diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
---|---|---|
committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
commit | c823b2bf3165990a556d50990adf4da5cee95593 (patch) | |
tree | 733f3d3a6ed7a5e8f80d4b4553299902d89b58b8 /packages/noncvs/windows/extra/Gem/gem.known_bugs.txt | |
parent | 2c0b722536a4ec2f723c289b695b983741c678f8 (diff) |
commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip
svn path=/trunk/; revision=16521
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/gem.known_bugs.txt')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/gem.known_bugs.txt | 596 |
1 files changed, 298 insertions, 298 deletions
diff --git a/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt b/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt index d00beb80..e4ffa2e7 100644 --- a/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt +++ b/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt @@ -1,298 +1,298 @@ -GEM ONLINE DOCUMENTATION CHAPTER 4: Known bugs ----------------------------------------------- - ----------------------------- KNOWN BUGS ----------------------------- - -[pix_lumaoffset] crashes --------------- -POSTED 15/05/04 --------------- -BUG: pix_lumaoffset crashes when the offset-factor is very high and fill+smooth is turned on -ANS: yes; but we haven't found where the bug is hidden yet - -loading movies leaks memory under Win32 --------------- -POSTED 4/16/02 --------------- -BUG: each time an AVI is loaded, the used memory increases for about 400k. - after some time (and opening MANY files) this will be too much... -ANS: i fear, this is really a mikro$oft bug! (probably not;-)) - - -loading MPEG-movies crashes under Win32 --------------- -POSTED 4/05/04 --------------- -BUG: loading MPEG-movies (*.MPG) crashes pd -ANS: MPEG is not really supported under the Win32-version of Gem - however Gem tries to decode MPEGs via QuickTime which might crash (see below) - -loading AVI-movies does not work under Win32 --------------- -POSTED 4/05/04 --------------- -BUG: loading some AVI-movies with certain codecs does not work under Win2k and bigger. -ANS: Gem is (still) using a rather old API for decoding videos. - it might well be, that not all installed codecs are supported (e.g. Indeo-5) - - -have to destroy / create window to change lighting state in buffer == 1 --------------- -POSTED 11/07/98 --------------- -BUG: If you want to change the lighting when GEM is running in single - buffer mode, you have to destroy and then create the window. -ANS: hopefully we will drop single-buffer mode soon (enabling double-buffer feedback instead) (2004) - - -WinNT pix_video object --------------- -POSTED 6/25/98 -------------- -BUG: The WinNT pix_video object has a lot of problems. It is not - very stable, tends to lock up the machine, etc. -ANS: don't have much problems with it. - daniel's directshow-support enables support for most newer (ieee1394,usb) cameras under win, - although the interface is somewhat different than on other OS's - (eg: set dimensions via pop-up menu,...) - - -splines are incorrect --------------- -POSTED 6/25/98 --------------- -BUG: In preventing the crasher in the spline object, I have introduced - another bug. Mainly, the end points don't get computed correctly. - - -Polygon doesn't tesselate (ie, polygons sometimes look strange) --------------- -POSTED 5/19/97 --------------- -BUG: Because the polygon object doesn't tesselate itself, - if it is concave, the behavior is undefined under OpenGL. - - -glxContext memory leak --------------- -POSTED 5/18/97 --------------- -BUG: The dummy glxContext doesn't ever get destroyed. Use a static object - to create and destroy it when the DSO is loaded/unloaded. - - -Indycam broken --------------- -POSTED 5/1/97 --------------- -BUG: The Indycam object doesn't seem to work. While getting the O2cam - up, I seem to have broken the Indycam object. One known - bug is that the Indycam doesn't accept the dimen message. -ANS: i don't have a running SGI with an indycam at hand, so i - don't know how to fix it - ----------------------------- FIXED BUGS ----------------------------- - -some geos don't render data from pix_movie correctly --------------- -POSTED 19/03/2004 -FIXED 20/03/2004 --------------- -BUG: Some objects don't render images correctly -ANS: Gem tries to use rectangle-textures when available - GLU-objects cannot handle such textures -FIX: send a "mode 0" message to the [pix_texture] -FIX2:put the specific GLU-code into Gem and fixed the problem - - -some geos don't render data from pix_movie correctly --------------- -POSTED 4/24/99 -FIXED 20/03/2004 --------------- -BUG: Sphere and cone don't texture map movie data correctly because - they ignore the texture coordinates that pix_movie sets. -ANS: as long as we use the libGLU for these objects there is not much chance - to fix the core of this problem -FIX: put the specific GLU-code into Gem and fixed the problem - - -Cone and sphere ignore textCoords --------------- -POSTED 4/12/99 -FIXED 20/03/2004 --------------- -BUG: The glu library is used to create the cone and sphere, so gem - doesn't control the texture coordinates used. -FIX: put the specific GLU-code into Gem and fixed the problem - - -text2d is messed up --------------- -FIXED 01/01/04 -POSTED 2/22/98 --------------- -BUG: text2d doesn't really work at all. There seems to be a bug - in the GLTT library which is messing up the rasterpos. -FIX: use FTGL rather than GLTT - - -curve is broken under Linux --------------- -FIXED 01/01/04 -POSTED 0/24/99 --------------- -BUG: if curve is used under Linux, it core dumps when rendering. - It dumps on glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, m_numInputs, &(m_vert[0][0])); -ANS: seems to work now - - -model crashes when nothing is loaded ---------------- -FIXED 01/01/04 -POSTED 10/25/02 ---------------- -BUG: if rendering is started without a model being loaded before, pd crashes -ANS: seems to be fixed sime time ago... - - -pix_imageInPlace crashes when nothing is loaded ---------------- -FIXED 01/01/04 -POSTED 10/25/02 ---------------- -BUG: when trying to download non-existant images (by specifying the wrong - preload-name), pd-crashes -ANS: seems to be fixed now... - - -Can't process pix_movie data with pix objects --------------- -FIXED 4/15/02 -POSTED 4/24/99 --------------- -BUG: pix_movie sends the data immediately to OpenGL, - so there is no chance to process the data. -ANS: it does what it does; [pix_film] does not send the image-data immediately, so use it instead - - -pix_2grey doesn't process the correct number of pixels --------------- -FIXED 2/19/00 -POSTED 2/18/00 --------------- -BUG: The pixel count is calculated with addition instead of multiplying. -ANS: Just changed how the calculation occurs. - - -tablet not reset on exit --------------- -FIXED 1/24/99 -POSTED 8/29/98 --------------- -BUG: If the user has a tablet, it is not reset to the default settings - on exit, making it unusable as a mouse. -ANS: Just needed to do some more cleanup on exit. Should be okay now. - - -text object can't be found --------------- -FIXED 2/21/98 -POSTED 5/1/97 --------------- -BUG: Because the text is a special keyword and object inside of - pd, the text object cannot be found as a GEM object. The solution - is to rename it to something else. -ANS: I am using a cool library called gltt which will render true type - fonts in OpenGL. - - -Memory exception on WinNT --------------- -FIXED 12/15/97 -POSTED 11/30/97 --------------- -BUG: If you use pix_image, then there is a memory exception (ie, crash) when - you exit Pd. It doesn't happen while actually running Pd/GEM. -ANS: Mysterious...it went away. - - -Polygon and curve under NT --------------- -FIXED 10/21/97 -POSTED 10/21/97 --------------- -BUG: The vertex calls are receiving 0, 0, 0 for x, y, z -ANS: Extra type * parameter in the vert_* calls - - -Single buffering under NT --------------- -FIXED 10/21/97 -POSTED 10/19/97 --------------- -BUG: Single buffering doesn't work under NT. -ANS: Need an explicit glFlush(). gemHead calls glFlush after a bang message. - - -Geos texture coordinates --------------- -FIXED 10/17/97 -POSTED 6/16/97 --------------- -BUG: The vertex and texture coordinates should start so that the first - S,T is 0,0 -ANS: Just did it. - - -pix_composite is backwards --------------- -FIXED 7/12/97 -POSTED 6/16/97 --------------- -BUG: The pix_composite object should have its inlets swapped. Conceptually - it doesn't make sense the way it works currently. -FIX: Just did it. - - -pix_convolve is broken --------------- -FIXED 7/13/97 -POSTED 6/16/97 --------------- -BUG: Sometimes pix_convolve doesn't work - seems to do with the scale factor -ANS: I'm not sure why it wasn't working. I have hammered it with a variey - of kernels and scales and never had a problem... -ANS2: I found a bug where pix_image didn't automatically refresh its image - at the start of rendering - - -pix_alpha is backwards --------------- -FIXED 7/12/92 -POSTED 6/16/97 --------------- -BUG: Sometimes it works, sometimes it doesn't -ANS: Swapped around the inlet creations - - -polygon's first inlet doesn't work --------------- -FIXED 5/18/97 -POSTED 5/17/97 --------------- -BUG: The first vertex of polygon doesn't work. It is always set to the - origin. Also, polygon defaults to line drawing. Check Curve for - the same problems (it is derived from polygon). -ANS: The first inlet no longer takes the first vertex. I added another - inlet. - - -fonts do not load --------------- -FIXED 4/02/02 -POSTED 4/01/02 --------------- -BUG: the example fonts for text2d/text3d do not load -FIX: accidentally i did a dos2unix to the *.ttf files. this damaged them. - Get new ones from ftp://iem.at/pd/Externals/GEM/misc +GEM ONLINE DOCUMENTATION CHAPTER 4: Known bugs
+----------------------------------------------
+
+---------------------------- KNOWN BUGS -----------------------------
+
+[pix_lumaoffset] crashes
+--------------
+POSTED 15/05/04
+--------------
+BUG: pix_lumaoffset crashes when the offset-factor is very high and fill+smooth is turned on
+ANS: yes; but we haven't found where the bug is hidden yet
+
+loading movies leaks memory under Win32
+--------------
+POSTED 4/16/02
+--------------
+BUG: each time an AVI is loaded, the used memory increases for about 400k.
+ after some time (and opening MANY files) this will be too much...
+ANS: i fear, this is really a mikro$oft bug! (probably not;-))
+
+
+loading MPEG-movies crashes under Win32
+--------------
+POSTED 4/05/04
+--------------
+BUG: loading MPEG-movies (*.MPG) crashes pd
+ANS: MPEG is not really supported under the Win32-version of Gem
+ however Gem tries to decode MPEGs via QuickTime which might crash (see below)
+
+loading AVI-movies does not work under Win32
+--------------
+POSTED 4/05/04
+--------------
+BUG: loading some AVI-movies with certain codecs does not work under Win2k and bigger.
+ANS: Gem is (still) using a rather old API for decoding videos.
+ it might well be, that not all installed codecs are supported (e.g. Indeo-5)
+
+
+have to destroy / create window to change lighting state in buffer == 1
+--------------
+POSTED 11/07/98
+--------------
+BUG: If you want to change the lighting when GEM is running in single
+ buffer mode, you have to destroy and then create the window.
+ANS: hopefully we will drop single-buffer mode soon (enabling double-buffer feedback instead) (2004)
+
+
+WinNT pix_video object
+--------------
+POSTED 6/25/98
+-------------
+BUG: The WinNT pix_video object has a lot of problems. It is not
+ very stable, tends to lock up the machine, etc.
+ANS: don't have much problems with it.
+ daniel's directshow-support enables support for most newer (ieee1394,usb) cameras under win,
+ although the interface is somewhat different than on other OS's
+ (eg: set dimensions via pop-up menu,...)
+
+
+splines are incorrect
+--------------
+POSTED 6/25/98
+--------------
+BUG: In preventing the crasher in the spline object, I have introduced
+ another bug. Mainly, the end points don't get computed correctly.
+
+
+Polygon doesn't tesselate (ie, polygons sometimes look strange)
+--------------
+POSTED 5/19/97
+--------------
+BUG: Because the polygon object doesn't tesselate itself,
+ if it is concave, the behavior is undefined under OpenGL.
+
+
+glxContext memory leak
+--------------
+POSTED 5/18/97
+--------------
+BUG: The dummy glxContext doesn't ever get destroyed. Use a static object
+ to create and destroy it when the DSO is loaded/unloaded.
+
+
+Indycam broken
+--------------
+POSTED 5/1/97
+--------------
+BUG: The Indycam object doesn't seem to work. While getting the O2cam
+ up, I seem to have broken the Indycam object. One known
+ bug is that the Indycam doesn't accept the dimen message.
+ANS: i don't have a running SGI with an indycam at hand, so i
+ don't know how to fix it
+
+---------------------------- FIXED BUGS -----------------------------
+
+some geos don't render data from pix_movie correctly
+--------------
+POSTED 19/03/2004
+FIXED 20/03/2004
+--------------
+BUG: Some objects don't render images correctly
+ANS: Gem tries to use rectangle-textures when available
+ GLU-objects cannot handle such textures
+FIX: send a "mode 0" message to the [pix_texture]
+FIX2:put the specific GLU-code into Gem and fixed the problem
+
+
+some geos don't render data from pix_movie correctly
+--------------
+POSTED 4/24/99
+FIXED 20/03/2004
+--------------
+BUG: Sphere and cone don't texture map movie data correctly because
+ they ignore the texture coordinates that pix_movie sets.
+ANS: as long as we use the libGLU for these objects there is not much chance
+ to fix the core of this problem
+FIX: put the specific GLU-code into Gem and fixed the problem
+
+
+Cone and sphere ignore textCoords
+--------------
+POSTED 4/12/99
+FIXED 20/03/2004
+--------------
+BUG: The glu library is used to create the cone and sphere, so gem
+ doesn't control the texture coordinates used.
+FIX: put the specific GLU-code into Gem and fixed the problem
+
+
+text2d is messed up
+--------------
+FIXED 01/01/04
+POSTED 2/22/98
+--------------
+BUG: text2d doesn't really work at all. There seems to be a bug
+ in the GLTT library which is messing up the rasterpos.
+FIX: use FTGL rather than GLTT
+
+
+curve is broken under Linux
+--------------
+FIXED 01/01/04
+POSTED 0/24/99
+--------------
+BUG: if curve is used under Linux, it core dumps when rendering.
+ It dumps on glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, m_numInputs, &(m_vert[0][0]));
+ANS: seems to work now
+
+
+model crashes when nothing is loaded
+---------------
+FIXED 01/01/04
+POSTED 10/25/02
+---------------
+BUG: if rendering is started without a model being loaded before, pd crashes
+ANS: seems to be fixed sime time ago...
+
+
+pix_imageInPlace crashes when nothing is loaded
+---------------
+FIXED 01/01/04
+POSTED 10/25/02
+---------------
+BUG: when trying to download non-existant images (by specifying the wrong
+ preload-name), pd-crashes
+ANS: seems to be fixed now...
+
+
+Can't process pix_movie data with pix objects
+--------------
+FIXED 4/15/02
+POSTED 4/24/99
+--------------
+BUG: pix_movie sends the data immediately to OpenGL,
+ so there is no chance to process the data.
+ANS: it does what it does; [pix_film] does not send the image-data immediately, so use it instead
+
+
+pix_2grey doesn't process the correct number of pixels
+--------------
+FIXED 2/19/00
+POSTED 2/18/00
+--------------
+BUG: The pixel count is calculated with addition instead of multiplying.
+ANS: Just changed how the calculation occurs.
+
+
+tablet not reset on exit
+--------------
+FIXED 1/24/99
+POSTED 8/29/98
+--------------
+BUG: If the user has a tablet, it is not reset to the default settings
+ on exit, making it unusable as a mouse.
+ANS: Just needed to do some more cleanup on exit. Should be okay now.
+
+
+text object can't be found
+--------------
+FIXED 2/21/98
+POSTED 5/1/97
+--------------
+BUG: Because the text is a special keyword and object inside of
+ pd, the text object cannot be found as a GEM object. The solution
+ is to rename it to something else.
+ANS: I am using a cool library called gltt which will render true type
+ fonts in OpenGL.
+
+
+Memory exception on WinNT
+--------------
+FIXED 12/15/97
+POSTED 11/30/97
+--------------
+BUG: If you use pix_image, then there is a memory exception (ie, crash) when
+ you exit Pd. It doesn't happen while actually running Pd/GEM.
+ANS: Mysterious...it went away.
+
+
+Polygon and curve under NT
+--------------
+FIXED 10/21/97
+POSTED 10/21/97
+--------------
+BUG: The vertex calls are receiving 0, 0, 0 for x, y, z
+ANS: Extra type * parameter in the vert_* calls
+
+
+Single buffering under NT
+--------------
+FIXED 10/21/97
+POSTED 10/19/97
+--------------
+BUG: Single buffering doesn't work under NT.
+ANS: Need an explicit glFlush(). gemHead calls glFlush after a bang message.
+
+
+Geos texture coordinates
+--------------
+FIXED 10/17/97
+POSTED 6/16/97
+--------------
+BUG: The vertex and texture coordinates should start so that the first
+ S,T is 0,0
+ANS: Just did it.
+
+
+pix_composite is backwards
+--------------
+FIXED 7/12/97
+POSTED 6/16/97
+--------------
+BUG: The pix_composite object should have its inlets swapped. Conceptually
+ it doesn't make sense the way it works currently.
+FIX: Just did it.
+
+
+pix_convolve is broken
+--------------
+FIXED 7/13/97
+POSTED 6/16/97
+--------------
+BUG: Sometimes pix_convolve doesn't work - seems to do with the scale factor
+ANS: I'm not sure why it wasn't working. I have hammered it with a variey
+ of kernels and scales and never had a problem...
+ANS2: I found a bug where pix_image didn't automatically refresh its image
+ at the start of rendering
+
+
+pix_alpha is backwards
+--------------
+FIXED 7/12/92
+POSTED 6/16/97
+--------------
+BUG: Sometimes it works, sometimes it doesn't
+ANS: Swapped around the inlet creations
+
+
+polygon's first inlet doesn't work
+--------------
+FIXED 5/18/97
+POSTED 5/17/97
+--------------
+BUG: The first vertex of polygon doesn't work. It is always set to the
+ origin. Also, polygon defaults to line drawing. Check Curve for
+ the same problems (it is derived from polygon).
+ANS: The first inlet no longer takes the first vertex. I added another
+ inlet.
+
+
+fonts do not load
+--------------
+FIXED 4/02/02
+POSTED 4/01/02
+--------------
+BUG: the example fonts for text2d/text3d do not load
+FIX: accidentally i did a dos2unix to the *.ttf files. this damaged them.
+ Get new ones from ftp://iem.at/pd/Externals/GEM/misc
|