diff options
Diffstat (limited to 'pmpd3d_set.c')
-rw-r--r-- | pmpd3d_set.c | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/pmpd3d_set.c b/pmpd3d_set.c index e806fd5..58bd812 100644 --- a/pmpd3d_set.c +++ b/pmpd3d_set.c @@ -529,3 +529,128 @@ void pmpd3d_setInactive(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) } } } + +void pmpd3d_pos(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ +// displace a mass to a certain position + t_int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].posX = atom_getfloatarg(1, argc, argv); + x->mass[tmp].speedX = 0; + x->mass[tmp].forceX = 0; + x->mass[tmp].posY = atom_getfloatarg(2, argc, argv); + x->mass[tmp].speedY = 0; + x->mass[tmp].forceY = 0; + x->mass[tmp].posZ = atom_getfloatarg(3, argc, argv); + x->mass[tmp].speedZ = 0; + x->mass[tmp].forceZ = 0; + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].posX = atom_getfloatarg(1, argc, argv); + x->mass[i].speedX = 0; + x->mass[i].forceX = 0; + x->mass[i].posY = atom_getfloatarg(2, argc, argv); + x->mass[i].speedY = 0; + x->mass[i].forceY = 0; + x->mass[i].posZ = atom_getfloatarg(3, argc, argv); + x->mass[i].speedZ = 0; + x->mass[i].forceZ = 0; + } + } + } +} + +void pmpd3d_posX(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ +// displace a mass to a certain position + t_int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].posX = atom_getfloatarg(1, argc, argv); + x->mass[tmp].speedX = 0; + x->mass[tmp].forceX = 0; + + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].posX = atom_getfloatarg(1, argc, argv); + x->mass[i].speedX = 0; + x->mass[i].forceX = 0; + + } + } + } +} + +void pmpd3d_posY(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ +// displace a mass to a certain position + t_int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].posY = atom_getfloatarg(1, argc, argv); + x->mass[tmp].speedY = 0; + x->mass[tmp].forceY = 0; + + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].posY = atom_getfloatarg(1, argc, argv); + x->mass[i].speedY = 0; + x->mass[i].forceY = 0; + } + } + } +} + +void pmpd3d_posZ(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) +{ +// displace a mass to a certain position + t_int tmp, i; + + if ( ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) ) + { + tmp = atom_getfloatarg(0, argc, argv); + tmp = max(0, min( x->nb_mass-1, tmp)); + x->mass[tmp].posZ = atom_getfloatarg(1, argc, argv); + x->mass[tmp].speedZ = 0; + x->mass[tmp].forceZ = 0; + + } + if ( ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) ) + { + for (i=0; i< x->nb_mass; i++) + { + if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id) + { + x->mass[i].posZ = atom_getfloatarg(1, argc, argv); + x->mass[i].speedZ = 0; + x->mass[i].forceZ = 0; + } + } + } +} + |