speedY = atom_getfloatarg(2, argc, argv);
+ x->mass[tmp].speedZ = atom_getfloatarg(3, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].speedX = atom_getfloatarg(1, argc, argv);
+ x->mass[i].speedY = atom_getfloatarg(2, argc, argv);
+ x->mass[i].speedZ = atom_getfloatarg(3, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setSpeedX(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].speedX = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].speedX = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setSpeedY(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].speedY = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].speedY = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setSpeedZ(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].speedZ = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].speedZ = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setForce(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].forceX = atom_getfloatarg(1, argc, argv);
+ x->mass[tmp].forceY = atom_getfloatarg(2, argc, argv);
+ x->mass[tmp].forceZ = atom_getfloatarg(3, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].forceX = atom_getfloatarg(1, argc, argv);
+ x->mass[i].forceY = atom_getfloatarg(2, argc, argv);
+ x->mass[i].forceZ = atom_getfloatarg(3, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setForceX(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].forceX = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].forceX = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setForceY(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].forceY = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].forceY = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}
+
+void pmpd3d_setForceZ(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int tmp, i;
+
+ if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ x->mass[tmp].forceZ = atom_getfloatarg(1, argc, argv);
+ }
+ if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ x->mass[i].forceZ = atom_getfloatarg(1, argc, argv);
+ }
+ }
+ }
+}