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diff --git a/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt b/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt
index d00beb80..e4ffa2e7 100644
--- a/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt
+++ b/packages/noncvs/windows/extra/Gem/gem.known_bugs.txt
@@ -1,298 +1,298 @@
-GEM ONLINE DOCUMENTATION CHAPTER 4: Known bugs
-----------------------------------------------
-
----------------------------- KNOWN BUGS -----------------------------
-
-[pix_lumaoffset] crashes
---------------
-POSTED 15/05/04
---------------
-BUG: pix_lumaoffset crashes when the offset-factor is very high and fill+smooth is turned on
-ANS: yes; but we haven't found where the bug is hidden yet
-
-loading movies leaks memory under Win32
---------------
-POSTED 4/16/02
---------------
-BUG: each time an AVI is loaded, the used memory increases for about 400k.
- after some time (and opening MANY files) this will be too much...
-ANS: i fear, this is really a mikro$oft bug! (probably not;-))
-
-
-loading MPEG-movies crashes under Win32
---------------
-POSTED 4/05/04
---------------
-BUG: loading MPEG-movies (*.MPG) crashes pd
-ANS: MPEG is not really supported under the Win32-version of Gem
- however Gem tries to decode MPEGs via QuickTime which might crash (see below)
-
-loading AVI-movies does not work under Win32
---------------
-POSTED 4/05/04
---------------
-BUG: loading some AVI-movies with certain codecs does not work under Win2k and bigger.
-ANS: Gem is (still) using a rather old API for decoding videos.
- it might well be, that not all installed codecs are supported (e.g. Indeo-5)
-
-
-have to destroy / create window to change lighting state in buffer == 1
---------------
-POSTED 11/07/98
---------------
-BUG: If you want to change the lighting when GEM is running in single
- buffer mode, you have to destroy and then create the window.
-ANS: hopefully we will drop single-buffer mode soon (enabling double-buffer feedback instead) (2004)
-
-
-WinNT pix_video object
---------------
-POSTED 6/25/98
--------------
-BUG: The WinNT pix_video object has a lot of problems. It is not
- very stable, tends to lock up the machine, etc.
-ANS: don't have much problems with it.
- daniel's directshow-support enables support for most newer (ieee1394,usb) cameras under win,
- although the interface is somewhat different than on other OS's
- (eg: set dimensions via pop-up menu,...)
-
-
-splines are incorrect
---------------
-POSTED 6/25/98
---------------
-BUG: In preventing the crasher in the spline object, I have introduced
- another bug. Mainly, the end points don't get computed correctly.
-
-
-Polygon doesn't tesselate (ie, polygons sometimes look strange)
---------------
-POSTED 5/19/97
---------------
-BUG: Because the polygon object doesn't tesselate itself,
- if it is concave, the behavior is undefined under OpenGL.
-
-
-glxContext memory leak
---------------
-POSTED 5/18/97
---------------
-BUG: The dummy glxContext doesn't ever get destroyed. Use a static object
- to create and destroy it when the DSO is loaded/unloaded.
-
-
-Indycam broken
---------------
-POSTED 5/1/97
---------------
-BUG: The Indycam object doesn't seem to work. While getting the O2cam
- up, I seem to have broken the Indycam object. One known
- bug is that the Indycam doesn't accept the dimen message.
-ANS: i don't have a running SGI with an indycam at hand, so i
- don't know how to fix it
-
----------------------------- FIXED BUGS -----------------------------
-
-some geos don't render data from pix_movie correctly
---------------
-POSTED 19/03/2004
-FIXED 20/03/2004
---------------
-BUG: Some objects don't render images correctly
-ANS: Gem tries to use rectangle-textures when available
- GLU-objects cannot handle such textures
-FIX: send a "mode 0" message to the [pix_texture]
-FIX2:put the specific GLU-code into Gem and fixed the problem
-
-
-some geos don't render data from pix_movie correctly
---------------
-POSTED 4/24/99
-FIXED 20/03/2004
---------------
-BUG: Sphere and cone don't texture map movie data correctly because
- they ignore the texture coordinates that pix_movie sets.
-ANS: as long as we use the libGLU for these objects there is not much chance
- to fix the core of this problem
-FIX: put the specific GLU-code into Gem and fixed the problem
-
-
-Cone and sphere ignore textCoords
---------------
-POSTED 4/12/99
-FIXED 20/03/2004
---------------
-BUG: The glu library is used to create the cone and sphere, so gem
- doesn't control the texture coordinates used.
-FIX: put the specific GLU-code into Gem and fixed the problem
-
-
-text2d is messed up
---------------
-FIXED 01/01/04
-POSTED 2/22/98
---------------
-BUG: text2d doesn't really work at all. There seems to be a bug
- in the GLTT library which is messing up the rasterpos.
-FIX: use FTGL rather than GLTT
-
-
-curve is broken under Linux
---------------
-FIXED 01/01/04
-POSTED 0/24/99
---------------
-BUG: if curve is used under Linux, it core dumps when rendering.
- It dumps on glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, m_numInputs, &(m_vert[0][0]));
-ANS: seems to work now
-
-
-model crashes when nothing is loaded
----------------
-FIXED 01/01/04
-POSTED 10/25/02
----------------
-BUG: if rendering is started without a model being loaded before, pd crashes
-ANS: seems to be fixed sime time ago...
-
-
-pix_imageInPlace crashes when nothing is loaded
----------------
-FIXED 01/01/04
-POSTED 10/25/02
----------------
-BUG: when trying to download non-existant images (by specifying the wrong
- preload-name), pd-crashes
-ANS: seems to be fixed now...
-
-
-Can't process pix_movie data with pix objects
---------------
-FIXED 4/15/02
-POSTED 4/24/99
---------------
-BUG: pix_movie sends the data immediately to OpenGL,
- so there is no chance to process the data.
-ANS: it does what it does; [pix_film] does not send the image-data immediately, so use it instead
-
-
-pix_2grey doesn't process the correct number of pixels
---------------
-FIXED 2/19/00
-POSTED 2/18/00
---------------
-BUG: The pixel count is calculated with addition instead of multiplying.
-ANS: Just changed how the calculation occurs.
-
-
-tablet not reset on exit
---------------
-FIXED 1/24/99
-POSTED 8/29/98
---------------
-BUG: If the user has a tablet, it is not reset to the default settings
- on exit, making it unusable as a mouse.
-ANS: Just needed to do some more cleanup on exit. Should be okay now.
-
-
-text object can't be found
---------------
-FIXED 2/21/98
-POSTED 5/1/97
---------------
-BUG: Because the text is a special keyword and object inside of
- pd, the text object cannot be found as a GEM object. The solution
- is to rename it to something else.
-ANS: I am using a cool library called gltt which will render true type
- fonts in OpenGL.
-
-
-Memory exception on WinNT
---------------
-FIXED 12/15/97
-POSTED 11/30/97
---------------
-BUG: If you use pix_image, then there is a memory exception (ie, crash) when
- you exit Pd. It doesn't happen while actually running Pd/GEM.
-ANS: Mysterious...it went away.
-
-
-Polygon and curve under NT
---------------
-FIXED 10/21/97
-POSTED 10/21/97
---------------
-BUG: The vertex calls are receiving 0, 0, 0 for x, y, z
-ANS: Extra type * parameter in the vert_* calls
-
-
-Single buffering under NT
---------------
-FIXED 10/21/97
-POSTED 10/19/97
---------------
-BUG: Single buffering doesn't work under NT.
-ANS: Need an explicit glFlush(). gemHead calls glFlush after a bang message.
-
-
-Geos texture coordinates
---------------
-FIXED 10/17/97
-POSTED 6/16/97
---------------
-BUG: The vertex and texture coordinates should start so that the first
- S,T is 0,0
-ANS: Just did it.
-
-
-pix_composite is backwards
---------------
-FIXED 7/12/97
-POSTED 6/16/97
---------------
-BUG: The pix_composite object should have its inlets swapped. Conceptually
- it doesn't make sense the way it works currently.
-FIX: Just did it.
-
-
-pix_convolve is broken
---------------
-FIXED 7/13/97
-POSTED 6/16/97
---------------
-BUG: Sometimes pix_convolve doesn't work - seems to do with the scale factor
-ANS: I'm not sure why it wasn't working. I have hammered it with a variey
- of kernels and scales and never had a problem...
-ANS2: I found a bug where pix_image didn't automatically refresh its image
- at the start of rendering
-
-
-pix_alpha is backwards
---------------
-FIXED 7/12/92
-POSTED 6/16/97
---------------
-BUG: Sometimes it works, sometimes it doesn't
-ANS: Swapped around the inlet creations
-
-
-polygon's first inlet doesn't work
---------------
-FIXED 5/18/97
-POSTED 5/17/97
---------------
-BUG: The first vertex of polygon doesn't work. It is always set to the
- origin. Also, polygon defaults to line drawing. Check Curve for
- the same problems (it is derived from polygon).
-ANS: The first inlet no longer takes the first vertex. I added another
- inlet.
-
-
-fonts do not load
---------------
-FIXED 4/02/02
-POSTED 4/01/02
---------------
-BUG: the example fonts for text2d/text3d do not load
-FIX: accidentally i did a dos2unix to the *.ttf files. this damaged them.
- Get new ones from ftp://iem.at/pd/Externals/GEM/misc
+GEM ONLINE DOCUMENTATION CHAPTER 4: Known bugs
+----------------------------------------------
+
+---------------------------- KNOWN BUGS -----------------------------
+
+[pix_lumaoffset] crashes
+--------------
+POSTED 15/05/04
+--------------
+BUG: pix_lumaoffset crashes when the offset-factor is very high and fill+smooth is turned on
+ANS: yes; but we haven't found where the bug is hidden yet
+
+loading movies leaks memory under Win32
+--------------
+POSTED 4/16/02
+--------------
+BUG: each time an AVI is loaded, the used memory increases for about 400k.
+ after some time (and opening MANY files) this will be too much...
+ANS: i fear, this is really a mikro$oft bug! (probably not;-))
+
+
+loading MPEG-movies crashes under Win32
+--------------
+POSTED 4/05/04
+--------------
+BUG: loading MPEG-movies (*.MPG) crashes pd
+ANS: MPEG is not really supported under the Win32-version of Gem
+ however Gem tries to decode MPEGs via QuickTime which might crash (see below)
+
+loading AVI-movies does not work under Win32
+--------------
+POSTED 4/05/04
+--------------
+BUG: loading some AVI-movies with certain codecs does not work under Win2k and bigger.
+ANS: Gem is (still) using a rather old API for decoding videos.
+ it might well be, that not all installed codecs are supported (e.g. Indeo-5)
+
+
+have to destroy / create window to change lighting state in buffer == 1
+--------------
+POSTED 11/07/98
+--------------
+BUG: If you want to change the lighting when GEM is running in single
+ buffer mode, you have to destroy and then create the window.
+ANS: hopefully we will drop single-buffer mode soon (enabling double-buffer feedback instead) (2004)
+
+
+WinNT pix_video object
+--------------
+POSTED 6/25/98
+-------------
+BUG: The WinNT pix_video object has a lot of problems. It is not
+ very stable, tends to lock up the machine, etc.
+ANS: don't have much problems with it.
+ daniel's directshow-support enables support for most newer (ieee1394,usb) cameras under win,
+ although the interface is somewhat different than on other OS's
+ (eg: set dimensions via pop-up menu,...)
+
+
+splines are incorrect
+--------------
+POSTED 6/25/98
+--------------
+BUG: In preventing the crasher in the spline object, I have introduced
+ another bug. Mainly, the end points don't get computed correctly.
+
+
+Polygon doesn't tesselate (ie, polygons sometimes look strange)
+--------------
+POSTED 5/19/97
+--------------
+BUG: Because the polygon object doesn't tesselate itself,
+ if it is concave, the behavior is undefined under OpenGL.
+
+
+glxContext memory leak
+--------------
+POSTED 5/18/97
+--------------
+BUG: The dummy glxContext doesn't ever get destroyed. Use a static object
+ to create and destroy it when the DSO is loaded/unloaded.
+
+
+Indycam broken
+--------------
+POSTED 5/1/97
+--------------
+BUG: The Indycam object doesn't seem to work. While getting the O2cam
+ up, I seem to have broken the Indycam object. One known
+ bug is that the Indycam doesn't accept the dimen message.
+ANS: i don't have a running SGI with an indycam at hand, so i
+ don't know how to fix it
+
+---------------------------- FIXED BUGS -----------------------------
+
+some geos don't render data from pix_movie correctly
+--------------
+POSTED 19/03/2004
+FIXED 20/03/2004
+--------------
+BUG: Some objects don't render images correctly
+ANS: Gem tries to use rectangle-textures when available
+ GLU-objects cannot handle such textures
+FIX: send a "mode 0" message to the [pix_texture]
+FIX2:put the specific GLU-code into Gem and fixed the problem
+
+
+some geos don't render data from pix_movie correctly
+--------------
+POSTED 4/24/99
+FIXED 20/03/2004
+--------------
+BUG: Sphere and cone don't texture map movie data correctly because
+ they ignore the texture coordinates that pix_movie sets.
+ANS: as long as we use the libGLU for these objects there is not much chance
+ to fix the core of this problem
+FIX: put the specific GLU-code into Gem and fixed the problem
+
+
+Cone and sphere ignore textCoords
+--------------
+POSTED 4/12/99
+FIXED 20/03/2004
+--------------
+BUG: The glu library is used to create the cone and sphere, so gem
+ doesn't control the texture coordinates used.
+FIX: put the specific GLU-code into Gem and fixed the problem
+
+
+text2d is messed up
+--------------
+FIXED 01/01/04
+POSTED 2/22/98
+--------------
+BUG: text2d doesn't really work at all. There seems to be a bug
+ in the GLTT library which is messing up the rasterpos.
+FIX: use FTGL rather than GLTT
+
+
+curve is broken under Linux
+--------------
+FIXED 01/01/04
+POSTED 0/24/99
+--------------
+BUG: if curve is used under Linux, it core dumps when rendering.
+ It dumps on glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, m_numInputs, &(m_vert[0][0]));
+ANS: seems to work now
+
+
+model crashes when nothing is loaded
+---------------
+FIXED 01/01/04
+POSTED 10/25/02
+---------------
+BUG: if rendering is started without a model being loaded before, pd crashes
+ANS: seems to be fixed sime time ago...
+
+
+pix_imageInPlace crashes when nothing is loaded
+---------------
+FIXED 01/01/04
+POSTED 10/25/02
+---------------
+BUG: when trying to download non-existant images (by specifying the wrong
+ preload-name), pd-crashes
+ANS: seems to be fixed now...
+
+
+Can't process pix_movie data with pix objects
+--------------
+FIXED 4/15/02
+POSTED 4/24/99
+--------------
+BUG: pix_movie sends the data immediately to OpenGL,
+ so there is no chance to process the data.
+ANS: it does what it does; [pix_film] does not send the image-data immediately, so use it instead
+
+
+pix_2grey doesn't process the correct number of pixels
+--------------
+FIXED 2/19/00
+POSTED 2/18/00
+--------------
+BUG: The pixel count is calculated with addition instead of multiplying.
+ANS: Just changed how the calculation occurs.
+
+
+tablet not reset on exit
+--------------
+FIXED 1/24/99
+POSTED 8/29/98
+--------------
+BUG: If the user has a tablet, it is not reset to the default settings
+ on exit, making it unusable as a mouse.
+ANS: Just needed to do some more cleanup on exit. Should be okay now.
+
+
+text object can't be found
+--------------
+FIXED 2/21/98
+POSTED 5/1/97
+--------------
+BUG: Because the text is a special keyword and object inside of
+ pd, the text object cannot be found as a GEM object. The solution
+ is to rename it to something else.
+ANS: I am using a cool library called gltt which will render true type
+ fonts in OpenGL.
+
+
+Memory exception on WinNT
+--------------
+FIXED 12/15/97
+POSTED 11/30/97
+--------------
+BUG: If you use pix_image, then there is a memory exception (ie, crash) when
+ you exit Pd. It doesn't happen while actually running Pd/GEM.
+ANS: Mysterious...it went away.
+
+
+Polygon and curve under NT
+--------------
+FIXED 10/21/97
+POSTED 10/21/97
+--------------
+BUG: The vertex calls are receiving 0, 0, 0 for x, y, z
+ANS: Extra type * parameter in the vert_* calls
+
+
+Single buffering under NT
+--------------
+FIXED 10/21/97
+POSTED 10/19/97
+--------------
+BUG: Single buffering doesn't work under NT.
+ANS: Need an explicit glFlush(). gemHead calls glFlush after a bang message.
+
+
+Geos texture coordinates
+--------------
+FIXED 10/17/97
+POSTED 6/16/97
+--------------
+BUG: The vertex and texture coordinates should start so that the first
+ S,T is 0,0
+ANS: Just did it.
+
+
+pix_composite is backwards
+--------------
+FIXED 7/12/97
+POSTED 6/16/97
+--------------
+BUG: The pix_composite object should have its inlets swapped. Conceptually
+ it doesn't make sense the way it works currently.
+FIX: Just did it.
+
+
+pix_convolve is broken
+--------------
+FIXED 7/13/97
+POSTED 6/16/97
+--------------
+BUG: Sometimes pix_convolve doesn't work - seems to do with the scale factor
+ANS: I'm not sure why it wasn't working. I have hammered it with a variey
+ of kernels and scales and never had a problem...
+ANS2: I found a bug where pix_image didn't automatically refresh its image
+ at the start of rendering
+
+
+pix_alpha is backwards
+--------------
+FIXED 7/12/92
+POSTED 6/16/97
+--------------
+BUG: Sometimes it works, sometimes it doesn't
+ANS: Swapped around the inlet creations
+
+
+polygon's first inlet doesn't work
+--------------
+FIXED 5/18/97
+POSTED 5/17/97
+--------------
+BUG: The first vertex of polygon doesn't work. It is always set to the
+ origin. Also, polygon defaults to line drawing. Check Curve for
+ the same problems (it is derived from polygon).
+ANS: The first inlet no longer takes the first vertex. I added another
+ inlet.
+
+
+fonts do not load
+--------------
+FIXED 4/02/02
+POSTED 4/01/02
+--------------
+BUG: the example fonts for text2d/text3d do not load
+FIX: accidentally i did a dos2unix to the *.ttf files. this damaged them.
+ Get new ones from ftp://iem.at/pd/Externals/GEM/misc