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#N canvas 0 0 450 300 10;
#X obj 160 101 loadbang;
#X symbolatom 160 170 20 0 0 0 - - -;
#X obj 239 102 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 22 16 getpatchname: This external returns the name of the current
patch as a symbol when sent a 'bang' message;
#X obj 160 131 getpatchname;
#X text 26 236 Note: at the moment it retains the name of the patch
returned when the object was instantiated. This will be revised in
future versions;
#X connect 0 0 4 0;
#X connect 2 0 4 0;
#X connect 4 0 1 0;