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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-05-07 22:50:38 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-05-07 22:50:38 +0000
commit19ff830fa9aa293e67b5f7b547bb6d8c34982857 (patch)
tree40dce8a0063d9384444da4e82903e0da76305c01 /doc/tutorials/sound/02.make_some_noise.pd
parented219c52beb1d6f811a644b85e8f46b297889e21 (diff)
files created for the walcheturm workshop in Zurich
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+#N canvas 10 40 628 453 12;
+#X obj 10 10 cnv 15 400 40 empty empty make_some_noise! 20 12 0 24
+-228992 -66577 0;
+#X obj 499 21 pddp/dsp;
+#X text 17 71 To keep things interesting \, let's make some noise.
+We can start with the [noise~] object and connect it to [dac~] to output
+sound. We multiply the audio by 0.1 to make it quiet.;
+#X obj 274 253 noise~;
+#X obj 257 365 dac~;
+#X obj 274 305 *~ 0.05;
+#X text 17 156 To hear the noise \, click on the box in the upper right
+corner \, to the left of where it says "dsp".;
+#X connect 3 0 5 0;
+#X connect 5 0 4 0;
+#X connect 5 0 4 1;